mirror of
https://github.com/bnowakow/GT7-Scripts.git
synced 2026-01-28 14:06:01 +00:00
renames
This commit is contained in:
@@ -0,0 +1,84 @@
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__enableChampionshipMenuing_mod__ := 0
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GoTo EndChampionshipMenuingDef
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Menu:
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;ToolTip, Menuing, 100, 100, Screen
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if(__enableChampionshipMenuing_mod__ = 0){
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return
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}
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loop
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{
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break_point := false
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c2 := BitGrab(pix2x, pix2y+remote_play_offsetY, box_size)
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for i, c in c2
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{
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d2 := Distance(c, color_check2)
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if (d2 < tolerance )
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{
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break_point := true
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break
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}
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}
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if (break_point)
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break
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Press_X()
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sleep, %color_2_delay%
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sleep, %bm_delay%
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}
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;ToolTip, Found color 2, 100, 100, Screen
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Sleep, 100
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Press_O()
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Sleep, 100
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Press_Right()
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Sleep, 100
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Press_X()
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Sleep, %ps_load_time1%
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Press_X()
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Sleep, 1000
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Press_O()
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loop, 2
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{
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Press_X()
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Sleep, 100
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}
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Sleep, %ps_load_time2%
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;Conduct Maintenance here.
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CheckForOilChange := Mod(A_Index, 29)
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CheckForMaintenance := Mod(A_Index, 107)
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;ToolTipper("CheckForOilChange " CheckForOilChange "`nCheckForMaintenance " CheckForMaintenance, 300, 100)
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ifEqual, CheckForOilChange, 0
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{
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gosub, DoOilChange
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}
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ifEqual, CheckForMaintenance, 0
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{
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gosub, DoMaintenance
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}
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Press_Down()
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Sleep, 50
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loop, %menu_loops%
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{
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controller.Dpad.SetState(MenuDirect)
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Sleep, 50
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controller.Dpad.SetState("None")
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Sleep, 50
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}
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loop, 2
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{
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Press_X()
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Sleep, 500
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}
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Sleep, %ps_load_time3%
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loop, 2{
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gosub, PressX
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Sleep, 500
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}
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return
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EndChampionshipMenuingDef:
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@@ -0,0 +1,35 @@
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__enableCheckStuck_mod__ := 0
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GoTo EndCheckStuckDef
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CheckStuck:
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if (__enableCheckStuck_mod__ = 0){
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return
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}
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tc := BitGrab(tyreX, tyreY, box_size)
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for i, c in tc
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{
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td := Distance(c, color_tyre_overheat)
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if (td < tolerance ){
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tyres_overheating := true
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break
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}
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}
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return
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Unstuck:
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if (__enableCheckStuck_mod__ = 0){
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return
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}
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controller.Buttons.RS.SetState(false)
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Sleep 200
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Turn_Left(4000, 0)
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tyres_overheating := false
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controller.Buttons.RS.SetState(true)
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ToolTip, Unstuck done - hope it worked., 100, 100, Screen
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return
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EndCheckStuckDef:
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@@ -0,0 +1,59 @@
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__enableTurn_mod__ := 0
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;Color: C95A51 (Red=C9 Green=5A Blue=51)
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; Class TurnContainer
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; Simple container for constants
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; Store the starting points to look for a turn on the minimap
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; You can also store the end points
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class TurnContainer
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{
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__New(startX, startY, endX := 0, endY := 0)
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{
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this.startX := startX
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this.startY := startY
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this.endX := endX
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this.endY := endY
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}
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}
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; below isn't used yet
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TurnTolerance := 10
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GoTo EndTurnDef
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CheckTurn(x,y, b_size := 1)
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{
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color_player := 0xDE6E70
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if (__enableTurn_mod__ = 0){
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return
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}
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turn_complete := false
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loop {
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tc := BitGrab(x, y, b_size)
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for i, c in tc
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{
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td := Distance(c, color_player)
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ToolTipper("Turn" td)
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if (td < 20 ){
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turn_complete := true
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break
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}
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}
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} until turn_complete = true
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ToolTipper("Turn Found")
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return
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}
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ResetTurn:
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turn_complete := false
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return
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EndTurnDef:
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@@ -0,0 +1,47 @@
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__enableCheckTyres_mod__ := 0
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color_tyre_overheat := 0xD42304
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tyres_overheating := false
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tyreX := 166
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tyreY := 364
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GoTo EndCheckTyresDef
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CheckTyresOverheating:
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if (__enableCheckTyres_mod__ = 0){
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return
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}
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tc := BitGrab(tyreX, tyreY, box_size)
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for i, c in tc
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{
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td := Distance(c, color_tyre_overheat)
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if (td < tolerance ){
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tyres_overheating := true
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break
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}
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}
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return
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RetryRace:
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if (__enableCheckTyres_mod__ = 0){
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return
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}
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Gosub, PauseLoop
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Sleep 500
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tyres_overheating := false
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controller.Buttons.Options.SetState(true)
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Sleep 200
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controller.Buttons.Options.SetState(false)
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Sleep, 500
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controller.Dpad.SetState("Right")
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Sleep, 200
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controller.Dpad.SetState("None")
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Goto, AFKLoop
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return
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EndCheckTyresDef:
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@@ -0,0 +1,46 @@
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__enableChicane_mod__ := 0
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;Screen: 506, 69 (less often used)
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;Color: C95A51 (Red=C9 Green=5A Blue=51)
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;Screen: 588, 88 (less often used)
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color_player := 0xDE6E70
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Chicane_complete := false
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ChicaneX := 588
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ChicaneY := 88
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ChicaneTolerance := 10
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GoTo EndChicaneDef
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CheckChicane:
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if (__enableChicane_mod__ = 0){
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return
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}
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tc := BitGrab(ChicaneX, ChicaneY,2)
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for i, c in tc
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{
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td := Distance(c, color_player)
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if (td < 9 ){
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Chicane_complete := true
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ToolTip, Chicane Found, 100, 100, Screen
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break
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}
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}
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return
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ResetChicane:
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Chicane_complete := false
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return
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EndChicaneDef:
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@@ -0,0 +1,48 @@
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__enableHairpin_mod__ := 0
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;Screen: 506, 69 (less often used)
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;Color: C95A51 (Red=C9 Green=5A Blue=51)
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;Screen: 588, 88 (less often used)
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color_player := 0xDE6E70
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hairpin_complete := false
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hairpinX := 506
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hairpinY := 72
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hairpinCount := 0
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hairpinTolerance := 10
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GoTo EndHairpinDef
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CheckHairpin:
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if (__enableHairpin_mod__ = 0){
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return
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}
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tc := BitGrab(hairpinX, hairpinY,3)
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for i, c in tc
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{
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td := Distance(c, color_player)
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if (td < 20 ){
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hairpin_complete := true
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hairpinCount += 1
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ToolTip, Hairpin Found current state: %hairpinCount%, 100, 100, Screen
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break
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}
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}
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return
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ResetHairpin:
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hairpinCount := 0
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return
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EndHairpinDef:
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@@ -0,0 +1,275 @@
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__enableMaintenance_mod__ := 0
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GoTo EndMaintenceDef
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;This will do only an oil change. will leave user at race menu to resume.
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GtAutoNav:
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return
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DoOilChange:
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if (__enableCheckTyres_mod__ = 0){
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return
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}
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if (SysCheck = 1) {
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Sleep, 1000
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Press_O()
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Sleep, 2800
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loop, 2 {
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Press_Right(140)
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Sleep, 200
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}
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Press_Down()
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Sleep, 200
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loop, 2 {
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Press_X()
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Sleep, 1000
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}
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Sleep, 2000
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Press_Down(140)
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Sleep, 200
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loop, 2 {
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Press_X()
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Sleep, 500
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}
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Sleep, 7000
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Press_X()
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Sleep, 500
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Press_O()
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Sleep, 200
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Sleep, 3000
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Press_Up(140)
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Sleep, 200
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Press_Left()
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Sleep, 500
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Press_Left()
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Sleep, 500
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Press_X()
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Sleep, 4800
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return
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}
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if (SysCheck = 2 or SysCheck = 3) {
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Sleep, 1000
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Press_O()
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Sleep, 8800
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loop, 2 {
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||||
Press_Right(140)
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Sleep, 200
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||||
}
|
||||
Press_Down()
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||||
Sleep, 200
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||||
|
||||
Press_X()
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||||
Sleep, 1000
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||||
loop, 2 { ; Makes sure it gets into the oil menu regardless the cursor starting point
|
||||
Press_Left(140)
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||||
Sleep, 200
|
||||
}
|
||||
Press_X()
|
||||
Sleep, 1000
|
||||
|
||||
Sleep, 4000
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
Press_X()
|
||||
Sleep, 1500
|
||||
}
|
||||
Sleep, 7000
|
||||
Press_X()
|
||||
Sleep, 500
|
||||
|
||||
Press_O()
|
||||
Sleep, 200
|
||||
Sleep, 7000
|
||||
Press_Up(140)
|
||||
Sleep, 200
|
||||
Press_Left()
|
||||
Sleep, 500
|
||||
Press_Left()
|
||||
Sleep, 500
|
||||
Press_X()
|
||||
Sleep, 11800
|
||||
return
|
||||
}
|
||||
return
|
||||
|
||||
;This will do complete maintenance on the car including oil, engine and body. will leave user at race menu to resume.
|
||||
DoMaintenance:
|
||||
|
||||
if (__enableCheckTyres_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
if (SysCheck = 1) { ; PS5
|
||||
Sleep, 1000
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
Sleep, 200
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
Sleep, 2800
|
||||
loop, 2 {
|
||||
controller.Dpad.SetState("Right")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
}
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 1000
|
||||
}
|
||||
|
||||
Sleep, 2000
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, 7000
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, 7000
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, 8500
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
Sleep, 200
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
Sleep, 200
|
||||
Sleep, 3000
|
||||
controller.Dpad.SetState("Up")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Left")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 500
|
||||
controller.Dpad.SetState("Left")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 500
|
||||
gosub, PressX
|
||||
Sleep, 4800
|
||||
return
|
||||
}
|
||||
|
||||
if (SysCheck = 2 or SysCheck = 3) { ; PS4 and PS4 Pro
|
||||
Sleep, 1000
|
||||
Press_O()
|
||||
Sleep, 8800
|
||||
loop, 2 {
|
||||
Press_Right(140)
|
||||
Sleep, 200
|
||||
}
|
||||
Press_Down()
|
||||
Sleep, 200
|
||||
|
||||
Press_X()
|
||||
Sleep, 1000
|
||||
loop, 2 { ; Makes sure it gets into the oil menu regardless the cursor starting point
|
||||
Press_Left(140)
|
||||
Sleep, 200
|
||||
}
|
||||
Press_X()
|
||||
Sleep, 1000
|
||||
|
||||
Sleep, 4000
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
Press_X()
|
||||
Sleep, 1500
|
||||
}
|
||||
Sleep, 7000
|
||||
Press_X()
|
||||
Sleep, 500
|
||||
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
Press_X()
|
||||
Sleep, 1500
|
||||
}
|
||||
Sleep, 7000
|
||||
Press_X()
|
||||
Sleep, 1500
|
||||
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
Press_X()
|
||||
Sleep, 1500
|
||||
}
|
||||
Sleep, 8500
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
|
||||
Press_O()
|
||||
Sleep, 200
|
||||
Sleep, 7000
|
||||
Press_Up(140)
|
||||
Sleep, 200
|
||||
Press_Left()
|
||||
Sleep, 500
|
||||
Press_Left()
|
||||
Sleep, 500
|
||||
Press_X()
|
||||
Sleep, 11800
|
||||
return
|
||||
}
|
||||
|
||||
return
|
||||
|
||||
EndMaintenceDef:
|
||||
@@ -0,0 +1,102 @@
|
||||
/************************************************
|
||||
Rules for adding a mod
|
||||
|
||||
Your mod file should only be included here
|
||||
In your mod file, make a flag variable such as
|
||||
|
||||
__enable<modName>_mod__ := 0
|
||||
|
||||
and put the following at the beggining of each subroutine of your mod file
|
||||
|
||||
if (__enable<modName>_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
This will allow users to disable and enable the mod
|
||||
|
||||
If your mod is dependent on another mod and there is an error while running,
|
||||
try switching the order around on the #Include
|
||||
|
||||
Add the mod's name and variable name to the _mod objects below
|
||||
*************************************************
|
||||
*/
|
||||
|
||||
#Include Mod\Maintenance.ahk
|
||||
#Include Mod\ChampionshipMenuing.ahk
|
||||
#Include Mod\CheckTyres.ahk
|
||||
#Include Mod\CheckStuck.ahk
|
||||
#Include Mod\Hairpin.ahk
|
||||
#Include Mod\Chicane.ahk
|
||||
#Include Mod\CheckTurn.ahk
|
||||
#Include Mod\RemotePlaySizer.ahk
|
||||
|
||||
_mod_names :=
|
||||
( LTrim Join
|
||||
[
|
||||
"Championship Menus",
|
||||
"Check Tyres",
|
||||
"Maintenance",
|
||||
"Check Stuck",
|
||||
"Post Hairpin",
|
||||
"Chicane",
|
||||
"Check Turns",
|
||||
"Remote Play Enlarge",
|
||||
"Debug Mode"
|
||||
]
|
||||
)
|
||||
|
||||
_mod_vars =
|
||||
( LTrim Join|
|
||||
__enableChampionshipMenuing_mod__
|
||||
__enableCheckTyres_mod__
|
||||
__enableMaintenance_mod__
|
||||
__enableCheckStuck_mod__
|
||||
__enableHairpin_mod__
|
||||
__enableChicane_mod__
|
||||
__enableTurn_mod__
|
||||
__enableRemotePlaySizer_mod__
|
||||
debug_mode
|
||||
)
|
||||
|
||||
; Load mod settings
|
||||
Loop, Parse, _mod_vars, |
|
||||
{
|
||||
IniRead, %A_LoopField%, config.ini, Mods, %A_LoopField%, 0
|
||||
}
|
||||
|
||||
; Mods Gui Setup
|
||||
Gui, 3: -MaximizeBox
|
||||
Gui, 3: -MinimizeBox
|
||||
Gui, 3: Color, c535770, c6272a4
|
||||
Gui, 3: Font, c11f s9 Bold
|
||||
;Gui, 3: Add, GroupBox, w200 h100, Mod List
|
||||
|
||||
|
||||
Loop, Parse, _mod_vars, |
|
||||
{
|
||||
|
||||
if ( %A_LoopField% = 1){
|
||||
Gui, 3: Add, Checkbox, Checked v%A_LoopField%, % _mod_names[A_Index]
|
||||
}
|
||||
else {
|
||||
Gui, 3: Add, Checkbox, v%A_LoopField%, % _mod_names[A_Index]
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Gui, 3: Add, Button, gSaveMods, Save
|
||||
|
||||
GoTo EndModsDef
|
||||
; End of Gui Setup
|
||||
|
||||
SaveMods:
|
||||
Gui, 3:Submit
|
||||
Loop, Parse, _mod_vars, |
|
||||
{
|
||||
IniWrite, % %A_LoopField%, config.ini, Mods, % A_LoopField
|
||||
}
|
||||
return
|
||||
|
||||
EndModsDef:
|
||||
@@ -0,0 +1,20 @@
|
||||
__enableRemotePlaySizer_mod__ := 0
|
||||
|
||||
; For when you change the size of remote play
|
||||
; Necessary because multiple scripts have different settings for the checks
|
||||
|
||||
GoTo EndRemotePlaySizerDef
|
||||
|
||||
RemotePlay_ChangeSize:
|
||||
|
||||
|
||||
if (__enableRemotePlaySizer_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
remote_play_offsetY := 71
|
||||
|
||||
return
|
||||
|
||||
|
||||
EndRemotePlaySizerDef:
|
||||
Reference in New Issue
Block a user