adjust timmings, add debug code to simulate constant timeouts

This commit is contained in:
Bartek Dobrowolski-Nowakowski
2022-04-18 22:44:22 +02:00
parent 590c1ee7ed
commit 4eefbe039b
2 changed files with 24 additions and 9 deletions

View File

@@ -22,10 +22,25 @@ TurnTolerance := 10
GoTo EndTurnDef
CheckTurn(x,y, timeout := 3500, b_size := 2)
CheckTurn(x,y, timeout := 3400, b_size := 2)
{
check_turn_start_tick_count := A_TickCount
;ToolTipper("A_TickCount at the begining of CheckTurn " A_TickCount, 100, 150)
; below is only to simulate constant timeouts
; debug start
/*
loop {
check_turn_now_tick_count := A_TickCount
check_turn_tick_count_from_start_to_now := check_turn_now_tick_count - check_turn_start_tick_count
if (check_turn_tick_count_from_start_to_now > timeout) {
ToolTipper("DEBUG Turn Check Timeout exceeded " A_TickCount, 100, 200)
return false
}
sleep(500)
}
*/
; debug end
color_player := 0xDE6E70
if (__enableTurn_mod__ = 0){