Files
GT7-Scripts/bnowakow/old versions/2 GT7-B-Spec/GT7-B-Spec 0.998.2 dpad and x/Mod/Mods.ahk
Bartek Dobrowolski-Nowakowski 07743bbf25 add newer versions
2022-04-15 19:06:10 +02:00

85 lines
1.6 KiB
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/************************************************
Rules for adding a mod
Your mod file should only be included here
In your mod file, make a flag variable such as
bEnable<modName>Mod := 0
and put the following at the beggining of each subroutine of your mod file
if (bEnable<modName>Mod = 0){
return
}
This will allow users to disable and enable the mod
If your mod is dependent on another mod and there is an error while running,
try switching the order around on the #Include
Add the mod's name and variable name to the _mod objects below
*************************************************
*/
#Include Mod\Maintenance.ahk
#Include Mod\ChampionshipMenuing.ahk
#Include Mod\CheckTyres.ahk
_mod_names :=
( LTrim Join
[
"Championship Menus",
"Check Tyres",
"Maintenance"
]
)
_mod_vars =
( LTrim Join|
bEnableChampionshipMenuingMod
bEnableCheckTyresMod
bEnableMaintenanceMod
)
; Load mod settings
Loop, Parse, _mod_vars, |
{
IniRead, %A_LoopField%, config.ini, Mods, %A_LoopField%, 0
}
; Mods Gui Setup
Gui, 3: -MaximizeBox
Gui, 3: -MinimizeBox
Gui, 3: Color, c535770, c6272a4
Gui, 3: Font, c11f s9 Bold
;Gui, 3: Add, GroupBox, w200 h100, Mod List
Loop, Parse, _mod_vars, |
{
if ( %A_LoopField% = 1){
Gui, 3: Add, Checkbox, Checked v%A_LoopField%, % _mod_names[A_Index]
}
else {
Gui, 3: Add, Checkbox, v%A_LoopField%, % _mod_names[A_Index]
}
}
Gui, 3: Add, Button, gSaveMods, Save
GoTo EndModsDef
; End of Gui Setup
SaveMods:
Gui, 3:Submit
Loop, Parse, _mod_vars, |
{
IniWrite, % %A_LoopField%, config.ini, Mods, % A_LoopField
}
return
EndModsDef: