mirror of
https://github.com/kataras/iris.git
synced 2026-01-05 03:07:38 +00:00
Full support of the http.FileSystem on all view engines as requested at #1575
Also, the HandleDir accepts both string and http.FileSystem (interface{}) (like the view's fs)
This commit is contained in:
355
_examples/view/template_pug_2_embedded/bindata.go
Normal file
355
_examples/view/template_pug_2_embedded/bindata.go
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@@ -0,0 +1,355 @@
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// Code generated by go-bindata. (@generated) DO NOT EDIT.
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// Package main generated by go-bindata.// sources:
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// templates/index.pug
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// templates/layout.pug
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package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"net/http"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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// Name return file name
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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// Size return file size
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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// Mode return file mode
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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// ModTime return file modify time
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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// IsDir return file whether a directory
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func (fi bindataFileInfo) IsDir() bool {
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return fi.mode&os.ModeDir != 0
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}
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// Sys return file is sys mode
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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type assetFile struct {
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*bytes.Reader
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name string
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childInfos []os.FileInfo
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childInfoOffset int
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}
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type assetOperator struct{}
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// Open implement http.FileSystem interface
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func (f *assetOperator) Open(name string) (http.File, error) {
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var err error
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if len(name) > 0 && name[0] == '/' {
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name = name[1:]
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}
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content, err := Asset(name)
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if err == nil {
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return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil
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}
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children, err := AssetDir(name)
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if err == nil {
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childInfos := make([]os.FileInfo, 0, len(children))
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for _, child := range children {
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childPath := filepath.Join(name, child)
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info, errInfo := AssetInfo(filepath.Join(name, child))
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if errInfo == nil {
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childInfos = append(childInfos, info)
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} else {
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childInfos = append(childInfos, newDirFileInfo(childPath))
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}
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}
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return &assetFile{name: name, childInfos: childInfos}, nil
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} else {
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// If the error is not found, return an error that will
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// result in a 404 error. Otherwise the server returns
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// a 500 error for files not found.
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if strings.Contains(err.Error(), "not found") {
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return nil, os.ErrNotExist
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}
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return nil, err
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}
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}
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// Close no need do anything
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func (f *assetFile) Close() error {
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return nil
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}
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// Readdir read dir's children file info
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func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) {
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if len(f.childInfos) == 0 {
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return nil, os.ErrNotExist
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}
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if count <= 0 {
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return f.childInfos, nil
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}
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if f.childInfoOffset+count > len(f.childInfos) {
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count = len(f.childInfos) - f.childInfoOffset
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}
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offset := f.childInfoOffset
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f.childInfoOffset += count
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return f.childInfos[offset : offset+count], nil
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}
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// Stat read file info from asset item
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func (f *assetFile) Stat() (os.FileInfo, error) {
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if len(f.childInfos) != 0 {
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return newDirFileInfo(f.name), nil
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}
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return AssetInfo(f.name)
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}
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// newDirFileInfo return default dir file info
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func newDirFileInfo(name string) os.FileInfo {
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return &bindataFileInfo{
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name: name,
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size: 0,
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mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir
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modTime: time.Time{}}
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}
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// AssetFile return a http.FileSystem instance that data backend by asset
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func AssetFile() http.FileSystem {
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return &assetOperator{}
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}
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var _indexPug = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xad\x28\x49\xcd\x4b\x29\x56\xc8\x49\xac\xcc\x2f\x2d\xd1\x2b\x28\x4d\xe7\xe5\xe2\xe5\x4a\xca\xc9\x4f\xce\x56\x28\xc9\x2c\xc9\x49\xe5\xe5\x52\x80\x30\x14\x1c\x8b\x4a\x32\x93\x73\x52\x15\x42\x20\xc2\x30\x55\xc9\xf9\x79\x25\xa9\x79\x25\x20\x75\x19\x86\x0a\xbe\x95\x30\x75\x80\x00\x00\x00\xff\xff\xa6\xfd\x18\x8c\x5a\x00\x00\x00")
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func indexPugBytes() ([]byte, error) {
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return bindataRead(
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_indexPug,
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"index.pug",
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)
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}
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func indexPug() (*asset, error) {
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bytes, err := indexPugBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "index.pug", size: 90, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _layoutPug = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xc9\x4f\x2e\xa9\x2c\x48\x55\xc8\x28\xc9\xcd\xe1\xe5\x82\x90\x0a\x0a\x19\xa9\x89\x29\x20\x5a\x41\x21\x29\x27\x3f\x39\x5b\xa1\x24\xb3\x24\x27\x15\x22\xa0\x00\xe1\x28\xb8\xa4\xa6\x25\x96\xe6\x94\x20\xa4\x92\xf2\x53\x2a\x91\xf5\x24\xe7\xe7\x95\xa4\xe6\x95\x00\x02\x00\x00\xff\xff\x5f\xa5\x93\xf9\x61\x00\x00\x00")
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func layoutPugBytes() ([]byte, error) {
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return bindataRead(
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_layoutPug,
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"layout.pug",
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)
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}
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func layoutPug() (*asset, error) {
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bytes, err := layoutPugBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "layout.pug", size: 97, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[canonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[canonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"index.pug": indexPug,
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"layout.pug": layoutPug,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("nonexistent") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(canonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"index.pug": {indexPug, map[string]*bintree{}},
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"layout.pug": {layoutPug, map[string]*bintree{}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...)
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}
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28
_examples/view/template_pug_2_embedded/main.go
Normal file
28
_examples/view/template_pug_2_embedded/main.go
Normal file
@@ -0,0 +1,28 @@
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package main
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import "github.com/kataras/iris/v12"
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// $ go get -u github.com/go-bindata/go-bindata
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// # OR: go get -u github.com/go-bindata/go-bindata/v3/go-bindata
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// # to save it to your go.mod file
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//
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// $ go-bindata -fs -prefix "templates" ./templates/...
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// $ go run .
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//
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// System files are not used, you can optionally delete the folder and run the example now.
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func main() {
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app := iris.New()
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tmpl := iris.Pug(AssetFile(), ".pug")
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app.RegisterView(tmpl)
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app.Get("/", index)
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// http://localhost:8080
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app.Listen(":8080")
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}
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func index(ctx iris.Context) {
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ctx.View("index.pug")
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}
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@@ -0,0 +1,7 @@
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extends layout.pug
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block title
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title Article Title
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block content
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h1 My Article
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@@ -0,0 +1,7 @@
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doctype html
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html
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head
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block title
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title Default title
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body
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block content
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Reference in New Issue
Block a user