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resolve conflicts with current master v11.1.1
Former-commit-id: 659ff392e889f3a8552d7da3d44848f1a364f7b2
This commit is contained in:
@@ -128,7 +128,7 @@ func hi(ctx iris.Context) {
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View engine supports bundled(https://github.com/shuLhan/go-bindata) template files too.
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`go-bindata` gives you two functions, `Assset` and `AssetNames`,
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these can be setted to each of the template engines using the `.Binary` function.
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these can be set to each of the template engines using the `.Binary` function.
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Example code:
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@@ -53,7 +53,7 @@ func (s *AmberEngine) Binary(assetFn func(name string) ([]byte, error), namesFn
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -91,7 +91,7 @@ func (s *AmberEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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@@ -135,7 +135,7 @@ func (s *DjangoEngine) Binary(assetFn func(name string) ([]byte, error), namesFn
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -210,7 +210,7 @@ func (s *DjangoEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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@@ -64,7 +64,7 @@ func (s *HandlebarsEngine) Binary(assetFn func(name string) ([]byte, error), nam
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -111,7 +111,7 @@ func (s *HandlebarsEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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@@ -92,7 +92,7 @@ func (s *HTMLEngine) Binary(assetFn func(name string) ([]byte, error), namesFn f
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return s
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}
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// Reload if setted to true the templates are reloading on each render,
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// Reload if set to true the templates are reloading on each render,
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// use it when you're in development and you're boring of restarting
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// the whole app when you edit a template file.
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//
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@@ -226,7 +226,7 @@ func (s *HTMLEngine) Load() error {
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if err != nil {
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return err
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}
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// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
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// change the directory field configuration, load happens after directory has been set, so we will not have any problems here.
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s.directory = dir
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return s.loadDirectory()
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}
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