mirror of
https://github.com/bnowakow/GT7-Scripts.git
synced 2026-01-27 05:26:05 +00:00
initial commit
This commit is contained in:
@@ -0,0 +1,173 @@
|
||||
|
||||
/**********************************************
|
||||
* Controller methods for simplicity *
|
||||
***********************************************/
|
||||
*/
|
||||
|
||||
GoTo EndControllerFunctionsDef
|
||||
|
||||
;;;;;;;;;;;; Turning functions
|
||||
;;;;;;;;;;;; For holding the stick in a specific position for a period of time
|
||||
;;;;;;;;;;;; Note no other button may be pressed or released when these functions are ran
|
||||
|
||||
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
|
||||
Turn_Right(sleept, inten){
|
||||
t := sleept
|
||||
controller.Axes.LX.SetState(inten)
|
||||
gosub, Turn
|
||||
controller.Axes.LX.SetState(50)
|
||||
}
|
||||
|
||||
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
|
||||
Turn_Left(sleept, inten){
|
||||
t := sleept
|
||||
controller.Axes.LX.SetState(inten)
|
||||
gosub, Turn
|
||||
controller.Axes.LX.SetState(50)
|
||||
}
|
||||
|
||||
;;;;;;;;;;;; Simple button press functions
|
||||
;;;;;;;;;;;; You can pass a delay amount or leave it blank
|
||||
;;;;;;;;;;;; Longer delays hold the button longer
|
||||
|
||||
; Press X button
|
||||
Press_X(delay:=200){
|
||||
controller.Buttons.Cross.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Cross.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press O button
|
||||
Press_O(delay:=200){
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Triangle button
|
||||
Press_Triangle(delay:=200){
|
||||
controller.Buttons.Triangle.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Triangle.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Square button
|
||||
Press_Square(delay:=200){
|
||||
controller.Buttons.Square.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Square.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Right on D-pad
|
||||
Press_Right(delay:=200){
|
||||
controller.Dpad.SetState("Right")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Left on D-pad
|
||||
Press_Left(delay:=200){
|
||||
controller.Dpad.SetState("Left")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Up on D-pad
|
||||
Press_Up(delay:=200){
|
||||
controller.Dpad.SetState("Up")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Down on D-pad
|
||||
Press_Down(delay:=200){
|
||||
controller.Dpad.SetState("Down")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
;;;;;;;;;;; Other functions specific to GT7
|
||||
|
||||
; Turn on nitrous
|
||||
Nitrous_On(){
|
||||
controller.Buttons.RS.SetState(true)
|
||||
}
|
||||
|
||||
; Turn off nitrous
|
||||
Nitrous_Off(){
|
||||
controller.Buttons.RS.SetState(false)
|
||||
}
|
||||
|
||||
; Accelerate
|
||||
Accelerate(power:=100) {
|
||||
if (power < 0) {
|
||||
power:=0
|
||||
}
|
||||
if (power > 0) {
|
||||
controller.Buttons.R2.SetState(true)
|
||||
}
|
||||
controller.Axes.RT.SetState(power)
|
||||
if (power = 0) {
|
||||
controller.Buttons.R2.SetState(false)
|
||||
}
|
||||
}
|
||||
|
||||
ResetControllerState() {
|
||||
controller.Axes.LT.SetState(0)
|
||||
controller.Buttons.L2.SetState(false)
|
||||
controller.Axes.RT.SetState(0)
|
||||
controller.Buttons.R2.SetState(false)
|
||||
controller.Dpad.SetState("None")
|
||||
controller.Axes.LX.SetState(50)
|
||||
controller.Axes.LY.SetState(50)
|
||||
controller.Axes.RX.SetState(50)
|
||||
controller.Axes.RY.SetState(50)
|
||||
controller.Button.LS.SetState(false)
|
||||
controller.Button.RS.SetState(false)
|
||||
controller.Buttons.Cross.SetState(false)
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
controller.Buttons.Square.SetState(false)
|
||||
controller.Buttons.Triangle.SetState(false)
|
||||
}
|
||||
|
||||
|
||||
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
|
||||
Turn:
|
||||
t0 := A_TickCount
|
||||
tf := t0+t
|
||||
loop {
|
||||
Sleep(100)
|
||||
} until A_TickCount > tf
|
||||
return
|
||||
|
||||
PressX:
|
||||
; Just for menuing, does not hold X down
|
||||
controller.Buttons.Cross.SetState(true)
|
||||
DllCall("Sleep", "UInt", 200)
|
||||
controller.Buttons.Cross.SetState(false)
|
||||
return
|
||||
|
||||
PressO:
|
||||
; Just for menuing, does not hold O down
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
DllCall("Sleep", "UInt", 200)
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
return
|
||||
|
||||
PressRight:
|
||||
; For turning
|
||||
controller.Dpad.SetState("Right")
|
||||
Sleep, 50
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
|
||||
|
||||
EndControllerFunctionsDef:
|
||||
Reference in New Issue
Block a user