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fix typo
Former-commit-id: 7b5d5530279789a3118190feb57776948b305662
This commit is contained in:
@@ -114,7 +114,7 @@ func hi(ctx iris.Context) {
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View engine supports bundled(https://github.com/shuLhan/go-bindata) template files too.
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`go-bindata` gives you two functions, `Assset` and `AssetNames`,
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these can be setted to each of the template engines using the `.Binary` function.
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these can be set to each of the template engines using the `.Binary` function.
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Example code:
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@@ -53,7 +53,7 @@ func (s *AmberEngine) Binary(assetFn func(name string) ([]byte, error), namesFn
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -91,7 +91,7 @@ func (s *AmberEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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@@ -156,7 +156,7 @@ func (s *DjangoEngine) Binary(assetFn func(name string) ([]byte, error), namesFn
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -241,7 +241,7 @@ func (s *DjangoEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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@@ -62,7 +62,7 @@ func (s *HandlebarsEngine) Binary(assetFn func(name string) ([]byte, error), nam
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -109,7 +109,7 @@ func (s *HandlebarsEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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@@ -94,7 +94,7 @@ func (s *HTMLEngine) Binary(assetFn func(name string) ([]byte, error), namesFn f
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -229,7 +229,7 @@ func (s *HTMLEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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