GoTo EndRace_PANAM_Def Race_PANAM() { turn1 := new TurnContainer(619, 112+remote_play_offsetY, 630, 95+remote_play_offsetY) turn2 := new TurnContainer(544, 45+remote_play_offsetY, 511, 52+remote_play_offsetY) turn3 := new TurnContainer(492, 84+remote_play_offsetY, 506, 111+remote_play_offsetY) lap_marker := new TurnContainer(560, 112+remote_play_offsetY) ; race_start_delay := 17400 ; this is for PS5. It may vary for PS4. Switch SysCheck { Case 1: race_start_delay := 19200 Case 2: race_start_delay := 18200 Case 3: race_start_delay := 18200 } CheckForOilChange := Mod(30 - A_Index, 30) SetFormat, IntegerFast, d CheckForMaintenance := Mod(180 - A_Index, 180) SetFormat, IntegerFast, d if (__enableMaintenance_mod__ != 0){ ToolTipper("Oil: " CheckForOilChange " race(s) remaining`nEngine: " CheckForMaintenance " race(s) remaining", 250, 45) } t_ExpectedRaceTime := 195000 t_RaceStartTime := A_TickCount t_RaceFinishTime := t_RaceStartTime + t_ExpectedRaceTime ;ToolTipper("t_ExpectedRaceTime = " t_ExpectedRaceTime "`nt_RaceStartTime = " t_RaceStartTime "`nt_RaceFinishTime = " t_RaceFinishTime) race_complete := false ; Press X to start the race ;Tooltip Press_X() ; Hold Acceleration and manage turning Nitrous_On() Accel_On(100) ;SetTimer, CheckTyresOverheating, 1000 ; Retry race if time is taking more than 5.5 mins ; (assume something went wrong with race) ;SetTimer, RetryRace, 330000 Sleep (race_start_delay) controller.Axes.LX.SetState(62) /* before turn 1, to avoid queue of cars */ Loop { ; Turn 1 ; Tooltip CheckTurn(turn1.startX, turn1.startY) ToolTipper("Turn 1 start found") /* if( A_Index != 1){ Nitrous_Off() Accel_On(75) } */ controller.Axes.LX.SetState(18-3*%A_Index%) ;Sleep(500) Accel_On(100) CheckTurn(turn1.endX, turn1.endY) ToolTipper("Turn 1 end found") Nitrous_On() controller.Axes.LX.SetState(75) sleep(2000) controller.Axes.LX.SetState(65) sleep(2500) controller.Axes.LX.SetState(62) sleep(2000) ; Turn 2 if( A_Index = 1 || A_Index = 6){ CheckTurn(turn2.startX, turn2.startY) } else{ CheckTurn(545, turn2.startY) } ToolTipper("Turn 2 start found") controller.Axes.LX.SetState(21.5) CheckTurn(turn2.endX, turn2.endY) ToolTipper("Turn 2 end found") controller.Axes.LX.SetState(50) if( A_Index = 1 || A_Index = 6){ controller.Axes.LX.SetState(75) sleep(2000) controller.Axes.LX.SetState(63) sleep(500) } else{ Turn_Left(500, 32) } ; Turn 3 CheckTurn(turn3.startX, turn3.startY) Nitrous_Off() ToolTipper("Turn 3 start found") controller.Axes.LX.SetState(13) CheckTurn(turn3.endX, turn3.endY) Nitrous_On() ToolTipper("Turn 3 end found") controller.Axes.LX.SetState(42) sleep(500) controller.Axes.LX.SetState(58) sleep(2000) controller.Axes.LX.SetState(63) sleep(2000) CheckTurn(lap_marker.startX, lap_marker.startY) ToolTipper("Lap Complete") sleep(4000) } until A_TickCount > t_racefinishtime controller.Axes.LX.SetState(50) ; ToolTip, Out of Loop, 100, 100, screen loop { ;ToolTip, Racing, 100, 100, Screen break_point := false c1 := BitGrab(pix1x, pix1y+remote_play_offsetY, box_size) for i, c in c1 { d1 := Distance(c, color_check1) ;ToolTipper( d1 " " pix1y+remote_play_offsetY " " pix1x " " c) if (d1 < tolerance ){ break_point := true break } } if (break_point) break controller.Dpad.SetState("Right") Sleep, 50 controller.Dpad.SetState("None") Sleep, 100 } ToolTipper("Race End") gosub, PauseLoop Sleep, 500 return } Race_PANAM_Complete() { race_complete := true return } EndRace_PANAM_Def: