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mirror of https://github.com/kataras/iris.git synced 2026-01-08 12:31:58 +00:00

Add notes for the new lead maintainer of the open-source iris project and align with @get-ion/ion by @hiveminded

Former-commit-id: da4f38eb9034daa49446df3ee529423b98f9b331
This commit is contained in:
kataras
2017-07-10 18:32:42 +03:00
parent 2d4c2779a7
commit 9f85b74fc9
344 changed files with 4842 additions and 5174 deletions

5
websocket/AUTHORS Normal file
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@@ -0,0 +1,5 @@
# This is the official list of Iris Websocket authors for copyright
# purposes.
Gerasimos Maropoulos <kataras2006@hotmail.com>
Bill Qeras, Jr. <hiveminded@tutanota.com>

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@@ -1,4 +1,4 @@
Copyright (c) 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
Copyright (c) 2017 The Iris Websocket Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
@@ -10,8 +10,8 @@ notice, this list of conditions and the following disclaimer.
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Gerasimos Maropoulos nor the name of his
username, kataras, may be used to endorse or promote products derived from
* Neither the name of Iris nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
@@ -24,29 +24,4 @@ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Third-Parties:
Copyright (c) 2013 The Gorilla WebSocket Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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websocket/README.md Normal file
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# Websocket
Rich websocket support for the [iris](https://github.com/kataras/iris) web framework.
## Table of contents
* [Chat](_examples/chat/main.go)
* [Native Messages](_examples/native-messages/main.go)
* [Connection List](_examples/connectionlist/main.go)
* [TLS Enabled](_examples/secure/main.go)
* [Custom Raw Go Client](_examples/custom-go-client/main.go)

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package main
import (
"fmt"
"github.com/kataras/iris"
"github.com/kataras/iris/context"
"github.com/kataras/iris/websocket"
)
func main() {
app := iris.New()
app.Get("/", func(ctx context.Context) {
ctx.ServeFile("websockets.html", false) // second parameter: enable gzip?
})
setupWebsocket(app)
// x2
// http://localhost:8080
// http://localhost:8080
// write something, press submit, see the result.
app.Run(iris.Addr(":8080"))
}
func setupWebsocket(app *iris.Application) {
// create our echo websocket server
ws := websocket.New(websocket.Config{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
})
ws.OnConnection(handleConnection)
// register the server on an endpoint.
// see the inline javascript code in the websockets.html, this endpoint is used to connect to the server.
app.Get("/echo", ws.Handler())
// serve the javascript built'n client-side library,
// see weboskcets.html script tags, this path is used.
app.Any("/iris-ws.js", func(ctx context.Context) {
ctx.Write(websocket.ClientSource)
})
}
func handleConnection(c websocket.Connection) {
// Read events from browser
c.On("chat", func(msg string) {
// Print the message to the console, c.Context() is the iris's http context.
fmt.Printf("%s sent: %s\n", c.Context().RemoteAddr(), msg)
// Write message back to the client message owner:
// c.Emit("chat", msg)
c.To(websocket.Broadcast).Emit("chat", msg)
})
}

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<input id="input" type="text" />
<button onclick="send()">Send</button>
<pre id="output"></pre>
<script src="/iris-ws.js"></script>
<script>
var input = document.getElementById("input");
var output = document.getElementById("output");
// Ws comes from the auto-served '/iris-ws.js'
var socket = new Ws("ws://localhost:8080/echo");
socket.OnConnect(function () {
output.innerHTML += "Status: Connected\n";
});
socket.OnDisconnect(function () {
output.innerHTML += "Status: Disconnected\n";
});
// read events from the server
socket.On("chat", function (msg) {
addMessage(msg)
});
function send() {
addMessage("Me: "+input.value) // write ourselves
socket.Emit("chat", input.value);// send chat event data to the websocket server
input.value = ""; // clear the input
}
function addMessage(msg) {
output.innerHTML += msg + "\n";
}
</script>

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package main
import (
"fmt"
"sync"
"time"
"github.com/kataras/iris"
"github.com/kataras/iris/context"
"github.com/kataras/iris/view"
"github.com/kataras/iris/websocket"
)
type clientPage struct {
Title string
Host string
}
func main() {
app := iris.New()
app.RegisterView(view.HTML("./templates", ".html")) // select the html engine to serve templates
ws := websocket.New(websocket.Config{})
// register the server on an endpoint.
// see the inline javascript code i the websockets.html, this endpoint is used to connect to the server.
app.Get("/my_endpoint", ws.Handler())
// serve the javascript built'n client-side library,
// see weboskcets.html script tags, this path is used.
app.Any("/iris-ws.js", func(ctx context.Context) {
ctx.Write(websocket.ClientSource)
})
app.StaticWeb("/js", "./static/js") // serve our custom javascript code
app.Get("/", func(ctx context.Context) {
ctx.ViewData("", clientPage{"Client Page", "localhost:8080"})
ctx.View("client.html")
})
Conn := make(map[websocket.Connection]bool)
var myChatRoom = "room1"
var mutex = new(sync.Mutex)
ws.OnConnection(func(c websocket.Connection) {
c.Join(myChatRoom)
mutex.Lock()
Conn[c] = true
mutex.Unlock()
c.On("chat", func(message string) {
if message == "leave" {
c.Leave(myChatRoom)
c.To(myChatRoom).Emit("chat", "Client with ID: "+c.ID()+" left from the room and cannot send or receive message to/from this room.")
c.Emit("chat", "You have left from the room: "+myChatRoom+" you cannot send or receive any messages from others inside that room.")
return
}
})
c.OnDisconnect(func() {
mutex.Lock()
delete(Conn, c)
mutex.Unlock()
fmt.Printf("\nConnection with ID: %s has been disconnected!\n", c.ID())
})
})
var delay = 1 * time.Second
go func() {
i := 0
for {
mutex.Lock()
broadcast(Conn, fmt.Sprintf("aaaa %d\n", i))
mutex.Unlock()
time.Sleep(delay)
i++
}
}()
go func() {
i := 0
for {
mutex.Lock()
broadcast(Conn, fmt.Sprintf("aaaa2 %d\n", i))
mutex.Unlock()
time.Sleep(delay)
i++
}
}()
app.Run(iris.Addr(":8080"))
}
func broadcast(Conn map[websocket.Connection]bool, message string) {
for k := range Conn {
k.To("room1").Emit("chat", message)
}
}

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var messageTxt;
var messages;
$(function () {
messageTxt = $("#messageTxt");
messages = $("#messages");
w = new Ws("ws://" + HOST + "/my_endpoint");
w.OnConnect(function () {
console.log("Websocket connection established");
});
w.OnDisconnect(function () {
appendMessage($("<div><center><h3>Disconnected</h3></center></div>"));
});
w.On("chat", function (message) {
appendMessage($("<div>" + message + "</div>"));
});
$("#sendBtn").click(function () {
w.Emit("chat", messageTxt.val().toString());
messageTxt.val("");
});
})
function appendMessage(messageDiv) {
var theDiv = messages[0];
var doScroll = theDiv.scrollTop == theDiv.scrollHeight - theDiv.clientHeight;
messageDiv.appendTo(messages);
if (doScroll) {
theDiv.scrollTop = theDiv.scrollHeight - theDiv.clientHeight;
}
}

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<html>
<head>
<title>{{ .Title}}</title>
</head>
<body>
<div id="messages"
style="border-width: 1px; border-style: solid; height: 400px; width: 375px;">
</div>
<input type="text" id="messageTxt" />
<button type="button" id="sendBtn">Send</button>
<script type="text/javascript">
var HOST = {{.Host}}
</script>
<script src="js/vendor/jquery-2.2.3.min.js" type="text/javascript"></script>
<!-- This is auto-serving by the iris, you don't need to have this file in your disk-->
<script src="/iris-ws.js" type="text/javascript"></script>
<!-- -->
<script src="js/chat.js" type="text/javascript"></script>
</body>
</html>

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@@ -0,0 +1,177 @@
package main
// Run first `go run main.go server`
// and `go run main.go client` as many times as you want.
// Originally written by: github.com/antlaw to describe an old issue.
import (
"fmt"
"os"
"strings"
"time"
"github.com/kataras/iris"
"github.com/kataras/iris/websocket"
xwebsocket "golang.org/x/net/websocket"
)
// WS is the current websocket connection
var WS *xwebsocket.Conn
func main() {
if len(os.Args) == 2 && strings.ToLower(os.Args[1]) == "server" {
ServerLoop()
} else if len(os.Args) == 2 && strings.ToLower(os.Args[1]) == "client" {
ClientLoop()
} else {
fmt.Println("wsserver [server|client]")
}
}
/////////////////////////////////////////////////////////////////////////
// client side
func sendUntilErr(sendInterval int) {
i := 1
for {
time.Sleep(time.Duration(sendInterval) * time.Second)
err := SendMessage("2", "all", "objectupdate", "2.UsrSchedule_v1_1")
if err != nil {
fmt.Println("failed to send join message", err.Error())
return
}
fmt.Println("objectupdate", i)
i++
}
}
func recvUntilErr() {
var msg = make([]byte, 2048)
var n int
var err error
i := 1
for {
if n, err = WS.Read(msg); err != nil {
fmt.Println(err.Error())
return
}
fmt.Printf("%v Received: %s.%v\n", time.Now(), string(msg[:n]), i)
i++
}
}
//ConnectWebSocket connect a websocket to host
func ConnectWebSocket() error {
var origin = "http://localhost/"
var url = "ws://localhost:8080/socket"
var err error
WS, err = xwebsocket.Dial(url, "", origin)
return err
}
// CloseWebSocket closes the current websocket connection
func CloseWebSocket() error {
if WS != nil {
return WS.Close()
}
return nil
}
// SendMessage broadcast a message to server
func SendMessage(serverID, to, method, message string) error {
buffer := []byte(message)
return SendtBytes(serverID, to, method, buffer)
}
// SendtBytes broadcast a message to server
func SendtBytes(serverID, to, method string, message []byte) error {
// look https://github.com/kataras/iris/tree/master/adaptors/websocket/message.go , client.go and client.js
// to understand the buffer line:
buffer := []byte(fmt.Sprintf("iris-websocket-message:%v;0;%v;%v;", method, serverID, to))
buffer = append(buffer, message...)
_, err := WS.Write(buffer)
if err != nil {
fmt.Println(err)
return err
}
return nil
}
// ClientLoop connects to websocket server, the keep send and recv dataS
func ClientLoop() {
for {
time.Sleep(time.Second)
err := ConnectWebSocket()
if err != nil {
fmt.Println("failed to connect websocket", err.Error())
continue
}
// time.Sleep(time.Second)
err = SendMessage("2", "all", "join", "dummy2")
go sendUntilErr(1)
recvUntilErr()
err = CloseWebSocket()
if err != nil {
fmt.Println("failed to close websocket", err.Error())
}
}
}
/////////////////////////////////////////////////////////////////////////
// server side
// OnConnect handles incoming websocket connection
func OnConnect(c websocket.Connection) {
fmt.Println("socket.OnConnect()")
c.On("join", func(message string) { OnJoin(message, c) })
c.On("objectupdate", func(message string) { OnObjectUpdated(message, c) })
// ok works too c.EmitMessage([]byte("dsadsa"))
c.OnDisconnect(func() { OnDisconnect(c) })
}
// ServerLoop listen and serve websocket requests
func ServerLoop() {
app := iris.New()
ws := websocket.New(websocket.Config{})
// register the server on an endpoint.
// see the inline javascript code i the websockets.html, this endpoint is used to connect to the server.
app.Get("/socket", ws.Handler())
ws.OnConnection(OnConnect)
app.Run(iris.Addr(":8080"))
}
// OnJoin handles Join broadcast group request
func OnJoin(message string, c websocket.Connection) {
t := time.Now()
c.Join("server2")
fmt.Println("OnJoin() time taken:", time.Since(t))
}
// OnObjectUpdated broadcasts to all client an incoming message
func OnObjectUpdated(message string, c websocket.Connection) {
t := time.Now()
s := strings.Split(message, ";")
if len(s) != 3 {
fmt.Println("OnObjectUpdated() invalid message format:" + message)
return
}
serverID, _, objectID := s[0], s[1], s[2]
err := c.To("server"+serverID).Emit("objectupdate", objectID)
if err != nil {
fmt.Println(err, "failed to broacast object")
return
}
fmt.Println(fmt.Sprintf("OnObjectUpdated() message:%v, time taken: %v", message, time.Since(t)))
}
// OnDisconnect clean up things when a client is disconnected
func OnDisconnect(c websocket.Connection) {
c.Leave("server2")
fmt.Println("OnDisconnect(): client disconnected!")
}

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@@ -0,0 +1,63 @@
package main
import (
"fmt"
"github.com/kataras/iris"
"github.com/kataras/iris/context"
"github.com/kataras/iris/view"
"github.com/kataras/iris/websocket"
)
/* Native messages no need to import the iris-ws.js to the ./templates.client.html
Use of: OnMessage and EmitMessage.
NOTICE: IF YOU HAVE RAN THE PREVIOUS EXAMPLES YOU HAVE TO CLEAR YOUR BROWSER's CACHE
BECAUSE chat.js is different than the CACHED. OTHERWISE YOU WILL GET Ws is undefined from the browser's console, because it will use the cached.
*/
type clientPage struct {
Title string
Host string
}
func main() {
app := iris.New()
app.RegisterView(view.HTML("./templates", ".html")) // select the html engine to serve templates
ws := websocket.New(websocket.Config{
// to enable binary messages (useful for protobuf):
// BinaryMessages: true,
})
// register the server on an endpoint.
// see the inline javascript code i the websockets.html, this endpoint is used to connect to the server.
app.Get("/my_endpoint", ws.Handler())
app.StaticWeb("/js", "./static/js") // serve our custom javascript code
app.Get("/", func(ctx context.Context) {
ctx.ViewData("", clientPage{"Client Page", "localhost:8080"})
ctx.View("client.html")
})
ws.OnConnection(func(c websocket.Connection) {
c.OnMessage(func(data []byte) {
message := string(data)
c.To(websocket.Broadcast).EmitMessage([]byte("Message from: " + c.ID() + "-> " + message)) // broadcast to all clients except this
c.EmitMessage([]byte("Me: " + message)) // writes to itself
})
c.OnDisconnect(func() {
fmt.Printf("\nConnection with ID: %s has been disconnected!", c.ID())
})
})
app.Run(iris.Addr(":8080"))
}

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var messageTxt;
var messages;
$(function () {
messageTxt = $("#messageTxt");
messages = $("#messages");
w = new WebSocket("ws://" + HOST + "/my_endpoint");
w.onopen = function () {
console.log("Websocket connection enstablished");
};
w.onclose = function () {
appendMessage($("<div><center><h3>Disconnected</h3></center></div>"));
};
w.onmessage = function(message){
appendMessage($("<div>" + message.data + "</div>"));
};
$("#sendBtn").click(function () {
w.send(messageTxt.val().toString());
messageTxt.val("");
});
})
function appendMessage(messageDiv) {
var theDiv = messages[0];
var doScroll = theDiv.scrollTop == theDiv.scrollHeight - theDiv.clientHeight;
messageDiv.appendTo(messages);
if (doScroll) {
theDiv.scrollTop = theDiv.scrollHeight - theDiv.clientHeight;
}
}

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@@ -0,0 +1,21 @@
<html>
<head>
<title>{{ .Title}}</title>
</head>
<body>
<div id="messages"
style="border-width: 1px; border-style: solid; height: 400px; width: 375px;">
</div>
<input type="text" id="messageTxt" />
<button type="button" id="sendBtn">Send</button>
<script type="text/javascript">
var HOST = {{.Host}}
</script>
<script src="js/vendor/jquery-2.2.3.min.js" type="text/javascript"></script>
<script src="js/chat.js" type="text/javascript"></script>
</body>
</html>

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@@ -0,0 +1,176 @@
package main
import (
"fmt"
"io/ioutil"
"os"
"time"
"github.com/kataras/iris"
"github.com/kataras/iris/context"
"github.com/kataras/iris/view"
"github.com/kataras/iris/websocket"
)
type clientPage struct {
Title string
Host string
}
func main() {
app := iris.New()
app.RegisterView(view.HTML("./templates", ".html")) // select the html engine to serve templates
ws := websocket.New(websocket.Config{})
// register the server on an endpoint.
// see the inline javascript code i the websockets.html, this endpoint is used to connect to the server.
app.Get("/my_endpoint", ws.Handler())
// serve the javascript built'n client-side library,
// see weboskcets.html script tags, this path is used.
app.Any("/iris-ws.js", func(ctx context.Context) {
ctx.Write(websocket.ClientSource)
})
app.StaticWeb("/js", "./static/js")
app.Get("/", func(ctx context.Context) {
// send our custom javascript source file before client really asks for that
// using the go v1.8's HTTP/2 Push.
// Note that you have to listen using ListenTLS in order this to work.
if err := ctx.ResponseWriter().Push("/js/chat.js", nil); err != nil {
ctx.Application().Logger().Warnln(err.Error())
}
ctx.ViewData("", clientPage{"Client Page", ctx.Host()})
ctx.View("client.html")
})
var myChatRoom = "room1"
ws.OnConnection(func(c websocket.Connection) {
// Context returns the (upgraded) context.Context of this connection
// avoid using it, you normally don't need it,
// websocket has everything you need to authenticate the user BUT if it's necessary
// then you use it to receive user information, for example: from headers.
// ctx := c.Context()
// join to a room (optional)
c.Join(myChatRoom)
c.On("chat", func(message string) {
if message == "leave" {
c.Leave(myChatRoom)
c.To(myChatRoom).Emit("chat", "Client with ID: "+c.ID()+" left from the room and cannot send or receive message to/from this room.")
c.Emit("chat", "You have left from the room: "+myChatRoom+" you cannot send or receive any messages from others inside that room.")
return
}
// to all except this connection ->
// c.To(websocket.Broadcast).Emit("chat", "Message from: "+c.ID()+"-> "+message)
// to all connected clients: c.To(websocket.All)
// to the client itself ->
//c.Emit("chat", "Message from myself: "+message)
//send the message to the whole room,
//all connections are inside this room will receive this message
c.To(myChatRoom).Emit("chat", "From: "+c.ID()+": "+message)
})
// or create a new leave event
// c.On("leave", func() {
// c.Leave(myChatRoom)
// })
c.OnDisconnect(func() {
fmt.Printf("Connection with ID: %s has been disconnected!\n", c.ID())
})
})
listenTLS(app)
}
// a test listenTLS for our localhost
func listenTLS(app *iris.Application) {
const (
testTLSCert = `-----BEGIN CERTIFICATE-----
MIIDBTCCAe2gAwIBAgIJAOYzROngkH6NMA0GCSqGSIb3DQEBBQUAMBkxFzAVBgNV
BAMMDmxvY2FsaG9zdDo4MDgwMB4XDTE3MDIxNzAzNDM1NFoXDTI3MDIxNTAzNDM1
NFowGTEXMBUGA1UEAwwObG9jYWxob3N0OjgwODAwggEiMA0GCSqGSIb3DQEBAQUA
A4IBDwAwggEKAoIBAQCfsiVHO14FpKsi0pvBv68oApQm2MO+dCvq87sDU4E0QJhG
KV1RCUmQVypChEqdLlUQsopcXSyKwbWoyg1/KNHYO3DHMfePb4bC1UD2HENq7Ph2
8QJTEi/CJvUB9hqke/YCoWYdjFiI3h3Hw8q5whGO5XR3R23z69vr5XxoNlcF2R+O
TdkzArd0CWTZS27vbgdnyi9v3Waydh/rl+QRtPUgEoCEqOOkMSMldXO6Z9GlUk9b
FQHwIuEnlSoVFB5ot5cqebEjJnWMLLP83KOCQekJeHZOyjeTe8W0Fy1DGu5fvFNh
xde9e/7XlFE//00vT7nBmJAUV/2CXC8U5lsjLEqdAgMBAAGjUDBOMB0GA1UdDgQW
BBQOfENuLn/t0Z4ZY1+RPWaz7RBH+TAfBgNVHSMEGDAWgBQOfENuLn/t0Z4ZY1+R
PWaz7RBH+TAMBgNVHRMEBTADAQH/MA0GCSqGSIb3DQEBBQUAA4IBAQBG7AEEuIq6
rWCE5I2t4IXz0jN7MilqEhUWDbUajl1paYf6Ikx5QhMsFx21p6WEWYIYcnWAKZe2
chAgnnGojuxdx0qjiaH4N4xWGHsWhaesnIF1xJepLlX3kJZQURvRxM4wlljlQPIb
9tqzKP131K1HDqplAtp7nWQ72m3J0ZfzH0mYIUxuaS/uQIVtgKqdilwy/VE5dRZ9
QFIb4G9TnNThXMqgTLjfNr33jVbTuv6fzKHYNbCkP3L10ydEs/ddlREmtsn9nE8Q
XCTIYXzA2kr5kWk7d3LkUiSvu3g2S1Ol1YaIKaOQyRveseCGwR4xohLT+dPUW9dL
3hDVLlwE3mB3
-----END CERTIFICATE-----
`
testTLSKey = `-----BEGIN RSA PRIVATE KEY-----
MIIEogIBAAKCAQEAn7IlRzteBaSrItKbwb+vKAKUJtjDvnQr6vO7A1OBNECYRild
UQlJkFcqQoRKnS5VELKKXF0sisG1qMoNfyjR2DtwxzH3j2+GwtVA9hxDauz4dvEC
UxIvwib1AfYapHv2AqFmHYxYiN4dx8PKucIRjuV0d0dt8+vb6+V8aDZXBdkfjk3Z
MwK3dAlk2Utu724HZ8ovb91msnYf65fkEbT1IBKAhKjjpDEjJXVzumfRpVJPWxUB
8CLhJ5UqFRQeaLeXKnmxIyZ1jCyz/NyjgkHpCXh2Tso3k3vFtBctQxruX7xTYcXX
vXv+15RRP/9NL0+5wZiQFFf9glwvFOZbIyxKnQIDAQABAoIBAEzBx4ExW8PCni8i
o5LAm2PTuXniflMwa1uGwsCahmOjGI3AnAWzPRSPkNRf2a0q8+AOsMosTphy+umi
FFKmQBZ6m35i2earaE6FSbABbbYbKGGi/ccH2sSrDOBgdfXRTzF8eiSBrJw8hnvZ
87rNOLtCNnSOdJ7lItODfgRo+fLo4uQenJ8VONYwtwm1ejn8qLXq8O5zF66IYUD6
gAzqOiAWumgZL0tEmndeQ+noe4STpJZlOjiCsA12NiJaKDDeDIn5A/pXce+bYNfJ
k4yoroyq/JXBkhyuZDvX9vYp5AA+Q68h8/KmsKkifUgSGSHun5/80lYyT/f60TLX
PxT9GYECgYEA0s8qck7L29nBBTQ6IPF3GHGmqiRdfH+qhP/Jn4NtoW3XuVe4A15i
REq1L8WAiOUIBnBaD8HzbeioqJJYx1pu7x9h/GCNDhdBfwhTjnBe+JjfLqvJKnc0
HUT5wj4DVqattxKzUW8kTRBSWtVremzeffDo+EL6dnR7Bc02Ibs4WpUCgYEAwe34
Uqhie+/EFr4HjYRUNZSNgYNAJkKHVxk4qGzG5VhvjPafnHUbo+Kk/0QW7eIB+kvR
FDO8oKh9wTBrWZEcLJP4jDIKh4y8hZTo9B8EjxFONXVxZlOSYuGjheL8AiLzE7L9
C1spaKMM/MyxAXDRHpG/NeEgXM7Kn6kUGwJdNekCgYAshLNiEGHcu8+XWcAs1NFh
yB56L9PORuerzpi1pvuv65JzAaNKktQNt/krbXoHbtaTBYb/bOYLf+aeMsmsz9w9
g1MeCQXAxAiA2zFKE1D7Ds2S/ZQt8559z+MusgnicrCcyMY1nFL+M0QxCoD4CaWy
0v1f8EUUXuTcBMo5tV/hQQKBgDoBBW8jsiFDu7DZscSgOde00QZVzZAkAfsJLisi
LfNXGjZdZawUUuoX1iYLpZgNK25D0wtp1hdvjf2Ej/dAMd8bexHjvcaBT7ncqjiq
NmDcWjofIIXspTIyLwjStXGmJnJT7N/CqoYDjtTmHGND7Shpi3mAFn/r0isjFUJm
2J5RAoGALuGXxzmSRWmkIp11F/Qr3PBFWBWkrRWaH2TRLMhrU/wO8kCsSyo4PmAZ
ltOfD7InpDiCu43hcDPQ/29FUbDnmAhvMnmIQuHXGgPF/LhqEhbKPA/o/eZdQVCK
QG+tmveBBIYMed5YbWstZu/95lIHF+u8Hl+Z6xgveozfE5yqiUA=
-----END RSA PRIVATE KEY-----
`
)
// create the key and cert files on the fly, and delete them when this test finished
certFile, ferr := ioutil.TempFile("", "cert")
if ferr != nil {
panic(ferr)
}
keyFile, ferr := ioutil.TempFile("", "key")
if ferr != nil {
panic(ferr)
}
certFile.WriteString(testTLSCert)
keyFile.WriteString(testTLSKey)
// https://localhost
app.ListenTLS("localhost:443", certFile.Name(), keyFile.Name())
certFile.Close()
time.Sleep(50 * time.Millisecond)
os.Remove(certFile.Name())
keyFile.Close()
time.Sleep(50 * time.Millisecond)
os.Remove(keyFile.Name())
}

View File

@@ -0,0 +1,38 @@
var messageTxt;
var messages;
$(function () {
messageTxt = $("#messageTxt");
messages = $("#messages");
/* secure wss because we ListenTLS */
w = new Ws("wss://" + HOST + "/my_endpoint");
w.OnConnect(function () {
console.log("Websocket connection established");
});
w.OnDisconnect(function () {
appendMessage($("<div><center><h3>Disconnected</h3></center></div>"));
});
w.On("chat", function (message) {
appendMessage($("<div>" + message + "</div>"));
});
$("#sendBtn").click(function () {
w.Emit("chat", messageTxt.val().toString());
messageTxt.val("");
});
})
function appendMessage(messageDiv) {
var theDiv = messages[0];
var doScroll = theDiv.scrollTop == theDiv.scrollHeight - theDiv.clientHeight;
messageDiv.appendTo(messages);
if (doScroll) {
theDiv.scrollTop = theDiv.scrollHeight - theDiv.clientHeight;
}
}

View File

@@ -0,0 +1,24 @@
<html>
<head>
<title>{{ .Title}}</title>
</head>
<body>
<div id="messages"
style="border-width: 1px; border-style: solid; height: 400px; width: 375px;">
</div>
<input type="text" id="messageTxt" />
<button type="button" id="sendBtn">Send</button>
<script type="text/javascript">
var HOST = {{.Host}}
</script>
<script src="/js/vendor/jquery-2.2.3.min.js"></script>
<!-- This is auto-serving by the iris, you don't need to have this file in your disk-->
<script src="/iris-ws.js"></script>
<!-- -->
<script src="/js/chat.js"></script>
</body>
</html>

View File

@@ -1,20 +1,29 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
// ------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------
// ----------------Client side websocket javascript source which is typescript compiled
// ------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------
import (
"time"
"github.com/kataras/iris/context"
)
// ClientHandler is the handler which serves the javascript client-side
// library. It uses a small cache based on the iris/context.StaticCacheDuration.
func ClientHandler() context.Handler {
modNow := time.Now()
return func(ctx context.Context) {
ctx.ContentType("application/javascript")
if _, err := ctx.WriteWithExpiration(ClientSource, modNow); err != nil {
ctx.StatusCode(500)
ctx.StopExecution()
// ctx.Application().Logger().Infof("error while serving []byte via StaticContent: %s", err.Error())
}
}
}
// ClientSource the client-side javascript raw source code
var ClientSource = []byte(`var websocketStringMessageType = 0;
var websocketIntMessageType = 1;
var websocketBoolMessageType = 2;
// bytes is missing here for reasons I will explain somewhen
var websocketJSONMessageType = 4;
var websocketMessagePrefix = "iris-websocket-message:";
var websocketMessageSeparator = ";";
@@ -102,7 +111,7 @@ var Ws = (function () {
return this._msg(event, t, m);
};
Ws.prototype.decodeMessage = function (event, websocketMessage) {
//q-websocket-message;user;4;themarshaledstringfromajsonstruct
//iris-websocket-message;user;4;themarshaledstringfromajsonstruct
var skipLen = websocketMessagePrefixLen + websocketMessageSeparatorLen + event.length + 2;
if (websocketMessage.length < skipLen + 1) {
return null;
@@ -145,7 +154,7 @@ var Ws = (function () {
// if native message then calls the fireNativeMessage
// else calls the fireMessage
//
// remember q gives you the freedom of native websocket messages if you don't want to use this client side at all.
// remember iris gives you the freedom of native websocket messages if you don't want to use this client side at all.
Ws.prototype.messageReceivedFromConn = function (evt) {
//check if qws message
var message = evt.data;
@@ -213,7 +222,7 @@ var Ws = (function () {
Ws.prototype.EmitMessage = function (websocketMessage) {
this.conn.send(websocketMessage);
};
// Emit sends an q-custom websocket message
// Emit sends an iris-custom websocket message
Ws.prototype.Emit = function (event, data) {
var messageStr = this.encodeMessage(event, data);
this.EmitMessage(messageStr);

View File

@@ -1,14 +1,4 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
// ----------------Client side websocket commented typescript source code --------------
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
// export to client.go:clientSource []byte
// export to client.go:ClientSource []byte
const websocketStringMessageType = 0;
const websocketIntMessageType = 1;
@@ -124,7 +114,7 @@ class Ws {
}
private decodeMessage<T>(event: string, websocketMessage: string): T | any {
//q-websocket-message;user;4;themarshaledstringfromajsonstruct
//iris-websocket-message;user;4;themarshaledstringfromajsonstruct
let skipLen = websocketMessagePrefixLen + websocketMessageSeparatorLen + event.length + 2;
if (websocketMessage.length < skipLen + 1) {
return null;
@@ -169,7 +159,7 @@ class Ws {
// if native message then calls the fireNativeMessage
// else calls the fireMessage
//
// remember q gives you the freedom of native websocket messages if you don't want to use this client side at all.
// remember iris gives you the freedom of native websocket messages if you don't want to use this client side at all.
private messageReceivedFromConn(evt: MessageEvent): void {
//check if qws message
let message = <string>evt.data;
@@ -252,7 +242,7 @@ class Ws {
this.conn.send(websocketMessage);
}
// Emit sends an q-custom websocket message
// Emit sends an iris-custom websocket message
Emit(event: string, data: any): void {
let messageStr = this.encodeMessage(event, data);
this.EmitMessage(messageStr);

View File

@@ -1,7 +1,3 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
@@ -40,15 +36,16 @@ var (
// Config the websocket server configuration
// all of these are optional.
type Config struct {
// Endpoint is the path which the websocket server will listen for clients/connections
// Default value is empty string, if you don't set it the Websocket server is disabled.
Endpoint string
// ClientSourcePath is is the path which the client-side
// will be auto-served when the server adapted to an Iris station.
// Default value is "/iris-ws.js"
ClientSourcePath string
Error func(w http.ResponseWriter, r *http.Request, status int, reason error)
CheckOrigin func(r *http.Request) bool
// IDGenerator used to create (and later on, set)
// an ID for each incoming websocket connections (clients).
// The request is an argument which you can use to generate the ID (from headers for example).
// If empty then the ID is generated by DefaultIDGenerator: randomString(64)
IDGenerator func(ctx context.Context) string
Error func(w http.ResponseWriter, r *http.Request, status int, reason error)
CheckOrigin func(r *http.Request) bool
// HandshakeTimeout specifies the duration for the handshake to complete.
HandshakeTimeout time.Duration
// WriteTimeout time allowed to write a message to the connection.
// 0 means no timeout.
// Default value is 0
@@ -76,11 +73,11 @@ type Config struct {
// WriteBufferSize is the buffer size for the underline writer
// Default value is 4096
WriteBufferSize int
// IDGenerator used to create (and later on, set)
// an ID for each incoming websocket connections (clients).
// The request is an argument which you can use to generate the ID (from headers for example).
// If empty then the ID is generated by DefaultIDGenerator: randomString(64)
IDGenerator func(ctx context.Context) string
// EnableCompression specify if the server should attempt to negotiate per
// message compression (RFC 7692). Setting this value to true does not
// guarantee that compression will be supported. Currently only "no context
// takeover" modes are supported.
EnableCompression bool
// Subprotocols specifies the server's supported protocols in order of
// preference. If this field is set, then the Upgrade method negotiates a
@@ -91,11 +88,6 @@ type Config struct {
// Validate validates the configuration
func (c Config) Validate() Config {
if c.ClientSourcePath == "" {
c.ClientSourcePath = DefaultClientSourcePath
}
// 0 means no timeout.
if c.WriteTimeout < 0 {
c.WriteTimeout = DefaultWebsocketWriteTimeout

View File

@@ -1,7 +1,3 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
@@ -142,6 +138,12 @@ type (
// ID returns the connection's identifier
ID() string
// Server returns the websocket server instance
// which this connection is listening to.
//
// Its connection-relative operations are safe for use.
Server() *Server
// Context returns the (upgraded) context.Context of this connection
// avoid using it, you normally don't need it,
// websocket has everything you need to authenticate the user BUT if it's necessary
@@ -150,12 +152,12 @@ type (
// OnDisconnect registers a callback which fires when this connection is closed by an error or manual
OnDisconnect(DisconnectFunc)
// OnStatusCode registers a callback which fires when this connection occurs an error
OnStatusCode(ErrorFunc)
// OnError registers a callback which fires when this connection occurs an error
OnError(ErrorFunc)
// FireStatusCode can be used to send a custom error message to the connection
//
// It does nothing more than firing the OnStatusCode listeners. It doesn't sends anything to the client.
FireStatusCode(errorMessage string)
// It does nothing more than firing the OnError listeners. It doesn't sends anything to the client.
FireOnError(errorMessage string)
// To defines where server should send a message
// returns an emitter to send messages
To(string) Emitter
@@ -209,7 +211,7 @@ type (
// access to the Context, use with causion, you can't use response writer as you imagine.
ctx context.Context
values ConnectionValues
server *server
server *Server
// #119 , websocket writers are not protected by locks inside the gorilla's websocket code
// so we must protect them otherwise we're getting concurrent connection error on multi writers in the same time.
writerMu sync.Mutex
@@ -221,7 +223,7 @@ type (
var _ Connection = &connection{}
func newConnection(ctx context.Context, s *server, underlineConn UnderlineConnection, id string) *connection {
func newConnection(ctx context.Context, s *Server, underlineConn UnderlineConnection, id string) *connection {
c := &connection{
underline: underlineConn,
id: id,
@@ -334,7 +336,7 @@ func (c *connection) startReader() {
_, data, err := conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
c.FireStatusCode(err.Error())
c.FireOnError(err.Error())
}
break
} else {
@@ -397,6 +399,10 @@ func (c *connection) ID() string {
return c.id
}
func (c *connection) Server() *Server {
return c.server
}
func (c *connection) Context() context.Context {
return c.ctx
}
@@ -415,11 +421,11 @@ func (c *connection) OnDisconnect(cb DisconnectFunc) {
c.onDisconnectListeners = append(c.onDisconnectListeners, cb)
}
func (c *connection) OnStatusCode(cb ErrorFunc) {
func (c *connection) OnError(cb ErrorFunc) {
c.onErrorListeners = append(c.onErrorListeners, cb)
}
func (c *connection) FireStatusCode(errorMessage string) {
func (c *connection) FireOnError(errorMessage string) {
for _, cb := range c.onErrorListeners {
cb(errorMessage)
}

View File

@@ -1,20 +1,10 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
// --------------------------------Emitter implementation-------------------------------
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
const (
// All is the string which the Emitter use to send a message to all
All = ""
// Broadcast is the string which the Emitter use to send a message to all except this connection
Broadcast = ";gowebsocket;to;all;except;me;"
Broadcast = ";ionwebsocket;to;all;except;me;"
)
type (

View File

@@ -1,7 +1,3 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
@@ -15,16 +11,6 @@ import (
"github.com/valyala/bytebufferpool"
)
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
// -----------------websocket messages and de/serialization implementation--------------
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
/*
serializer, [de]websocketMessageSerialize the messages from the client to the websocketServer and from the websocketServer to the client
*/
// The same values are exists on client side also
const (
websocketStringMessageType websocketMessageType = iota

View File

@@ -1,83 +1,13 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package websocket
import (
"sync"
"github.com/gorilla/websocket"
"github.com/kataras/iris"
"github.com/kataras/iris/context"
"github.com/gorilla/websocket"
)
// Server is the websocket server,
// listens on the config's port, the critical part is the event OnConnection
type Server interface {
// Attach adapts the websocket server to an Iris instance.
// see websocket.go
Attach(app *iris.Application)
// Handler returns the iris.Handler
// which is setted to the 'Websocket Endpoint path',
// the client should target to this handler's developer's custom path
// ex: app.Any("/myendpoint", mywebsocket.Handler())
Handler() context.Handler
// OnConnection this is the main event you, as developer, will work with each of the websocket connections
OnConnection(cb ConnectionFunc)
/*
connection actions, same as the connection's method,
but these methods accept the connection ID,
which is useful when the developer maps
this id with a database field (using config.IDGenerator).
*/
// IsConnected returns true if the connection with that ID is connected to the server
// useful when you have defined a custom connection id generator (based on a database)
// and you want to check if that connection is already connected (on multiple tabs)
IsConnected(connID string) bool
// Join joins a websocket client to a room,
// first parameter is the room name and the second the connection.ID()
//
// You can use connection.Join("room name") instead.
Join(roomName string, connID string)
// LeaveAll kicks out a connection from ALL of its joined rooms
LeaveAll(connID string)
// Leave leaves a websocket client from a room,
// first parameter is the room name and the second the connection.ID()
//
// You can use connection.Leave("room name") instead.
// Returns true if the connection has actually left from the particular room.
Leave(roomName string, connID string) bool
// GetConnectionsByRoom returns a list of Connection
// are joined to this room.
GetConnectionsByRoom(roomName string) []Connection
// Disconnect force-disconnects a websocket connection
// based on its connection.ID()
// What it does?
// 1. remove the connection from the list
// 2. leave from all joined rooms
// 3. fire the disconnect callbacks, if any
// 4. close the underline connection and return its error, if any.
//
// You can use the connection.Disconnect() instead.
Disconnect(connID string) error
}
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
// --------------------------------Connection key-based list----------------------------
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
type connectionKV struct {
key string // the connection ID
value *connection
@@ -147,57 +77,79 @@ func (cs *connections) remove(key string) (*connection, bool) {
return nil, false
}
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
// --------------------------------Server implementation--------------------------------
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
type (
// ConnectionFunc is the callback which fires when a client/connection is connected to the server.
// ConnectionFunc is the callback which fires when a client/connection is connected to the Server.
// Receives one parameter which is the Connection
ConnectionFunc func(Connection)
// websocketRoomPayload is used as payload from the connection to the server
// websocketRoomPayload is used as payload from the connection to the Server
websocketRoomPayload struct {
roomName string
connectionID string
}
// payloads, connection -> server
// payloads, connection -> Server
websocketMessagePayload struct {
from string
to string
data []byte
}
server struct {
// Server is the websocket Server's implementation.
//
// It listens for websocket clients (either from the javascript client-side or from any websocket implementation).
// See `OnConnection` , to register a single event which will handle all incoming connections and
// the `Handler` which builds the upgrader handler that you can register to a route based on an Endpoint.
//
// To serve the built'n javascript client-side library look the `websocket.ClientHandler`.
Server struct {
config Config
connections connections
rooms map[string][]string // by default a connection is joined to a room which has the connection id as its name
mu sync.Mutex // for rooms
onConnectionListeners []ConnectionFunc
//connectionPool *sync.Pool // sadly I can't make this because the websocket connection is live until is closed.
//connectionPool sync.Pool // sadly we can't make this because the websocket connection is live until is closed.
handler context.Handler
}
)
var _ Server = &server{}
// New returns a new websocket Server based on a configuration.
// See `OnConnection` , to register a single event which will handle all incoming connections and
// the `Handler` which builds the upgrader handler that you can register to a route based on an Endpoint.
//
// To serve the built'n javascript client-side library look the `websocket.ClientHandler`.
func New(cfg Config) *Server {
return &Server{
config: cfg.Validate(),
rooms: make(map[string][]string, 0),
onConnectionListeners: make([]ConnectionFunc, 0),
}
}
// server implementation
func (s *server) Handler() context.Handler {
// Handler builds the handler based on the configuration and returns it.
// It should be called once per Server, its result should be passed
// as a middleware to an iris route which will be responsible
// to register the websocket's endpoint.
//
// Endpoint is the path which the websocket Server will listen for clients/connections.
//
// To serve the built'n javascript client-side library look the `websocket.ClientHandler`.
func (s *Server) Handler() context.Handler {
// build the upgrader once
c := s.config
upgrader := websocket.Upgrader{
ReadBufferSize: c.ReadBufferSize,
WriteBufferSize: c.WriteBufferSize,
Error: c.Error,
CheckOrigin: c.CheckOrigin,
Subprotocols: c.Subprotocols,
HandshakeTimeout: c.HandshakeTimeout,
ReadBufferSize: c.ReadBufferSize,
WriteBufferSize: c.WriteBufferSize,
Error: c.Error,
CheckOrigin: c.CheckOrigin,
Subprotocols: c.Subprotocols,
EnableCompression: c.EnableCompression,
}
return func(ctx context.Context) {
// Upgrade upgrades the HTTP server connection to the WebSocket protocol.
// Upgrade upgrades the HTTP Server connection to the WebSocket protocol.
//
// The responseHeader is included in the response to the client's upgrade
// request. Use the responseHeader to specify cookies (Set-Cookie) and the
@@ -207,8 +159,8 @@ func (s *server) Handler() context.Handler {
// response.
conn, err := upgrader.Upgrade(ctx.ResponseWriter(), ctx.Request(), ctx.ResponseWriter().Header())
if err != nil {
ctx.Application().Log("websocket error: %v", err)
ctx.StatusCode(iris.StatusServiceUnavailable)
ctx.Application().Logger().Warnf("websocket error: %v\n", err)
ctx.StatusCode(503) // Status Service Unavailable
return
}
s.handleConnection(ctx, conn)
@@ -216,12 +168,12 @@ func (s *server) Handler() context.Handler {
}
// handleConnection creates & starts to listening to a new connection
func (s *server) handleConnection(ctx context.Context, websocketConn UnderlineConnection) {
func (s *Server) handleConnection(ctx context.Context, websocketConn UnderlineConnection) {
// use the config's id generator (or the default) to create a websocket client/connection id
cid := s.config.IDGenerator(ctx)
// create the new connection
c := newConnection(ctx, s, websocketConn, cid)
// add the connection to the server's list
// add the connection to the Server's list
s.connections.add(cid, c)
// join to itself
@@ -230,7 +182,7 @@ func (s *server) handleConnection(ctx context.Context, websocketConn UnderlineCo
// NOTE TO ME: fire these first BEFORE startReader and startPinger
// in order to set the events and any messages to send
// the startPinger will send the OK to the client and only
// then the client is able to send and receive from server
// then the client is able to send and receive from Server
// when all things are ready and only then. DO NOT change this order.
// fire the on connection event callbacks, if any
@@ -251,25 +203,35 @@ func (s *server) handleConnection(ctx context.Context, websocketConn UnderlineCo
his/her websocket connections without even use the connection itself.
Another question may be:
Q: Why you use server as the main actioner for all of the connection actions?
For example the server.Disconnect(connID) manages the connection internal fields, is this code-style correct?
A: It's the correct code-style for these type of applications and libraries, server manages all, the connnection's functions
should just do some internal checks (if needed) and push the action to its parent, which is the server, the server is able to
Q: Why you use Server as the main actioner for all of the connection actions?
For example the Server.Disconnect(connID) manages the connection internal fields, is this code-style correct?
A: It's the correct code-style for these type of applications and libraries, Server manages all, the connnection's functions
should just do some internal checks (if needed) and push the action to its parent, which is the Server, the Server is able to
remove a connection, the rooms of its connected and all these things, so in order to not split the logic, we have the main logic
here, in the server, and let the connection with some exported functions whose exists for the per-connection action user's code-style.
here, in the Server, and let the connection with some exported functions whose exists for the per-connection action user's code-style.
Ok my english are s** I can feel it, but these comments are mostly for me.
*/
// OnConnection this is the main event you, as developer, will work with each of the websocket connections
func (s *server) OnConnection(cb ConnectionFunc) {
/*
connection actions, same as the connection's method,
but these methods accept the connection ID,
which is useful when the developer maps
this id with a database field (using config.IDGenerator).
*/
// OnConnection is the main event you, as developer, will work with each of the websocket connections.
func (s *Server) OnConnection(cb ConnectionFunc) {
if s.handler == nil {
}
s.onConnectionListeners = append(s.onConnectionListeners, cb)
}
// IsConnected returns true if the connection with that ID is connected to the server
// IsConnected returns true if the connection with that ID is connected to the Server
// useful when you have defined a custom connection id generator (based on a database)
// and you want to check if that connection is already connected (on multiple tabs)
func (s *server) IsConnected(connID string) bool {
func (s *Server) IsConnected(connID string) bool {
c := s.connections.get(connID)
return c != nil
}
@@ -278,14 +240,14 @@ func (s *server) IsConnected(connID string) bool {
// first parameter is the room name and the second the connection.ID()
//
// You can use connection.Join("room name") instead.
func (s *server) Join(roomName string, connID string) {
func (s *Server) Join(roomName string, connID string) {
s.mu.Lock()
s.join(roomName, connID)
s.mu.Unlock()
}
// join used internally, no locks used.
func (s *server) join(roomName string, connID string) {
func (s *Server) join(roomName string, connID string) {
if s.rooms[roomName] == nil {
s.rooms[roomName] = make([]string, 0)
}
@@ -293,7 +255,7 @@ func (s *server) join(roomName string, connID string) {
}
// LeaveAll kicks out a connection from ALL of its joined rooms
func (s *server) LeaveAll(connID string) {
func (s *Server) LeaveAll(connID string) {
s.mu.Lock()
for name, connectionIDs := range s.rooms {
for i := range connectionIDs {
@@ -314,7 +276,7 @@ func (s *server) LeaveAll(connID string) {
//
// You can use connection.Leave("room name") instead.
// Returns true if the connection has actually left from the particular room.
func (s *server) Leave(roomName string, connID string) bool {
func (s *Server) Leave(roomName string, connID string) bool {
s.mu.Lock()
left := s.leave(roomName, connID)
s.mu.Unlock()
@@ -322,7 +284,7 @@ func (s *server) Leave(roomName string, connID string) bool {
}
// leave used internally, no locks used.
func (s *server) leave(roomName string, connID string) (left bool) {
func (s *Server) leave(roomName string, connID string) (left bool) {
///THINK: we could add locks to its room but we still use the lock for the whole rooms or we can just do what we do with connections
// I will think about it on the next revision, so far we use the locks only for rooms so we are ok...
if s.rooms[roomName] != nil {
@@ -348,7 +310,7 @@ func (s *server) leave(roomName string, connID string) (left bool) {
// GetConnectionsByRoom returns a list of Connection
// which are joined to this room.
func (s *server) GetConnectionsByRoom(roomName string) []Connection {
func (s *Server) GetConnectionsByRoom(roomName string) []Connection {
s.mu.Lock()
var conns []Connection
if connIDs, found := s.rooms[roomName]; found {
@@ -370,7 +332,7 @@ func (s *server) GetConnectionsByRoom(roomName string) []Connection {
//
// You SHOULD use connection.EmitMessage/Emit/To().Emit/EmitMessage instead.
// let's keep it unexported for the best.
func (s *server) emitMessage(from, to string, data []byte) {
func (s *Server) emitMessage(from, to string, data []byte) {
if to != All && to != Broadcast && s.rooms[to] != nil {
// it suppose to send the message to a specific room/or a user inside its own room
for _, connectionIDInsideRoom := range s.rooms[to] {
@@ -410,7 +372,7 @@ func (s *server) emitMessage(from, to string, data []byte) {
// 4. close the underline connection and return its error, if any.
//
// You can use the connection.Disconnect() instead.
func (s *server) Disconnect(connID string) (err error) {
func (s *Server) Disconnect(connID string) (err error) {
// leave from all joined rooms before remove the actual connection from the list.
// note: we cannot use that to send data if the client is actually closed.
s.LeaveAll(connID)

View File

@@ -1,63 +1,74 @@
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*Package websocket provides rich websocket support for the iris web framework.
Source code and other details for the project are available at GitHub:
https://github.com/kataras/iris/tree/master/websocket
Installation
$ go get -u github.com/kataras/iris/websocket
Example code:
package main
import (
"fmt"
"github.com/kataras/iris"
"github.com/kataras/iris/context"
"github.com/kataras/iris/websocket"
)
func main() {
app := iris.New()
app.Get("/", func(ctx context.Context) {
ctx.ServeFile("websockets.html", false)
})
setupWebsocket(app)
// x2
// http://localhost:8080
// http://localhost:8080
// write something, press submit, see the result.
app.Run(iris.Addr(":8080"))
}
func setupWebsocket(app *iris.Application) {
// create our echo websocket server
ws := websocket.New(websocket.Config{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
})
ws.OnConnection(handleConnection)
// register the server's endpoint.
// see the inline javascript code in the websockets.html,
// this endpoint is used to connect to the server.
app.Get("/echo", ws.Handler())
// serve the javascript built'n client-side library,
// see weboskcets.html script tags, this path is used.
app.Any("/iris-ws.js", func(ctx context.Context) {
ctx.Write(websocket.ClientSource)
})
}
func handleConnection(c websocket.Connection) {
// Read events from browser
c.On("chat", func(msg string) {
// Print the message to the console
fmt.Printf("%s sent: %s\n", c.Context().RemoteAddr(), msg)
// Write message back to the client message owner:
// c.Emit("chat", msg)
c.To(websocket.Broadcast).Emit("chat", msg)
})
}
*/
package websocket
import (
"strings"
"github.com/kataras/iris"
)
// New returns a new websocket server policy adaptor.
func New(cfg Config) Server {
return &server{
config: cfg.Validate(),
rooms: make(map[string][]string, 0),
onConnectionListeners: make([]ConnectionFunc, 0),
}
}
func fixPath(s string) string {
if s == "" {
return ""
}
if s[0] != '/' {
s = "/" + s
}
s = strings.Replace(s, "//", "/", -1)
return s
}
// Attach adapts the websocket server to one or more Iris instances.
func (s *server) Attach(app *iris.Application) {
wsPath := fixPath(s.config.Endpoint)
if wsPath == "" {
app.Log("websocket's configuration field 'Endpoint' cannot be empty, websocket server stops")
return
}
wsClientSidePath := fixPath(s.config.ClientSourcePath)
if wsClientSidePath == "" {
app.Log("websocket's configuration field 'ClientSourcePath' cannot be empty, websocket server stops")
return
}
// set the routing for client-side source (javascript) (optional)
clientSideLookupName := "iris-websocket-client-side"
wsHandler := s.Handler()
app.Get(wsPath, wsHandler)
// check if client side doesn't already exists
if app.GetRoute(clientSideLookupName) == nil {
// serve the client side on domain:port/iris-ws.js
r, err := app.StaticContent(wsClientSidePath, "application/javascript", ClientSource)
if err != nil {
app.Log("websocket's route for javascript client-side library failed with: %v", err)
return
}
r.Name = clientSideLookupName
}
}