GoTo EndRace_PANAM_Def Race_PANAM() { ; Turn Containers are in the CheckTurn.ahk turn1 := new TurnContainer(629, 109, 630, 95) turn2 := new TurnContainer(539, 44, 511, 52) turn3 := new TurnContainer(490, 89, 502, 111) lap_marker := new TurnContainer(560, 112) race_start_delay := 17400 ; this is for PS5. It may vary for PS4. if (SysCheck = 1) { race_start_delay := 17400 } if (SysCheck = 2) { race_start_delay := 18400 ToolTipper("Found PS4", 250, 45) } if (SysCheck = 3) { race_start_delay := 18400 } CheckForOilChange := Mod(30 - A_Index, 30) SetFormat, IntegerFast, d CheckForMaintenance := Mod(180 - A_Index, 180) SetFormat, IntegerFast, d if (__enableCheckTyres_mod__ != 0){ ToolTipper("Oil: " CheckForOilChange " race(s) remaining`nEngine: " CheckForMaintenance " race(s) remaining", 250, 45) } t_ExpectedRaceTime := 210000 t_RaceStartTime := A_TickCount t_RaceFinishTime := t_RaceStartTime + t_ExpectedRaceTime ToolTip, t_ExpectedRaceTime = %t_ExpectedRaceTime%`nt_RaceStartTime = %t_RaceStartTime%`nt_RaceFinishTime = %t_RaceFinishTime%, 100, 100, screen race_complete := false ; Press X to start the race ;Tooltip gosub, PressX ; Hold Acceleration and manage turning Nitrous_On() Accel_On(100) ;SetTimer, CheckTyresOverheating, 1000 ; Retry race if time is taking more than 5.5 mins ; (assume something went wrong with race) ;SetTimer, RetryRace, 330000 Sleep (race_start_delay) Turn_Right(4000, 68) /* before turn 1, to avoid queue of cars */ Loop { ; Turn 1 Tooltip CheckTurn(turn1.startX, turn1.startY) Tooltip, Turn 1 start found, 100, 100, screen controller.Axes.LX.SetState(10) CheckTurn(turn1.endX, turn1.endY) Tooltip, Turn 1 end found, 100, 100, screen Nitrous_On() controller.Axes.LX.SetState(75) sleep(1500) controller.Axes.LX.SetState(65) sleep(5000) ; Turn 2 CheckTurn(turn2.startX, turn2.startY) Tooltip, Turn 2 start found, 100, 100, screen controller.Axes.LX.SetState(20) CheckTurn(turn2.endX, turn2.endY) Tooltip, Turn 2 end found, 100, 100, screen controller.Axes.LX.SetState(75) sleep(2000) controller.Axes.LX.SetState(65) sleep(500) ; Turn 3 CheckTurn(turn3.startX, turn3.startY) Nitrous_Off() Tooltip, Turn 3 start found, 100, 100, screen controller.Axes.LX.SetState(0) CheckTurn(turn3.endX, turn3.endY) Nitrous_On() Tooltip, Turn 3 end found, 100, 100, screen controller.Axes.LX.SetState(75) sleep(2000) controller.Axes.LX.SetState(65) sleep(2000) CheckTurn(lap_marker.startX, lap_marker.startY) Tooltip, Lap Complete, 100, 100, screen sleep(5000) } until A_TickCount > t_racefinishtime ToolTip, Out of Loop, 100, 100, screen loop { ;ToolTip, Racing, 100, 100, Screen break_point := false c1 := BitGrab(pix1x, pix1y, box_size) for i, c in c1 { d1 := Distance(c, color_check1) if (d1 < tolerance ){ break_point := true break } } if (break_point) break controller.Dpad.SetState("Right") Sleep, 50 controller.Dpad.SetState("None") Sleep, 100 } ToolTipper("Race End") gosub, PauseLoop Sleep, 500 return } Race_PANAM_Complete() { race_complete := true return } EndRace_PANAM_Def: