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99
bnowakow/old versions/3 GT7-AHK/GT7-AHKv1.00.01/Mod/Mods.ahk
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99
bnowakow/old versions/3 GT7-AHK/GT7-AHKv1.00.01/Mod/Mods.ahk
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/************************************************
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Rules for adding a mod
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Your mod file should only be included here
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In your mod file, make a flag variable such as
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__enable<modName>_mod__ := 0
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and put the following at the beggining of each subroutine of your mod file
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if (__enable<modName>_mod__ = 0){
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return
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}
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This will allow users to disable and enable the mod
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If your mod is dependent on another mod and there is an error while running,
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try switching the order around on the #Include
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Add the mod's name and variable name to the _mod objects below
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*************************************************
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*/
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#Include Mod\Maintenance.ahk
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#Include Mod\ChampionshipMenuing.ahk
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#Include Mod\CheckTyres.ahk
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#Include Mod\CheckStuck.ahk
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#Include Mod\Hairpin.ahk
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#Include Mod\Chicane.ahk
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#Include Mod\CheckTurn.ahk
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_mod_names :=
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( LTrim Join
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[
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"Championship Menus",
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"Check Tyres",
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"Maintenance",
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"Check Stuck",
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"Post Hairpin",
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"Chicane",
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"Check Turns",
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"Debug Mode"
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]
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)
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_mod_vars =
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( LTrim Join|
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__enableChampionshipMenuing_mod__
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__enableCheckTyres_mod__
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__enableMaintenance_mod__
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__enableCheckStuck_mod__
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__enableHairpin_mod__
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__enableChicane_mod__
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__enableTurn_mod__
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debug_mode
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)
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; Load mod settings
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Loop, Parse, _mod_vars, |
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{
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IniRead, %A_LoopField%, config.ini, Mods, %A_LoopField%, 0
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}
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; Mods Gui Setup
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Gui, 3: -MaximizeBox
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Gui, 3: -MinimizeBox
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Gui, 3: Color, c535770, c6272a4
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Gui, 3: Font, c11f s9 Bold
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;Gui, 3: Add, GroupBox, w200 h100, Mod List
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Loop, Parse, _mod_vars, |
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{
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if ( %A_LoopField% = 1){
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Gui, 3: Add, Checkbox, Checked v%A_LoopField%, % _mod_names[A_Index]
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}
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else {
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Gui, 3: Add, Checkbox, v%A_LoopField%, % _mod_names[A_Index]
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}
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}
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Gui, 3: Add, Button, gSaveMods, Save
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GoTo EndModsDef
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; End of Gui Setup
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SaveMods:
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Gui, 3:Submit
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Loop, Parse, _mod_vars, |
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{
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IniWrite, % %A_LoopField%, config.ini, Mods, % A_LoopField
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}
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return
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EndModsDef:
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