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mirror of https://github.com/kataras/iris.git synced 2025-12-18 02:17:05 +00:00

Another new feature: websocket controller, for real

Former-commit-id: c1a59b86733e890709b52446e22427a17d87f5fc
This commit is contained in:
Gerasimos (Makis) Maropoulos
2017-12-20 17:56:28 +02:00
parent b78698f6c0
commit 2042fddb66
10 changed files with 281 additions and 61 deletions

View File

@@ -105,8 +105,9 @@ var Ws = (function () {
t = websocketJSONMessageType;
m = JSON.stringify(data);
}
else {
console.log("Invalid, javascript-side should contains an empty second parameter.");
else if (data !== null && typeof(data) !== "undefined" ) {
// if it has a second parameter but it's not a type we know, then fire this:
console.log("unsupported type of input argument passed, try to not include this argument to the 'Emit'");
}
return this._msg(event, t, m);
};

View File

@@ -106,8 +106,9 @@ class Ws {
//propably json-object
t = websocketJSONMessageType;
m = JSON.stringify(data);
} else {
console.log("Invalid, javascript-side should contains an empty second parameter.");
} else if (data !== null && typeof (data) !== "undefined") {
// if it has a second parameter but it's not a type we know, then fire this:
console.log("unsupported type of input argument passed, try to not include this argument to the 'Emit'");
}
return this._msg(event, t, m);

View File

@@ -137,6 +137,9 @@ type (
Connection interface {
// Emitter implements EmitMessage & Emit
Emitter
// Err is not nil if the upgrader failed to upgrade http to websocket connection.
Err() error
// ID returns the connection's identifier
ID() string
@@ -181,6 +184,11 @@ type (
// Note: the callback(s) called right before the server deletes the connection from the room
// so the connection theoretical can still send messages to its room right before it is being disconnected.
OnLeave(roomLeaveCb LeaveRoomFunc)
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherise you don't have to call it because the `Handler()` does it automatically.
Wait()
// Disconnect disconnects the client, close the underline websocket conn and removes it from the conn list
// returns the error, if any, from the underline connection
Disconnect() error
@@ -197,6 +205,7 @@ type (
}
connection struct {
err error
underline UnderlineConnection
id string
messageType int
@@ -207,6 +216,7 @@ type (
onPingListeners []PingFunc
onNativeMessageListeners []NativeMessageFunc
onEventListeners map[string][]MessageFunc
started bool
// these were maden for performance only
self Emitter // pre-defined emitter than sends message to its self client
broadcast Emitter // pre-defined emitter that sends message to all except this
@@ -237,6 +247,7 @@ func newConnection(ctx context.Context, s *Server, underlineConn UnderlineConnec
onErrorListeners: make([]ErrorFunc, 0),
onNativeMessageListeners: make([]NativeMessageFunc, 0),
onEventListeners: make(map[string][]MessageFunc, 0),
started: false,
ctx: ctx,
server: s,
}
@@ -252,6 +263,11 @@ func newConnection(ctx context.Context, s *Server, underlineConn UnderlineConnec
return c
}
// Err is not nil if the upgrader failed to upgrade http to websocket connection.
func (c *connection) Err() error {
return c.err
}
// write writes a raw websocket message with a specific type to the client
// used by ping messages and any CloseMessage types.
func (c *connection) write(websocketMessageType int, data []byte) error {
@@ -322,6 +338,13 @@ func (c *connection) startPinger() {
}()
}
func (c *connection) fireOnPing() {
// fire the onPingListeners
for i := range c.onPingListeners {
c.onPingListeners[i]()
}
}
func (c *connection) startReader() {
conn := c.underline
hasReadTimeout := c.server.config.ReadTimeout > 0
@@ -503,11 +526,20 @@ func (c *connection) fireOnLeave(roomName string) {
}
}
func (c *connection) fireOnPing() {
// fire the onPingListeners
for i := range c.onPingListeners {
c.onPingListeners[i]()
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherise you don't have to call it because the `Handler()` does it automatically.
func (c *connection) Wait() {
if c.started {
return
}
c.started = true
// start the ping
c.startPinger()
// start the messages reader
c.startReader()
}
func (c *connection) Disconnect() error {

View File

@@ -1,10 +1,10 @@
package websocket
const (
// All is the string which the Emitter use to send a message to all
// All is the string which the Emitter use to send a message to all.
All = ""
// Broadcast is the string which the Emitter use to send a message to all except this connection
Broadcast = ";ionwebsocket;to;all;except;me;"
// Broadcast is the string which the Emitter use to send a message to all except this connection.
Broadcast = ";to;all;except;me;"
)
type (

View File

@@ -109,7 +109,7 @@ type (
mu sync.RWMutex // for rooms
onConnectionListeners []ConnectionFunc
//connectionPool sync.Pool // sadly we can't make this because the websocket connection is live until is closed.
handler context.Handler
upgrader websocket.Upgrader
}
)
@@ -119,10 +119,20 @@ type (
//
// To serve the built'n javascript client-side library look the `websocket.ClientHandler`.
func New(cfg Config) *Server {
cfg = cfg.Validate()
return &Server{
config: cfg.Validate(),
config: cfg,
rooms: make(map[string][]string, 0),
onConnectionListeners: make([]ConnectionFunc, 0),
upgrader: websocket.Upgrader{
HandshakeTimeout: cfg.HandshakeTimeout,
ReadBufferSize: cfg.ReadBufferSize,
WriteBufferSize: cfg.WriteBufferSize,
Error: cfg.Error,
CheckOrigin: cfg.CheckOrigin,
Subprotocols: cfg.Subprotocols,
EnableCompression: cfg.EnableCompression,
},
}
}
@@ -135,40 +145,50 @@ func New(cfg Config) *Server {
//
// To serve the built'n javascript client-side library look the `websocket.ClientHandler`.
func (s *Server) Handler() context.Handler {
// build the upgrader once
c := s.config
upgrader := websocket.Upgrader{
HandshakeTimeout: c.HandshakeTimeout,
ReadBufferSize: c.ReadBufferSize,
WriteBufferSize: c.WriteBufferSize,
Error: c.Error,
CheckOrigin: c.CheckOrigin,
Subprotocols: c.Subprotocols,
EnableCompression: c.EnableCompression,
}
return func(ctx context.Context) {
// Upgrade upgrades the HTTP Server connection to the WebSocket protocol.
//
// The responseHeader is included in the response to the client's upgrade
// request. Use the responseHeader to specify cookies (Set-Cookie) and the
// application negotiated subprotocol (Sec--Protocol).
//
// If the upgrade fails, then Upgrade replies to the client with an HTTP error
// response.
conn, err := upgrader.Upgrade(ctx.ResponseWriter(), ctx.Request(), ctx.ResponseWriter().Header())
if err != nil {
ctx.Application().Logger().Warnf("websocket error: %v\n", err)
ctx.StatusCode(503) // Status Service Unavailable
return
c := s.Upgrade(ctx)
// NOTE TO ME: fire these first BEFORE startReader and startPinger
// in order to set the events and any messages to send
// the startPinger will send the OK to the client and only
// then the client is able to send and receive from Server
// when all things are ready and only then. DO NOT change this order.
// fire the on connection event callbacks, if any
for i := range s.onConnectionListeners {
s.onConnectionListeners[i](c)
}
s.handleConnection(ctx, conn)
// start the ping and the messages reader
c.Wait()
}
}
// handleConnection creates & starts to listening to a new connection
func (s *Server) handleConnection(ctx context.Context, websocketConn UnderlineConnection) {
// Upgrade upgrades the HTTP Server connection to the WebSocket protocol.
//
// The responseHeader is included in the response to the client's upgrade
// request. Use the responseHeader to specify cookies (Set-Cookie) and the
// application negotiated subprotocol (Sec--Protocol).
//
// If the upgrade fails, then Upgrade replies to the client with an HTTP error
// response and the return `Connection.Err()` is filled with that error.
//
// For a more high-level function use the `Handler()` and `OnConnecton` events.
// This one does not starts the connection's writer and reader, so after your `On/OnMessage` events registration
// the caller has to call the `Connection#Wait` function, otherwise the connection will be not handled.
func (s *Server) Upgrade(ctx context.Context) Connection {
conn, err := s.upgrader.Upgrade(ctx.ResponseWriter(), ctx.Request(), ctx.ResponseWriter().Header())
if err != nil {
ctx.Application().Logger().Warnf("websocket error: %v\n", err)
ctx.StatusCode(503) // Status Service Unavailable
return &connection{err: err}
}
return s.handleConnection(ctx, conn)
}
// wrapConnection wraps an underline connection to an iris websocket connection.
// It does NOT starts its writer, reader and event mux, the caller is responsible for that.
func (s *Server) handleConnection(ctx context.Context, websocketConn UnderlineConnection) *connection {
// use the config's id generator (or the default) to create a websocket client/connection id
cid := s.config.IDGenerator(ctx)
// create the new connection
@@ -179,22 +199,7 @@ func (s *Server) handleConnection(ctx context.Context, websocketConn UnderlineCo
// join to itself
s.Join(c.ID(), c.ID())
// NOTE TO ME: fire these first BEFORE startReader and startPinger
// in order to set the events and any messages to send
// the startPinger will send the OK to the client and only
// then the client is able to send and receive from Server
// when all things are ready and only then. DO NOT change this order.
// fire the on connection event callbacks, if any
for i := range s.onConnectionListeners {
s.onConnectionListeners[i](c)
}
// start the ping
c.startPinger()
// start the messages reader
c.startReader()
return c
}
/* Notes: