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resolve conflicts with current master v11.1.1

Former-commit-id: 659ff392e889f3a8552d7da3d44848f1a364f7b2
This commit is contained in:
Gerasimos (Makis) Maropoulos
2019-07-23 19:20:07 +03:00
41 changed files with 406 additions and 70 deletions

View File

@@ -128,7 +128,7 @@ func hi(ctx iris.Context) {
View engine supports bundled(https://github.com/shuLhan/go-bindata) template files too.
`go-bindata` gives you two functions, `Assset` and `AssetNames`,
these can be setted to each of the template engines using the `.Binary` function.
these can be set to each of the template engines using the `.Binary` function.
Example code:

View File

@@ -53,7 +53,7 @@ func (s *AmberEngine) Binary(assetFn func(name string) ([]byte, error), namesFn
return s
}
// Reload if setted to true the templates are reloading on each render,
// Reload if set to true the templates are reloading on each render,
// use it when you're in development and you're boring of restarting
// the whole app when you edit a template file.
//
@@ -91,7 +91,7 @@ func (s *AmberEngine) Load() error {
if err != nil {
return err
}
// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
s.directory = dir
return s.loadDirectory()
}

View File

@@ -135,7 +135,7 @@ func (s *DjangoEngine) Binary(assetFn func(name string) ([]byte, error), namesFn
return s
}
// Reload if setted to true the templates are reloading on each render,
// Reload if set to true the templates are reloading on each render,
// use it when you're in development and you're boring of restarting
// the whole app when you edit a template file.
//
@@ -210,7 +210,7 @@ func (s *DjangoEngine) Load() error {
if err != nil {
return err
}
// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
s.directory = dir
return s.loadDirectory()
}

View File

@@ -64,7 +64,7 @@ func (s *HandlebarsEngine) Binary(assetFn func(name string) ([]byte, error), nam
return s
}
// Reload if setted to true the templates are reloading on each render,
// Reload if set to true the templates are reloading on each render,
// use it when you're in development and you're boring of restarting
// the whole app when you edit a template file.
//
@@ -111,7 +111,7 @@ func (s *HandlebarsEngine) Load() error {
if err != nil {
return err
}
// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
s.directory = dir
return s.loadDirectory()
}

View File

@@ -92,7 +92,7 @@ func (s *HTMLEngine) Binary(assetFn func(name string) ([]byte, error), namesFn f
return s
}
// Reload if setted to true the templates are reloading on each render,
// Reload if set to true the templates are reloading on each render,
// use it when you're in development and you're boring of restarting
// the whole app when you edit a template file.
//
@@ -226,7 +226,7 @@ func (s *HTMLEngine) Load() error {
if err != nil {
return err
}
// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
s.directory = dir
return s.loadDirectory()
}