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* lua: Intial impl with config and pool Signed-off-by: James Hillyerd <james@hillyerd.com>
86 lines
2.2 KiB
Go
86 lines
2.2 KiB
Go
package luahost
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import (
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"bufio"
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"fmt"
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"io"
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"os"
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"github.com/inbucket/inbucket/pkg/config"
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"github.com/inbucket/inbucket/pkg/extension"
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"github.com/rs/zerolog"
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"github.com/rs/zerolog/log"
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lua "github.com/yuin/gopher-lua"
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"github.com/yuin/gopher-lua/parse"
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)
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// Host of Lua extensions.
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type Host struct {
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Functions []string // Functions detected in lua script.
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extHost *extension.Host
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pool *statePool
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logContext zerolog.Context
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}
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// New constructs a new Lua Host, pre-compiling the source.
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func New(conf config.Lua, extHost *extension.Host) (*Host, error) {
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scriptPath := conf.Path
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if scriptPath == "" {
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return nil, nil
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}
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logContext := log.With().Str("module", "lua")
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logger := logContext.Str("phase", "startup").Str("path", scriptPath).Logger()
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// Pre-load, parse, and compile script.
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if fi, err := os.Stat(scriptPath); err != nil {
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logger.Info().Msg("Script file not found")
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return nil, nil
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} else if fi.IsDir() {
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return nil, fmt.Errorf("Lua script %v is a directory", scriptPath)
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}
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logger.Info().Msg("Loading script")
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file, err := os.Open(scriptPath)
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defer file.Close()
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if err != nil {
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return nil, err
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}
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return NewFromReader(extHost, bufio.NewReader(file), scriptPath)
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}
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// NewFromReader constructs a new Lua Host, loading Lua source from the provided reader.
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// The provided path is used in logging and error messages.
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func NewFromReader(extHost *extension.Host, r io.Reader, path string) (*Host, error) {
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logContext := log.With().Str("module", "lua")
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// Pre-parse, and compile script.
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chunk, err := parse.Parse(r, path)
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if err != nil {
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return nil, err
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}
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proto, err := lua.Compile(chunk, path)
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if err != nil {
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return nil, err
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}
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// Build the pool and confirm LState is retrievable.
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pool := newStatePool(proto)
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h := &Host{extHost: extHost, pool: pool, logContext: logContext}
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if ls, err := pool.getState(); err == nil {
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// State creation works, put it back.
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pool.putState(ls)
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} else {
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return nil, err
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}
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return h, nil
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}
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// CreateChannel creates a channel and places it into the named global variable
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// in newly created LStates.
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func (h *Host) CreateChannel(name string) chan lua.LValue {
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return h.pool.createChannel(name)
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}
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