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2022-04-18 22:06:49 +02:00

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GoTo EndRace_PANAM_Def
Race_PANAM()
{
turn1 := new TurnContainer(619, 112+remote_play_offsetY, 630, 95+remote_play_offsetY)
turn2 := new TurnContainer(544, 45+remote_play_offsetY, 511, 52+remote_play_offsetY)
turn3 := new TurnContainer(492, 84+remote_play_offsetY, 506, 111+remote_play_offsetY)
lap_marker := new TurnContainer(560, 112+remote_play_offsetY)
; race_start_delay := 17400 ; this is for PS5. It may vary for PS4.
Switch SysCheck {
Case 1:
race_start_delay := 19200
Case 2:
race_start_delay := 18200
Case 3:
race_start_delay := 18200
}
CheckForOilChange := Mod(30 - A_Index, 30)
SetFormat, IntegerFast, d
CheckForMaintenance := Mod(180 - A_Index, 180)
SetFormat, IntegerFast, d
if (__enableMaintenance_mod__ != 0){
ToolTipper("Oil: " CheckForOilChange " race(s) remaining`nEngine: " CheckForMaintenance " race(s) remaining", 250, 45)
}
t_ExpectedRaceTime := 195000
t_RaceStartTime := A_TickCount
t_RaceFinishTime := t_RaceStartTime + t_ExpectedRaceTime
;ToolTipper("t_ExpectedRaceTime = " t_ExpectedRaceTime "`nt_RaceStartTime = " t_RaceStartTime "`nt_RaceFinishTime = " t_RaceFinishTime)
race_complete := false
; Press X to start the race
;Tooltip
Press_X()
; Hold Acceleration and manage turning
Nitrous_On()
Accel_On(100)
;SetTimer, CheckTyresOverheating, 1000
; Retry race if time is taking more than 5.5 mins
; (assume something went wrong with race)
;SetTimer, RetryRace, 330000
Sleep (race_start_delay)
controller.Axes.LX.SetState(62) /* before turn 1, to avoid queue of cars */
Loop {
; Turn 1
; Tooltip
CheckTurn(turn1.startX, turn1.startY)
ToolTipper("Turn 1 start found")
/*
if( A_Index != 1){
Nitrous_Off()
Accel_On(75)
}
*/
controller.Axes.LX.SetState(18-3*%A_Index%)
;Sleep(500)
Accel_On(100)
CheckTurn(turn1.endX, turn1.endY)
ToolTipper("Turn 1 end found")
Nitrous_On()
controller.Axes.LX.SetState(75)
sleep(2000)
controller.Axes.LX.SetState(65)
sleep(2500)
controller.Axes.LX.SetState(62)
sleep(2000)
; Turn 2
if( A_Index = 1 || A_Index = 6){
CheckTurn(turn2.startX, turn2.startY)
}
else{
CheckTurn(545, turn2.startY)
}
ToolTipper("Turn 2 start found")
controller.Axes.LX.SetState(21.5)
CheckTurn(turn2.endX, turn2.endY)
ToolTipper("Turn 2 end found")
controller.Axes.LX.SetState(50)
if( A_Index = 1 || A_Index = 6){
controller.Axes.LX.SetState(75)
sleep(2000)
controller.Axes.LX.SetState(63)
sleep(500)
}
else{
Turn_Left(500, 32)
}
; Turn 3
CheckTurn(turn3.startX, turn3.startY)
Nitrous_Off()
ToolTipper("Turn 3 start found")
controller.Axes.LX.SetState(13)
CheckTurn(turn3.endX, turn3.endY)
Nitrous_On()
ToolTipper("Turn 3 end found")
controller.Axes.LX.SetState(42)
sleep(500)
controller.Axes.LX.SetState(58)
sleep(2000)
controller.Axes.LX.SetState(63)
sleep(2000)
CheckTurn(lap_marker.startX, lap_marker.startY)
ToolTipper("Lap Complete")
sleep(4000)
} until A_TickCount > t_racefinishtime
controller.Axes.LX.SetState(50)
; ToolTip, Out of Loop, 100, 100, screen
loop {
;ToolTip, Racing, 100, 100, Screen
break_point := false
c1 := BitGrab(pix1x, pix1y+remote_play_offsetY, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
;ToolTipper( d1 " " pix1y+remote_play_offsetY " " pix1x " " c)
if (d1 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
Sleep, 100
}
ToolTipper("Race End")
gosub, PauseLoop
Sleep, 500
return
}
Race_PANAM_Complete() {
race_complete := true
return
}
EndRace_PANAM_Def: