GoTo EndNormalMenuingDef NormalMenu: loop { break_point := false c2 := BitGrab(pix2x, pix2y+remote_play_offsetY, box_size) for i, c in c2 { d2 := Distance(c, color_check2) if (d2 < tolerance ) { break_point := true break } } if (break_point) break Press_X() sleep, %color_2_delay% sleep, %bm_delay% } ;ToolTip, Found color 2, 100, 100, Screen Sleep, 200 controller.Dpad.SetState("Right") Sleep, 100 controller.Dpad.SetState("None") Sleep, 500 gosub, PressX Sleep, 2000 return EndNormalMenuingDef: