mirror of
https://github.com/bnowakow/GT7-Scripts.git
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67 lines
1.3 KiB
AutoHotkey
67 lines
1.3 KiB
AutoHotkey
/************************************************
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Rules for adding a mod
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Your mod file should only be included here
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In your mod file, make a flag variable such as
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__enable<modName>_mod__ := 0
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and put the following at the beggining of each subroutine of your mod file
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if (__enable<modName>_mod__ = 0){
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return
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}
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This will allow users to disable and enable the mod
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If your mod is dependent on another mod and there is an error while running,
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try switching the order around on the #Include
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Add the mod's name and variable name to the _mod objects below
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*************************************************
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*/
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#Include Mod\Maintenance.ahk
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#Include Mod\CheckTyres.ahk
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#Include Mod\CheckStuck.ahk
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#Include Mod\Hairpin.ahk
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#Include Mod\CheckTurn.ahk
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#Include Mod\RemotePlaySizer.ahk
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_mod_names :=
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( LTrim Join
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[
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"Check Tyres",
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"Maintenance",
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"Check Stuck",
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"Check Hairpin",
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"Check Turns",
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"Remote Play Enlarge",
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"Debug Mode"
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]
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)
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_mod_vars =
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( LTrim Join|
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__enableCheckTyres_mod__
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__enableMaintenance_mod__
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__enableCheckStuck_mod__
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__enableHairpin_mod__
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__enableTurn_mod__
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__enableRemotePlaySizer_mod__
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debug_mode
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)
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GoTo EndModsDef
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SaveMods:
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Gui, 3:Submit
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Loop, Parse, _mod_vars, |
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{
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IniWrite, % %A_LoopField%, config.ini, Mods, % A_LoopField
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}
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return
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EndModsDef:
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