mirror of
https://github.com/bnowakow/GT7-Scripts.git
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add GT7-AHKv1.00.13_testGT7-AHKv1.00.13_test - modyfied matrix PanAm
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#include %A_LineFile%\..\CLR.ahk
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; Static class, holds ViGEm Client instance
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class ViGEmWrapper {
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static asm := 0
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static client := 0
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Init(){
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if (this.client == 0){
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this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
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}
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}
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CreateInstance(cls){
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return this.asm.CreateInstance(cls)
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}
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}
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; Base class for ViGEm "Targets" (Controller types - eg xb360 / ds4) to inherit from
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class ViGEmTarget {
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target := 0
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helperClass := ""
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controllerClass := ""
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__New(){
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;~ this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
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ViGEmWrapper.Init()
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this.Instance := ViGEmWrapper.CreateInstance(this.helperClass)
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if (this.Instance.OkCheck() != "OK"){
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msgbox ViGEmWrapper.dll failed to load!
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ExitApp
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}
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}
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SendReport(){
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this.Instance.SendReport()
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}
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SubscribeFeedback(callback){
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this.Instance.SubscribeFeedback(callback)
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}
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}
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; DS4 (DualShock 4 for Playstation 4)
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class ViGEmDS4 extends ViGEmTarget {
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helperClass := "ViGEmWrapper.Ds4"
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__New(){
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static buttons := {Square: 16, Cross: 32, Circle: 64, Triangle: 128, L1: 256, R1: 512, L2: 1024, R2: 2048
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, Share: 4096, Options: 8192, LS: 16384, RS: 32768 }
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static specialButtons := {Ps: 1, TouchPad: 2}
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static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
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this.Buttons := {}
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for name, id in buttons {
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this.Buttons[name] := new this._ButtonHelper(this, id)
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}
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for name, id in specialButtons {
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this.Buttons[name] := new this._SpecialButtonHelper(this, id)
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}
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this.Axes := {}
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for name, id in axes {
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this.Axes[name] := new this._AxisHelper(this, id)
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}
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this.Dpad := new this._DpadHelper(this)
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base.__New()
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}
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class _ButtonHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetButtonState(this._Id, state)
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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class _SpecialButtonHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetSpecialButtonState(this._Id, state)
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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class _AxisHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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ConvertAxis(state){
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return round(state * 2.55)
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}
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}
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class _DpadHelper {
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__New(parent){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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static dPadDirections := {Up: 0, UpRight: 1, Right: 2, DownRight: 3, Down: 4, DownLeft: 5, Left: 6, UpLeft: 7, None: 8}
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this._Parent.Instance.SetDpadState(dPadDirections[state])
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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}
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; Xb360
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class ViGEmXb360 extends ViGEmTarget {
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helperClass := "ViGEmWrapper.Xb360"
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__New(){
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static buttons := {A: 4096, B: 8192, X: 16384, Y: 32768, LB: 256, RB: 512, LS: 64, RS: 128, Back: 32, Start: 16, Xbox: 1024}
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static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
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this.Buttons := {}
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for name, id in buttons {
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this.Buttons[name] := new this._ButtonHelper(this, id)
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}
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this.Axes := {}
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for name, id in axes {
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this.Axes[name] := new this._AxisHelper(this, id)
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}
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this.Dpad := new this._DpadHelper(this)
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base.__New()
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}
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class _ButtonHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetButtonState(this._Id, state)
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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class _AxisHelper {
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__New(parent, id){
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this._Parent := parent
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this._id := id
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}
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SetState(state){
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this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
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this._Parent.Instance.SendReport()
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}
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ConvertAxis(state){
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value := round((state * 655.36) - 32768)
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if (value == 32768)
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return 32767
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return value
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}
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}
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class _DpadHelper {
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_DpadStates := {1:0, 8:0, 2:0, 4:0} ; Up, Right, Down, Left
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__New(parent){
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this._Parent := parent
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}
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SetState(state){
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static dpadDirections := { None: {1:0, 8:0, 2:0, 4:0}
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, Up: {1:1, 8:0, 2:0, 4:0}
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, UpRight: {1:1, 8:1, 2:0, 4:0}
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, Right: {1:0, 8:1, 2:0, 4:0}
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, DownRight: {1:0, 8:1, 2:1, 4:0}
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, Down: {1:0, 8:0, 2:1, 4:0}
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, DownLeft: {1:0, 8:0, 2:1, 4:1}
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, Left: {1:0, 8:0, 2:0, 4:1}
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, UpLeft: {1:1, 8:0, 2:0, 4:1}}
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newStates := dpadDirections[state]
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for id, newState in newStates {
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oldState := this._DpadStates[id]
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if (oldState != newState){
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this._DpadStates[id] := newState
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this._Parent.Instance.SetButtonState(id, newState)
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}
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this._Parent.SendReport()
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}
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}
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}
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}
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