% README.macos 2026-01-21 % Tested on macOS 12.7.2 Monterey VirtualBox (thanks to https://github.com/myspaghetti/macos-virtualbox) % and macOS 14.8.3 Sonoma (thanks to https://github.com/kholia/OSX-KVM) 1. Prerequisites for building zint and zint-qt ============================================== Start a terminal. First if not already installed, install the developer command line tools xcode-select --install (On Monterey but not Sonoma or later, the latest versions of the command line tools may not have "/usr/include" in the standard C include directories. Set SDKROOT to overcome this (https://stackoverflow.com/a/60002595/664741) export SDKROOT=$(xcrun --sdk macosx --show-sdk-path) ) Install Homebrew (unless already installed) /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" Install CMake, libpng and Qt5 (git, make, cc & c++ should already be available with command line tools) brew install cmake brew install libpng brew install qt5 Clone and install the gs1encoders library (optional but necessary for GS1 Syntax Engine support): git clone https://github.com/gs1/gs1-syntax-engine cd gs1-syntax-engine/src/c-lib make lib && sudo make install cd ../../.. Add the Qt5 bin directory to the PATH export PATH='/usr/local/opt/qt@5/bin':"$PATH" Clone the latest zint source git clone https://git.code.sf.net/p/zint/code zint 2. Build ======== The rest is standard CMake cd zint mkdir build cd build cmake .. make sudo make install This installs into "/usr/local". You can then move the GUI "/usr/local/bin/zint-qt.app" into the main "/Applications" folder if you wish. 3. CMake options ================ See "README.linux".