__enableTurn_mod__ := 0 ;Color: C95A51 (Red=C9 Green=5A Blue=51) ; Class TurnContainer ; Simple container for constants ; Store the starting points to look for a turn on the minimap ; You can also store the end points class TurnContainer { __New(startX, startY, endX := 0, endY := 0) { this.startX := startX this.startY := startY this.endX := endX this.endY := endY } } ; below isn't used yet TurnTolerance := 10 GoTo EndTurnDef CheckTurn(x,y, timeout := 3400, b_size := 2) { check_turn_start_tick_count := A_TickCount ;ToolTipper("A_TickCount at the begining of CheckTurn " A_TickCount, 100, 150) ; below is only to simulate constant timeouts ; debug start /* loop { check_turn_now_tick_count := A_TickCount check_turn_tick_count_from_start_to_now := check_turn_now_tick_count - check_turn_start_tick_count if (check_turn_tick_count_from_start_to_now > timeout) { ToolTipper("DEBUG Turn Check Timeout exceeded " A_TickCount, 100, 200) return false } sleep(500) } */ ; debug end color_player := 0xDE6E70 if (__enableTurn_mod__ = 0){ return } turn_complete := false loop { tc := BitGrab(x, y, b_size) ;ToolTipper("debug until loop") for i, c in tc { check_turn_now_tick_count := A_TickCount check_turn_tick_count_from_start_to_now := check_turn_now_tick_count - check_turn_start_tick_count if (check_turn_tick_count_from_start_to_now > timeout) { ToolTipper("Turn Check Timeout exceeded", 100, 200) return false } ;ToolTipper("debug i loop") td := Distance(c, color_player) ; ToolTipper("Turn" td) if (td < 20 ){ turn_complete := true break } } check_turn_now_tick_count := A_TickCount check_turn_tick_count_from_start_to_now := check_turn_now_tick_count - check_turn_start_tick_count if (check_turn_tick_count_from_start_to_now > timeout) { ToolTipper("Turn Check Timeout exceeded", 100, 200) return false } } until (turn_complete = true) check_turn_found_tick_count := A_TickCount check_turn_tick_count_from_start_to_found := check_turn_found_tick_count - check_turn_start_tick_count ToolTipper("tickCount from start to end " check_turn_tick_count_from_start_to_found, 100, 250) ; Sleep, 100000 ; debug ;ToolTipper("Turn Found") return true } ResetTurn: turn_complete := false return EndTurnDef: