initial commit

This commit is contained in:
Bartek Dobrowolski-Nowakowski
2022-04-11 12:44:39 +02:00
parent ec68b3688e
commit e0a219a727
41 changed files with 19489 additions and 0 deletions

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#include %A_LineFile%\..\CLR.ahk
; Static class, holds ViGEm Client instance
class ViGEmWrapper {
static asm := 0
static client := 0
Init(){
if (this.client == 0){
this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
}
}
CreateInstance(cls){
return this.asm.CreateInstance(cls)
}
}
; Base class for ViGEm "Targets" (Controller types - eg xb360 / ds4) to inherit from
class ViGEmTarget {
target := 0
helperClass := ""
controllerClass := ""
__New(){
;~ this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
ViGEmWrapper.Init()
this.Instance := ViGEmWrapper.CreateInstance(this.helperClass)
if (this.Instance.OkCheck() != "OK"){
msgbox ViGEmWrapper.dll failed to load!
ExitApp
}
}
SendReport(){
this.Instance.SendReport()
}
SubscribeFeedback(callback){
this.Instance.SubscribeFeedback(callback)
}
}
; DS4 (DualShock 4 for Playstation 4)
class ViGEmDS4 extends ViGEmTarget {
helperClass := "ViGEmWrapper.Ds4"
__New(){
static buttons := {Square: 16, Cross: 32, Circle: 64, Triangle: 128, L1: 256, R1: 512, L2: 1024, R2: 2048
, Share: 4096, Options: 8192, LS: 16384, RS: 32768 }
static specialButtons := {Ps: 1, TouchPad: 2}
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
this.Buttons := {}
for name, id in buttons {
this.Buttons[name] := new this._ButtonHelper(this, id)
}
for name, id in specialButtons {
this.Buttons[name] := new this._SpecialButtonHelper(this, id)
}
this.Axes := {}
for name, id in axes {
this.Axes[name] := new this._AxisHelper(this, id)
}
this.Dpad := new this._DpadHelper(this)
base.__New()
}
class _ButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _SpecialButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetSpecialButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _AxisHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
this._Parent.Instance.SendReport()
return this._Parent
}
ConvertAxis(state){
return round(state * 2.55)
}
}
class _DpadHelper {
__New(parent){
this._Parent := parent
this._Id := id
}
SetState(state){
static dPadDirections := {Up: 0, UpRight: 1, Right: 2, DownRight: 3, Down: 4, DownLeft: 5, Left: 6, UpLeft: 7, None: 8}
this._Parent.Instance.SetDpadState(dPadDirections[state])
this._Parent.Instance.SendReport()
return this._Parent
}
}
}
; Xb360
class ViGEmXb360 extends ViGEmTarget {
helperClass := "ViGEmWrapper.Xb360"
__New(){
static buttons := {A: 4096, B: 8192, X: 16384, Y: 32768, LB: 256, RB: 512, LS: 64, RS: 128, Back: 32, Start: 16, Xbox: 1024}
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
this.Buttons := {}
for name, id in buttons {
this.Buttons[name] := new this._ButtonHelper(this, id)
}
this.Axes := {}
for name, id in axes {
this.Axes[name] := new this._AxisHelper(this, id)
}
this.Dpad := new this._DpadHelper(this)
base.__New()
}
class _ButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _AxisHelper {
__New(parent, id){
this._Parent := parent
this._id := id
}
SetState(state){
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
this._Parent.Instance.SendReport()
}
ConvertAxis(state){
value := round((state * 655.36) - 32768)
if (value == 32768)
return 32767
return value
}
}
class _DpadHelper {
_DpadStates := {1:0, 8:0, 2:0, 4:0} ; Up, Right, Down, Left
__New(parent){
this._Parent := parent
}
SetState(state){
static dpadDirections := { None: {1:0, 8:0, 2:0, 4:0}
, Up: {1:1, 8:0, 2:0, 4:0}
, UpRight: {1:1, 8:1, 2:0, 4:0}
, Right: {1:0, 8:1, 2:0, 4:0}
, DownRight: {1:0, 8:1, 2:1, 4:0}
, Down: {1:0, 8:0, 2:1, 4:0}
, DownLeft: {1:0, 8:0, 2:1, 4:1}
, Left: {1:0, 8:0, 2:0, 4:1}
, UpLeft: {1:1, 8:0, 2:0, 4:1}}
newStates := dpadDirections[state]
for id, newState in newStates {
oldState := this._DpadStates[id]
if (oldState != newState){
this._DpadStates[id] := newState
this._Parent.Instance.SetButtonState(id, newState)
}
this._Parent.SendReport()
}
}
}
}

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; ==========================================================
; .NET Framework Interop
; https://autohotkey.com/boards/viewtopic.php?t=4633
; ==========================================================
;
; Author: Lexikos
; Version: 1.2
; Requires: AutoHotkey_L v1.0.96+
;
CLR_LoadLibrary(AssemblyName, AppDomain=0)
{
if !AppDomain
AppDomain := CLR_GetDefaultDomain()
e := ComObjError(0)
Loop 1 {
if assembly := AppDomain.Load_2(AssemblyName)
break
static null := ComObject(13,0)
args := ComObjArray(0xC, 1), args[0] := AssemblyName
typeofAssembly := AppDomain.GetType().Assembly.GetType()
if assembly := typeofAssembly.InvokeMember_3("LoadWithPartialName", 0x158, null, null, args)
break
if assembly := typeofAssembly.InvokeMember_3("LoadFrom", 0x158, null, null, args)
break
}
ComObjError(e)
return assembly
}
CLR_CreateObject(Assembly, TypeName, Args*)
{
if !(argCount := Args.MaxIndex())
return Assembly.CreateInstance_2(TypeName, true)
vargs := ComObjArray(0xC, argCount)
Loop % argCount
vargs[A_Index-1] := Args[A_Index]
static Array_Empty := ComObjArray(0xC,0), null := ComObject(13,0)
return Assembly.CreateInstance_3(TypeName, true, 0, null, vargs, null, Array_Empty)
}
CLR_CompileC#(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
{
return CLR_CompileAssembly(Code, References, "System", "Microsoft.CSharp.CSharpCodeProvider", AppDomain, FileName, CompilerOptions)
}
CLR_CompileVB(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
{
return CLR_CompileAssembly(Code, References, "System", "Microsoft.VisualBasic.VBCodeProvider", AppDomain, FileName, CompilerOptions)
}
CLR_StartDomain(ByRef AppDomain, BaseDirectory="")
{
static null := ComObject(13,0)
args := ComObjArray(0xC, 5), args[0] := "", args[2] := BaseDirectory, args[4] := ComObject(0xB,false)
AppDomain := CLR_GetDefaultDomain().GetType().InvokeMember_3("CreateDomain", 0x158, null, null, args)
return A_LastError >= 0
}
CLR_StopDomain(ByRef AppDomain)
{ ; ICorRuntimeHost::UnloadDomain
DllCall("SetLastError", "uint", hr := DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+20*A_PtrSize), "ptr", RtHst, "ptr", ComObjValue(AppDomain))), AppDomain := ""
return hr >= 0
}
; NOTE: IT IS NOT NECESSARY TO CALL THIS FUNCTION unless you need to load a specific version.
CLR_Start(Version="") ; returns ICorRuntimeHost*
{
static RtHst := 0
; The simple method gives no control over versioning, and seems to load .NET v2 even when v4 is present:
; return RtHst ? RtHst : (RtHst:=COM_CreateObject("CLRMetaData.CorRuntimeHost","{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}"), DllCall(NumGet(NumGet(RtHst+0)+40),"uint",RtHst))
if RtHst
return RtHst
EnvGet SystemRoot, SystemRoot
if Version =
Loop % SystemRoot "\Microsoft.NET\Framework" (A_PtrSize=8?"64":"") "\*", 2
if (FileExist(A_LoopFileFullPath "\mscorlib.dll") && A_LoopFileName > Version)
Version := A_LoopFileName
if DllCall("mscoree\CorBindToRuntimeEx", "wstr", Version, "ptr", 0, "uint", 0
, "ptr", CLR_GUID(CLSID_CorRuntimeHost, "{CB2F6723-AB3A-11D2-9C40-00C04FA30A3E}")
, "ptr", CLR_GUID(IID_ICorRuntimeHost, "{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}")
, "ptr*", RtHst) >= 0
DllCall(NumGet(NumGet(RtHst+0)+10*A_PtrSize), "ptr", RtHst) ; Start
return RtHst
}
;
; INTERNAL FUNCTIONS
;
CLR_GetDefaultDomain()
{
static defaultDomain := 0
if !defaultDomain
{ ; ICorRuntimeHost::GetDefaultDomain
if DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+13*A_PtrSize), "ptr", RtHst, "ptr*", p:=0) >= 0
defaultDomain := ComObject(p), ObjRelease(p)
}
return defaultDomain
}
CLR_CompileAssembly(Code, References, ProviderAssembly, ProviderType, AppDomain=0, FileName="", CompilerOptions="")
{
if !AppDomain
AppDomain := CLR_GetDefaultDomain()
if !(asmProvider := CLR_LoadLibrary(ProviderAssembly, AppDomain))
|| !(codeProvider := asmProvider.CreateInstance(ProviderType))
|| !(codeCompiler := codeProvider.CreateCompiler())
return 0
if !(asmSystem := (ProviderAssembly="System") ? asmProvider : CLR_LoadLibrary("System", AppDomain))
return 0
; Convert | delimited list of references into an array.
StringSplit, Refs, References, |, %A_Space%%A_Tab%
aRefs := ComObjArray(8, Refs0)
Loop % Refs0
aRefs[A_Index-1] := Refs%A_Index%
; Set parameters for compiler.
prms := CLR_CreateObject(asmSystem, "System.CodeDom.Compiler.CompilerParameters", aRefs)
, prms.OutputAssembly := FileName
, prms.GenerateInMemory := FileName=""
, prms.GenerateExecutable := SubStr(FileName,-3)=".exe"
, prms.CompilerOptions := CompilerOptions
, prms.IncludeDebugInformation := true
; Compile!
compilerRes := codeCompiler.CompileAssemblyFromSource(prms, Code)
if error_count := (errors := compilerRes.Errors).Count
{
error_text := ""
Loop % error_count
error_text .= ((e := errors.Item[A_Index-1]).IsWarning ? "Warning " : "Error ") . e.ErrorNumber " on line " e.Line ": " e.ErrorText "`n`n"
MsgBox, 16, Compilation Failed, %error_text%
return 0
}
; Success. Return Assembly object or path.
return compilerRes[FileName="" ? "CompiledAssembly" : "PathToAssembly"]
}
CLR_GUID(ByRef GUID, sGUID)
{
VarSetCapacity(GUID, 16, 0)
return DllCall("ole32\CLSIDFromString", "wstr", sGUID, "ptr", &GUID) >= 0 ? &GUID : ""
}

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#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
#include Lib\AHK-ViGEm-Bus.ahk
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
init_delay := 9700
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
box_size := 3
color_check1 := 0xBBE044
color_check2 := 0xBBE044
color_2_delay := 1500
color_tyre_overheat := 0xAF0019
color_acquired_flag := 0x80C2E7
color_purchase_button := 0xDCDCDC
tyres_overheating := false
tyreX := 150
tyreY := 365
purchaseX := 442
purchaseY := 356
acquiredX := 620
acquiredY := 268
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 458
pix1y := 114
pix2x := 607
pix2y := 319
tolerance := 20
bm_delay := 100
box_size := 2
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
; Create a new controller controller
controller := new ViGEmDS4()
controller.SubscribeFeedback(Func("OnFeedback"))
OnFeedback(largeMotor, smallMotor, lightbarColor){
;OutputDebug % "AHK| Feedback received - LargeMotor: " largeMotor ", SmallMotor: " smallMotor ", LightBarColor: " lightbarColor
}
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, Stuck Leaderboard
Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
Gui, Add, Button, x110 y100 w70 default gBuyCars, Buy Cars
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y130 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y130 altsubmit gPSystem, PS4
Gui, Add, Radio, x125 y130 altsubmit gPSystem, PS4 Pro
;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Add, Button, x70 y150 w70 default gReset, Reset
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h185, GT7 Pan American AFK
return
BuyCars:
loop {
carIsAcquired := false
loop {
c1 := BitGrab(620, 268, box_size)
for i, c in c1
{
d1 := Distance(c, 0x7B7B7B)
if (d1 < tolerance ){
carIsAcquired := true
break
}
}
if (carIsAcquired)
break
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
}
gosub, PressX
Sleep, 500
loop {
inPurchaseMenu := false
c1 := BitGrab(purchaseX, purchaseY, box_size)
for i, c in c1
{
d1 := Distance(c, color_purchase_button)
if (d1 < tolerance ){
inPurchaseMenu := true
break
}
}
if (inPurchaseMenu)
break
gosub, PressX
Sleep, 500
}
loop, 4 {
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
}
loop, 2 {
gosub, PressX
Sleep, 500
}
carIsAcquired := false
Sleep, 1500
loop {
c1 := BitGrab(acquiredX, acquiredY, box_size)
for i, c in c1
{
d1 := Distance(c, color_acquired_flag)
if (d1 < tolerance ){
carIsAcquired := true
break
}
}
if (carIsAcquired)
break
gosub, PressX
}
Sleep, 1000
}
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
GuiControl, 2:, A, %t%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
gosub, PressX
DllCall("Sleep", "UInt", init_delay)
gosub, Race
if (tyres_overheating) {
break
}
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
controller.Buttons.Cross.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Cross.SetState(false)
return
CheckTyresOverheating:
tc := BitGrab(tyreX, tyreY, box_size)
for i, c in tc
{
td := Distance(c, color_tyre_overheat)
if (td < tolerance ){
tyres_overheating := true
break
}
}
return
RetryRace:
Gosub, PauseLoop
Sleep 500
tyres_overheating := false
controller.Buttons.Options.SetState(true)
Sleep 500
controller.Buttons.Options.SetState(false)
Sleep, 500
WinActivate, ahk_id %id%
Sleep, 500
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Goto, AFKLoop
return
Race:
; Hold Acceleration and manage turning
controller.Buttons.Cross.SetState(true)
controller.Buttons.RS.SetState(true)
DllCall("Sleep", "UInt", 8200)
SetTimer, CheckTyresOverheating, Off
SetTimer, CheckTyresOverheating, 1000
controller.Axes.LX.SetState(65)
t0 := A_TickCount
tf := t0+t
loop {
DllCall("Sleep", "UInt", 500)
} until tyres_overheating || A_TickCount > tf
loop {
if (tyres_overheating) {
Goto, RetryRace
return
}
SetTimer, CheckTyresOverheating, Off
break_point := false
c1 := BitGrab(pix1x, pix1y, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
if (d1 < tolerance ){
break_point := true
break
}
}
Sleep, 500
if (break_point)
break
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Buttons.Cross.SetState(false)
controller.Dpad.SetState("None")
controller.Axes.LX.SetState(50)
controller.Buttons.RS.SetState(false)
return
Menu:
gosub, Menu_pixel
return
Menu_pixel:
loop {
break_point := false
c2 := BitGrab(pix2x, pix2y, box_size)
for i, c in c2
{
d2 := Distance(c, color_check2)
if (d2 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
gosub, PressX
sleep %color_2_delay%
sleep, %bm_delay%
}
;ToolTip, Found color 2, 100, 100, Screen
Sleep, 200
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 125
controller.Dpad.SetState("None")
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 1200
}
Sleep, %ps_load_time3%
loop, 2{
gosub, PressX
Sleep, 1000
}
return
loop, 9{
gosub, PressX
Sleep, 1700
}
Sleep, 2000
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 125
controller.Dpad.SetState("None")
Sleep, 400
}
loop, 2{
gosub, PressX
Sleep, 2000
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 2000
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(pix1x*x_ratio)
pix1y := Floor(pix1y*y_ratio)
pix2x := Floor(pix2x*x_ratio)
pix2y := Floor(pix2y*y_ratio)
tyreX := Floor(tyreX*x_ratio)
tyreY := Floor(tyreY*y_ratio)
purchaseX := Floor(purchaseX*x_ratio)
purchaseY := Floor(purchaseY*y_ratio)
acquiredX := Floor(acquiredX*x_ratio)
acquiredY := Floor(purchaseY*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
MenuTest:
MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 125
controller.Dpad.SetState("None")
Sleep, 200
}
return
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1){
for j in range(-1*b, b+1){
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
GetColo_p:
gosub, GrabRemotePlay
color_check1 := PixelColorSimple(pix1x, pix1y)
return
GetColo_g:
gosub, GrabRemotePlay
color_check2 := PixelColorSimple(pix2x, pix2y)
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
}
if (SysCheck = 2){
ps_load_time1 := 41500
ps_load_time2 := 12000
ps_load_time3 := 40000
}
if (SysCheck = 3){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 32000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
Reset:
gosub, PauseLoop
Reload
Sleep 1000
return
PauseLoop:
controller.Buttons.Cross.SetState(false)
controller.Dpad.SetState("None")
controller.Buttons.RS.SetState(false)
controller.Axes.LX.SetState(50)
return
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp