This commit is contained in:
Bartek Dobrowolski-Nowakowski
2022-04-20 15:26:28 +02:00
parent 3d17e156b5
commit 5d0472feec
416 changed files with 16963 additions and 4 deletions

View File

@@ -0,0 +1,70 @@
/************************************************
Rules for adding a mod
Your mod file should only be included here
In your mod file, make a flag variable such as
__enable<modName>_mod__ := 0
and put the following at the beggining of each subroutine of your mod file
if (__enable<modName>_mod__ = 0){
return
}
This will allow users to disable and enable the mod
If your mod is dependent on another mod and there is an error while running,
try switching the order around on the #Include
Add the mod's name and variable name to the _mod objects below
*************************************************
*/
#Include Mod\Maintenance.ahk
#Include Mod\CheckTyres.ahk
#Include Mod\CheckStuck.ahk
#Include Mod\Hairpin.ahk
#Include Mod\Chicane.ahk
#Include Mod\CheckTurn.ahk
#Include Mod\RemotePlaySizer.ahk
_mod_names :=
( LTrim Join
[
"Check Tyres",
"Maintenance",
"Check Stuck",
"Check Hairpin",
"Chicane",
"Check Turns",
"Remote Play Enlarge",
"Debug Mode"
]
)
_mod_vars =
( LTrim Join|
__enableCheckTyres_mod__
__enableMaintenance_mod__
__enableCheckStuck_mod__
__enableHairpin_mod__
__enableChicane_mod__
__enableTurn_mod__
__enableRemotePlaySizer_mod__
debug_mode
)
GoTo EndModsDef
SaveMods:
Gui, 3:Submit
Loop, Parse, _mod_vars, |
{
IniWrite, % %A_LoopField%, config.ini, Mods, % A_LoopField
}
return
EndModsDef: