GoTo EndChampionshipMenuingDef ChampionshipMenu: loop { break_point := false c2 := BitGrab(pix2x, pix2y+remote_play_offsetY, box_size) for i, c in c2 { d2 := Distance(c, color_check2) if (d2 < tolerance ) { break_point := true break } } if (break_point) break Press_X() sleep, %color_2_delay% sleep, %bm_delay% } ;ToolTip, Found color 2, 100, 100, Screen Sleep, 100 Press_O() Sleep, 100 Press_Right() Sleep, 100 Press_X() Sleep, %ps_load_time1% Press_X() Sleep, 1000 Press_O() loop, 2 { Press_X() Sleep, 100 } Sleep, %ps_load_time2% ;Conduct Maintenance here. CheckForOilChange := Mod(A_Index, 87) CheckForMaintenance := Mod(A_Index, 257) ;ToolTipper("CheckForOilChange " CheckForOilChange "`nCheckForMaintenance " CheckForMaintenance, 300, 100) ifEqual, CheckForOilChange, 0 { gosub, DoOilChange } ifEqual, CheckForMaintenance, 0 { gosub, DoMaintenance } Press_Down() Sleep, 100 loop, %menu_loops% { controller.Dpad.SetState(MenuDirect) Sleep, 100 controller.Dpad.SetState("None") Sleep, 100 } loop, 2 { Press_X() Sleep, 500 } Sleep, %ps_load_time3% loop, 2{ gosub, PressX Sleep, 500 } return EndChampionshipMenuingDef: