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improve cache handler, embracing #2210 too
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123
core/memstore/lifetime.go
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123
core/memstore/lifetime.go
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@@ -0,0 +1,123 @@
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package memstore
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import (
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"sync"
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"time"
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)
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var (
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// Clock is the default clock to get the current time,
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// it can be used for testing purposes too.
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//
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// Defaults to time.Now.
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Clock func() time.Time = time.Now
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// ExpireDelete may be set on Cookie.Expire for expiring the given cookie.
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ExpireDelete = time.Date(2009, time.November, 10, 23, 0, 0, 0, time.UTC)
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)
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// LifeTime controls the session expiration datetime.
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type LifeTime struct {
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// Remember, tip for the future:
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// No need of gob.Register, because we embed the time.Time.
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// And serious bug which has a result of me spending my whole evening:
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// Because of gob encoding it doesn't encodes/decodes the other fields if time.Time is embedded
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// (this should be a bug(go1.9-rc1) or not. We don't care atm)
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time.Time
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timer *time.Timer
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// StartTime holds the Now of the Begin.
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Begun time.Time
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mu sync.RWMutex
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}
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// NewLifeTime returns a pointer to an empty LifeTime instance.
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func NewLifeTime() *LifeTime {
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return &LifeTime{}
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}
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// Begin will begin the life based on the Clock (time.Now()).Add(d).
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// Use `Continue` to continue from a stored time(database-based session does that).
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func (lt *LifeTime) Begin(d time.Duration, onExpire func()) {
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if d <= 0 {
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return
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}
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now := Clock()
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lt.mu.Lock()
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lt.Begun = now
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lt.Time = now.Add(d)
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lt.timer = time.AfterFunc(d, onExpire)
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lt.mu.Unlock()
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}
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// Revive will continue the life based on the stored Time.
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// Other words that could be used for this func are: Continue, Restore, Resc.
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func (lt *LifeTime) Revive(onExpire func()) {
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lt.mu.RLock()
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t := lt.Time
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lt.mu.RUnlock()
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if t.IsZero() {
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return
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}
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now := Clock()
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if t.After(now) {
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d := t.Sub(now)
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lt.mu.Lock()
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if lt.timer != nil {
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lt.timer.Stop() // Stop the existing timer, if any.
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}
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lt.Begun = now
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lt.timer = time.AfterFunc(d, onExpire) // and execute on-time the new onExpire function.
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lt.mu.Unlock()
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}
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}
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// Shift resets the lifetime based on "d".
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func (lt *LifeTime) Shift(d time.Duration) {
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lt.mu.Lock()
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if d > 0 && lt.timer != nil {
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now := Clock()
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lt.Begun = now
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lt.Time = now.Add(d)
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lt.timer.Reset(d)
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}
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lt.mu.Unlock()
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}
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// ExpireNow reduce the lifetime completely.
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func (lt *LifeTime) ExpireNow() {
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lt.mu.Lock()
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lt.Time = ExpireDelete
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if lt.timer != nil {
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lt.timer.Stop()
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}
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lt.mu.Unlock()
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}
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// HasExpired reports whether "lt" represents is expired.
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func (lt *LifeTime) HasExpired() bool {
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lt.mu.RLock()
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t := lt.Time
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lt.mu.RUnlock()
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if t.IsZero() {
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return false
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}
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return t.Before(Clock())
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}
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// DurationUntilExpiration returns the duration until expires, it can return negative number if expired,
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// a call to `HasExpired` may be useful before calling this `Dur` function.
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func (lt *LifeTime) DurationUntilExpiration() time.Duration {
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lt.mu.RLock()
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t := lt.Time
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lt.mu.RUnlock()
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return t.Sub(Clock())
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}
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