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Fix panic error in concurrent calling with websocket.Connection.Emit()
Former-commit-id: b5d0ecd61547a297c320867af0a8abf208f0f743
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@@ -52,9 +52,9 @@ type (
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func New(cfg Config) *Server {
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cfg = cfg.Validate()
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return &Server{
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config: cfg,
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connections: sync.Map{}, // ready-to-use, this is not necessary.
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rooms: make(map[string][]string),
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config: cfg,
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connections: sync.Map{}, // ready-to-use, this is not necessary.
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rooms: make(map[string][]string),
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onConnectionListeners: make([]ConnectionFunc, 0),
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upgrader: websocket.Upgrader{
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HandshakeTimeout: cfg.HandshakeTimeout,
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@@ -352,7 +352,10 @@ func (s *Server) GetConnectionsByRoom(roomName string) []Connection {
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// let's keep it unexported for the best.
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func (s *Server) emitMessage(from, to string, data []byte) {
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if to != All && to != Broadcast {
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if s.rooms[to] != nil {
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s.mu.RLock()
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room := s.rooms[to]
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s.mu.RUnlock()
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if room != nil {
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// it suppose to send the message to a specific room/or a user inside its own room
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for _, connectionIDInsideRoom := range s.rooms[to] {
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if c, ok := s.getConnection(connectionIDInsideRoom); ok {
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