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add 'iris.Blocks' template engine
read more about its features at: https://github.com/kataras/blocks
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109
view/blocks.go
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109
view/blocks.go
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package view
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import (
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"html/template"
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"io"
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"github.com/kataras/blocks"
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)
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// BlocksEngine is an Iris view engine adapter for the blocks view engine.
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// The blocks engine is based on the html/template standard Go package.
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//
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// To initialize a fresh one use the `Blocks` function.
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// To wrap an existing one use the `WrapBlocks` function.
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//
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// It contains the following four default template functions:
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// - url "routename" parameters...
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// - urlpath "routename" parameters...
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// - tr "language" "key" arguments...
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// - partial "template_name" data
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//
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// Read more at: https://github.com/kataras/blocks.
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type BlocksEngine struct {
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Engine *blocks.Blocks
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}
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var _ Engine = (*BlocksEngine)(nil)
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// WrapBlocks wraps an initialized blocks engine and returns its Iris adapter.
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// See `Blocks` package-level function too.
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func WrapBlocks(v *blocks.Blocks) *BlocksEngine {
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return &BlocksEngine{Engine: v}
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}
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// Blocks returns a new blocks view engine.
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// The given "extension" MUST begin with a dot.
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//
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// See `WrapBlocks` package-level function too.
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func Blocks(directory, extension string) *BlocksEngine {
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return WrapBlocks(blocks.New(directory).Extension(extension))
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}
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// Ext returns empty ext as this template engine
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// supports template blocks without file suffix.
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// Note that, if more than one view engine is registered to a single
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// Iris application then, this Blocks engine should be the last entry one.
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func (s *BlocksEngine) Ext() string {
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return ""
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}
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// AddFunc implements the `EngineFuncer` which is being used
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// by the framework to add template functions like:
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// - url func(routeName string, args ...string) string
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// - urlpath func(routeName string, args ...string) string
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// - tr func(lang, key string, args ...interface{}) string
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func (s *BlocksEngine) AddFunc(funcName string, funcBody interface{}) *BlocksEngine {
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s.Engine.Funcs(template.FuncMap{funcName: funcBody})
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return s
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}
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// AddLayoutFunc adds a template function for templates that are marked as layouts.
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func (s *BlocksEngine) AddLayoutFunc(funcName string, funcBody interface{}) *BlocksEngine {
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s.Engine.LayoutFuncs(template.FuncMap{funcName: funcBody})
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return s
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}
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// Binary sets the function which reads contents based on a filename
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// and a function that returns all the filenames.
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// These functions are used to parse the corresponding files into templates.
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// You do not need to set them when the given "rootDir" was a system directory.
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// It's mostly useful when the application contains embedded template files,
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// e.g. pass go-bindata's `Asset` and `AssetNames` functions
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// to load templates from go-bindata generated content.
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func (s *BlocksEngine) Binary(asset blocks.AssetFunc, assetNames blocks.AssetNamesFunc) *BlocksEngine {
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s.Engine.Assets(asset, assetNames)
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return s
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}
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// Layout sets the default layout which inside should use
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// the {{ template "content" . }} to render the main template.
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//
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// Example for ./views/layouts/main.html:
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// Blocks("./views", ".html").Layout("layouts/main")
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func (s *BlocksEngine) Layout(layoutName string) *BlocksEngine {
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s.Engine.DefaultLayout(layoutName)
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return s
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}
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// Reload if called with a true parameter,
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// each `ExecuteWriter` call will re-parse the templates.
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// Useful when the application is at a development stage.
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func (s *BlocksEngine) Reload(b bool) *BlocksEngine {
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s.Engine.Reload(b)
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return s
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}
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// Load parses the files into templates.
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func (s *BlocksEngine) Load() error {
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return s.Engine.Load()
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}
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// ExecuteWriter renders a template on "w".
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func (s *BlocksEngine) ExecuteWriter(w io.Writer, tmplName, layoutName string, data interface{}) error {
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if layoutName == NoLayout {
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layoutName = ""
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}
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return s.Engine.ExecuteTemplate(w, tmplName, layoutName, data)
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}
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