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Integrate GS1 Syntax Engine
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38
win32/README
38
win32/README
@@ -1,4 +1,4 @@
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% win32/README 2024-01-18
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% win32/README 2025-09-12
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Visual Studio 2022
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------------------
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@@ -17,8 +17,8 @@ Make sure git and cmake are in your PATH, e.g. (your paths may differ)
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set "PATH=C:\Program Files\Git\cmd;%PATH%"
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set "PATH=C:\Program Files\CMake\bin;%PATH%"
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Download zint, zlib and libpng by going to the directory you want to clone them
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into:
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Download zint, zlib, libpng and gs1encoders (GS1 Syntax Engine) by going to the
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directory you want to clone them into:
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cd <project-directory>
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@@ -27,6 +27,7 @@ and cloning each:
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git clone https://git.code.sf.net/p/zint/code zint
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git clone https://git.code.sf.net/p/libpng/code lpng
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git clone https://github.com/madler/zlib.git zlib
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git clone https://github.com/gs1/gs1-syntax-engine
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First build zlib:
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@@ -42,6 +43,16 @@ and then lpng:
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nmake -f scripts\makefile.vcwin32
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cd ..
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and then gs1encoders:
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cd gs1-syntax-engine\src
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msbuild /p:Configuration=Release;Platform=x86 gs1encoders.sln /t:gs1encoders
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cd ..\..
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and add the location of gs1encoders.dll to your path:
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set "PATH=%cd%\gs1-syntax-engine\src\c-lib\build\library\Win32\Release;%PATH%"
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If you now open "%cd%\zint\win32\zint.sln" with Visual Studio 2022, you
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should be able to build the Release configuration for Win32.
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@@ -117,16 +128,23 @@ CMake and Visual Studio
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Zint can also be built using CMake with Visual Studio 2022, 2019, 2017 or 2015.
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The following example uses Visual Studio 2019 to build for x86/Win32:
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As above, follow the steps to build zlib and lpng.
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As above, follow the steps to build zlib, lpng and gs1encoders.
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CMake needs to be able to find zlib and lpng. One way to do this (requires
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Administrator privileges) is to create two sub-directories in
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"C:\Program Files (x86)" called "include" and "lib", and then copy
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CMake needs to be able to find zlib, lpng and gs1encoders. One way to do this
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(requires Administrator privileges) is to create two sub-directories in
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"C:\Program Files (x86)" called "include" and "lib", and then copy:
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"zlib\zlib.h", "zlib\zconf.h", "lpng\png.h", "lpng\pngconf.h" and
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"lpng\pnglibconf.h" into "include", and
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for %I in (zlib\zlib.h zlib\zconf.h ^
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lpng\png.h lpng\pngconf.h lpng\pnglibconf.h ^
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gs1-syntax-engine\src\c-lib\build\library\Win32\Release\gs1encoders.h) ^
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do copy %I "C:\Program Files (x86)\include"
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for %I in (zlib\zlib.lib lpng\libpng.lib ^
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gs1-syntax-engine\src\c-lib\build\library\Win32\Release\gs1encoders.lib) ^
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do copy %I "C:\Program Files (x86)\lib"
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"zlib\zlib.lib" and "lpng\libpng.lib" into "lib".
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and add the location of gs1encoders.dll to your path:
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set "PATH=%cd%\gs1-syntax-engine\src\c-lib\build\library\Win32\Release;%PATH%"
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This example uses Qt 5.15.2 and component "MSVC 2019 32-bit" so install them and
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add to path (your path may differ):
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@@ -56,8 +56,8 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\zlib;..\..\lpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;ZINT_VERSION="2.15.0.9";BUILD_ZINT_DLL;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\zlib;..\..\lpng;..\..\gs1-syntax-engine\src\c-lib\build\library\Win32\Release;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;ZINT_HAVE_GS1SE;ZINT_VERSION="2.15.0.9";BUILD_ZINT_DLL;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling />
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@@ -76,9 +76,9 @@
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalDependencies>libpng.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libpng.lib;zlib.lib;gs1encoders.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)zint.dll</OutputFile>
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<AdditionalLibraryDirectories>..\..\lpng;..\..\zlib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\lpng;..\..\zlib;..\..\gs1-syntax-engine\src\c-lib\build\library\Win32\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>libcmtd.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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@@ -90,8 +90,8 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..\zlib;..\..\lpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;ZINT_VERSION="2.15.0.9";BUILD_ZINT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\zlib;..\..\lpng;..\..\gs1-syntax-engine\src\c-lib\build\library\Win32\Release;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;ZINT_HAVE_GS1SE;ZINT_VERSION="2.15.0.9";BUILD_ZINT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<ExceptionHandling />
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@@ -109,9 +109,9 @@
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalDependencies>libpng.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libpng.lib;zlib.lib;gs1encoders.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)zint.dll</OutputFile>
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<AdditionalLibraryDirectories>..\..\lpng;..\..\zlib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\lpng;..\..\zlib;..\..\gs1-syntax-engine\src\c-lib\build\library\Win32\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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