Files
GT7-Scripts/bnowakow/old versions/1 PanAM/PanAmerican1 V0.987m5 stick.AHK
Bartek Dobrowolski-Nowakowski 07743bbf25 add newer versions
2022-04-15 19:06:10 +02:00

787 lines
18 KiB
AutoHotkey

#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
#Include Lib\AHK-ViGEm-Bus.ahk
hModule := DllCall("LoadLibrary", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr")
SuperSleep := DllCall("GetProcAddress", "Ptr", DllCall("GetModuleHandle", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr"), "AStr", "super_sleep", "Ptr")
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
Global t := 220000
intensity := 230
delay := 300
init_delay := 10000
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
box_size := 3
color_check1 := 0xBBE044
color_check2 := 0xBBE044
color_2_delay := 500
color_tyre_overheat := 0xD42304
tyres_overheating := false
tyreX := 166
tyreY := 364
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 458
pix1y := 114
pix2x := 607
pix2y := 319
tolerance := 20
bm_delay := 100
box_size := 2
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
; Create a new controller controller
Global controller := new ViGEmDS4()
controller.SubscribeFeedback(Func("OnFeedback"))
OnFeedback(largeMotor, smallMotor, lightbarColor){
;OutputDebug % "AHK| Feedback received - LargeMotor: " largeMotor ", SmallMotor: " smallMotor ", LightBarColor: " lightbarColor
}
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, Stuck Leaderboard
Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y115 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y115 altsubmit gPSystem, PS4
Gui, Add, Radio, x125 y115 altsubmit gPSystem, PS4 Pro
;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Add, Button, x70 y135 w70 default gReset, Reset
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h170, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t := 220000
intensity := 230
delay := 300
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
gosub, ResetControllerState
gosub, PressX
gosub, Race
gosub, Menu_End_Race
gosub, Menu_Start_Race
}
return
PressX:
; Just for menuing, does not hold X down
controller.Buttons.Cross.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Cross.SetState(false)
return
PressO:
; Just for menuing, does not hold O down
controller.Buttons.Circle.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Circle.SetState(false)
return
PressRight:
; For turning
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
Turn_Right(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnRight
controller.Axes.LX.SetState(50)
}
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
Turn_Left(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnLeft
controller.Axes.LX.SetState(50)
}
ResetControllerState:
controller.Axes.RT.SetState(0)
controller.Buttons.R2.SetState(false)
controller.Dpad.SetState("None")
controller.Axes.LX.SetState(50)
controller.Axes.LY.SetState(50)
controller.Axes.RX.SetState(50)
controller.Axes.RY.SetState(50)
controller.Button.LS.SetState(false)
controller.Button.RS.SetState(false)
controller.Button.RT.SetState(false)
controller.Buttons.Cross.SetState(false)
controller.Buttons.Circle.SetState(false)
controller.Buttons.Square.SetState(false)
controller.Buttons.Triangle.SetState(false)
return
;This will do only an oil change. will leave user at race menu to resume.
DoOilChange:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
;This will do complete maintenance on the car including oil, engine and body. will leave user at race menu to resume.
DoMaintenance:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 8500
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
Menu_Start_Race:
controller.Dpad.SetState("Down")
Sleep, 50
controller.Dpad.SetState("None")
Sleep, 50
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 50
controller.Dpad.SetState("None")
Sleep, 50
}
loop, 2{
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 1000
gosub, PressX
return
Race:
; Hold Acceleration and manage turning
Tooltip
controller.Buttons.Cross.SetState(true)
controller.Dpad.SetState("Down")
Sleep, 17500
controller.Axes.LX.SetState(67)
CheckForOilChange := Mod(A_Index, 30)
CheckForMaintenance := Mod(A_Index, 180)
OCremain := 30 - CheckForOilChange
SetFormat, IntegerFast, d
EOremain := 180 - CheckForMaintenance
SetFormat, IntegerFast, d
ToolTip, Oil: %OCremain% race(s) remaining`nEngine: %EOremain% race(s) remaining, 250, 45, Screen
race_complete := false
SetTimer, RaceComplete, 225000
; Retry race if time is taking more than 5.5 mins
; (assume something went wrong with race)
SetTimer, RetryRace, 330000
loop {
;ToolTip, Racing, 100, 100, Screen
break_point := false
c1 := BitGrab(pix1x, pix1y, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
if (d1 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
if (race_complete) {
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
}
Sleep, 2000
}
ToolTip, Found color 1, 100, 100, Screen
SetTimer, RetryRace, off
gosub, ResetControllerState
Sleep, 500
return
RaceComplete:
race_complete := true
return
Menu_End_Race:
ToolTip, Menuing, 100, 100, Screen
loop {
break_point := false
c2 := BitGrab(pix2x, pix2y, box_size)
for i, c in c2
{
d2 := Distance(c, color_check2)
if (d2 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
gosub, PressX
sleep, %color_2_delay%
}
ToolTip, Found color 2, 100, 100, Screen
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Tooltip
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
;Conduct Maintenance here.
if (CheckForMaintenance = 0) {
gosub, DoMaintenance
}
else {
if (CheckForOilChange = 0) {
gosub, DoOilChange
}
}
return
RetryRace:
ToolTip, Retry Race, 100, 100, Screen
WinActivate, ahk_id %id%
Sleep, 500
Gosub, ResetControllerState
Sleep 200
controller.Buttons.Options.SetState(true)
Sleep 200
controller.Buttons.Options.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
Goto, AFKLoop
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(pix1x*x_ratio)
pix1y := Floor(pix1y*y_ratio)
pix2x := Floor(pix2x*x_ratio)
pix2y := Floor(pix2y*y_ratio)
tyreX := Floor(tyreX*x_ratio)
tyreY := Floor(tyreY*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
MenuTest:
;MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 125
controller.Dpad.SetState("None")
Sleep, 200
}
/*this section was used to test resoltuion specs
/*
gosub, GrabRemotePlay
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
MsgBox, Width %ps_win_width% Height %ps_win_height% pix1 %pix1x%
*/
return
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1){
for j in range(-1*b, b+1){
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
GetColo_p:
gosub, GrabRemotePlay
color_check1 := PixelColorSimple(pix1x, pix1y)
return
GetColo_g:
gosub, GrabRemotePlay
color_check2 := PixelColorSimple(pix2x, pix2y)
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
}
if (SysCheck = 2){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
if (SysCheck = 3){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
Reset:
gosub, PauseLoop
Reload
Sleep 1000
return
PauseLoop:
controller.Buttons.Cross.SetState(false)
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
return
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
Sleep(ms=1)
{
global timeBeginPeriodHasAlreadyBeenCalled
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
{
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
timeBeginPeriodHasAlreadyBeenCalled := 1
}
DllCall("Sleep", UInt, ms)
}
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp