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https://github.com/bnowakow/GT7-Scripts.git
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332
PanAmerican1 V0.4 - PS4.AHK
Normal file
332
PanAmerican1 V0.4 - PS4.AHK
Normal file
@@ -0,0 +1,332 @@
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#NoEnv
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#MaxHotkeysPerInterval 99000000
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#HotkeyInterval 99000000
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#KeyHistory 0
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ListLines Off
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Process, Priority, , A
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SetBatchLines, -1
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SetKeyDelay, -1, -1
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SetMouseDelay, -1
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SetDefaultMouseSpeed, 0
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SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
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SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
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DetectHiddenWindows, On
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#Persistent
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; --------- Controls
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accel := "Enter"
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turnLeft := "Left"
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turnRight := "Right"
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brake := "Up"
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nitros := "Down"
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; --------- Constants
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; Time at turn in seconds and Stablizing control
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t := 225000
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intensity := 220
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delay := 140
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color_check := 0x3E1858
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; ---------- Gui Setup -------------
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Gui, -MaximizeBox
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Gui, 2: -MaximizeBox
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Gui, 2: -MinimizeBox
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Gui, Color, c282a36, c6272a4
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Gui, Add, Button, x15 y10 w70 default, Start
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Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
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Gui, Add, Button, x15 y70 w70 default gGetColo, ColorP
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Gui, Font, ce8dfe3 s9 w550 Bold
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;--------- Gui 2 Setup --------------
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Gui, 2: Color, c535770, c6272a4
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Gui, 2: Font, c11f s9 Bold
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Gui, 2: Add, Text,, Turn Length (time miliseconds)
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Gui, 2: Add, Edit, w70 vA, %t%
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Gui, 2: Add, Text,, Turn Intensity
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Gui, 2: Add, Edit, w40 vB, %intensity%
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Gui, 2: Add, Text,, Turn Delay
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Gui, 2: Add, Edit, w40 vC, %delay%
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Gui, 2: Add, Button, x20 y170 gSaveVars, Save
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Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
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Gui, Show,w220 h120, GT7 Pan American AFK
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return
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VariableWindow:
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Gui, 2: Show, w220 h205, Variables
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return
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SaveVars:
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Gui, 2:Submit
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GuiControlGet, t, 2:, A
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GuiControlGet, intensity, 2:, B
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GuiControlGet, delay, 2:, C
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return
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VarDef:
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t = 262000
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intensity = 220
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delay := 140
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GuiControl, 2:, A, %t%
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GuiControl, 2:, B, %intensity%
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GuiControl, 2:, C, %delay%
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return
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ButtonStart:
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Gui, Submit, NoHide
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id := ""
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SetKeyDelay, 10
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Process, priority, , High
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gosub, GrabRemotePlay
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if (id = "")
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return
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gosub, PauseLoop
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CoordMode, Pixel, Screen
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CoordMode, ToolTip, Screen
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sleep 1000
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gosub, AFKLoop
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; ---------- Gui Setup End-------------
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AFKLoop:
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loop{
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;gosub, Menu
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gosub, PressX
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DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
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gosub, Race
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gosub, Menu
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}
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return
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PressX:
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; Just for menuing, does not hold X down
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ControlSend,, {%accel% down}, ahk_id %id%
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DllCall("Sleep", "UInt", 200)
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ControlSend,, {%accel% up}, ahk_id %id%
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return
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PressRight:
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; For turning
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ControlSend,, {%turnRight% down}, ahk_id %id%
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Sleep, 50
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ControlSend,, {%turnRight% up}, ahk_id %id%
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return
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; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
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TurnRight:
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t0 := A_TickCount
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tf := t0+t
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loop {
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ControlSend,, {%turnRight% down}, ahk_id %id%
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DllCall("Sleep", "UInt", intensity)
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ControlSend,, {%turnRight% up}, ahk_id %id%
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DllCall("Sleep", "UInt", delay)
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} until A_TickCount > tf
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return
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TurnLeft:
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t0 := A_TickCount
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tf := t0+t
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loop {
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ControlSend,, {%turnLeft% down}, ahk_id %id%
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DllCall("Sleep", "UInt", intensity)
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ControlSend,, {%turnLeft% up}, ahk_id %id%
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DllCall("Sleep", "UInt", delay)
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} until A_TickCount > tf
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return
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Race:
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; Hold Acceleration and manage turning
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ControlSend,, {%accel% down}, ahk_id %id%
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ControlSend,, {%nitros% down}, ahk_id %id%
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DllCall("Sleep", "UInt", 2000)
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gosub TurnRight
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/*
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; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
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Screen: 218, 359 (less often used)
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Window: 222, 357 (default)
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Client: 214, 326 (recommended)
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Color: 3F1757 (Red=3F Green=17 Blue=57)
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*/
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loop {
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PixelSearch, x, y, 216, 357, 220, 361, %color_check%, 20, Fast RGB
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If (ErrorLevel != 0) {
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ControlSend,, {%turnRight% down}, ahk_id %id%
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Sleep, 140
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ControlSend,, {%turnRight% up}, ahk_id %id%
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Sleep, 200
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}
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else{
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break
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}
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}
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ControlSend,, {%accel% up}, ahk_id %id%
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ControlSend,, {%nitros% up}, ahk_id %id%
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return
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Menu:
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; Screen: 342, 363 (less often used)
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; Window: 342, 363 (default)
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; Client: 342, 363 (recommended)
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; Color: 48A267 (Red=48 Green=A2 Blue=67)
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loop {
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PixelSearch, x, y, 340, 361, 344, 365, 0x48A267, 20, Fast RGB
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If (ErrorLevel != 0) {
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gosub, PressX
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sleep 300
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}
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else{
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break
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}
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}
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Sleep, 2000
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ControlSend,, {Right down}, ahk_id %id%
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Sleep, 200
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ControlSend,, {Right up}, ahk_id %id%
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Sleep, 500
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gosub, PressX
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Sleep, 25000 ;ps4 lag time 1
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gosub, PressX
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Sleep, 1000
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ControlSend,, {Esc down}, ahk_id %id%
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Sleep, 200
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ControlSend,, {Esc up}, ahk_id %id%
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loop, 2 {
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gosub, PressX
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Sleep, 500
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}
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Sleep, 9000 ;ps4 lag time 2
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ControlSend,, {Down down}, ahk_id %id%
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Sleep, 200
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ControlSend,, {Down up}, ahk_id %id%
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Sleep, 500
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loop, 6 {
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ControlSend,, {Right down}, ahk_id %id%
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Sleep, 200
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ControlSend,, {Right up}, ahk_id %id%
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Sleep, 200
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}
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loop, 2{
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gosub, PressX
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Sleep, 1200
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}
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Sleep, 18000 ;ps4 lag time 3
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loop, 2{
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;ToolTip, %A_Index% X, 100, 100
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gosub, PressX
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Sleep, 1000
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}
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return
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;; General Functions for AHK
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GrabRemotePlay:
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WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
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if (remotePlay_id = 0)
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{
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MsgBox, PS4 Remote Play not found
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return
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}
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Loop, %remotePlay_id%
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{
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id := remotePlay_id%A_Index%
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WinGetTitle, title, % "ahk_id " id
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If InStr(title, "PS Remote Play")
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break
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}
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WinGetClass, remotePlay_class, ahk_id %id%
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WinMove, ahk_id %id%,, 0, 0, 640, 360
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ControlFocus,, ahk_class %remotePlay_class%
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WinActivate, ahk_id %id%
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return
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RPwind:
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WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
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if (remotePlay_id = 0)
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{
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MsgBox, PS4 Remote Play not found
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return
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}
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Loop, %remotePlay_id%
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{
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id := remotePlay_id%A_Index%
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WinGetTitle, title, % "ahk_id " id
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If InStr(title, "PS Remote Play")
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break
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}
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WinGetClass, remotePlay_class, ahk_id %id%
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WinMove, ahk_id %id%,, -700, -400, 640, 360
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ControlFocus,, ahk_class %remotePlay_class%
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WinActivate, ahk_id %id%
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return
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PixelColorSimple(pc_x, pc_y)
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{
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WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
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if (remotePlay_id = 0)
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{
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MsgBox, PS4 Remote Play not found
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return
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}
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if remotePlay_id
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{
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pc_wID := remotePlay_id[0]
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pc_hDC := DllCall("GetDC", "UInt", pc_wID)
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pc_fmtI := A_FormatInteger
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SetFormat, IntegerFast, Hex
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pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
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pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
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pc_c .= ""
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SetFormat, IntegerFast, %pc_fmtI%
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DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
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return pc_c
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}
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}
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Distance(c1, c2)
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{ ; function by [VxE], return value range = [0, 441.67295593006372]
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return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
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}
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GetColo:
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;Screen: 218, 359 (less often used)
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tmp := PixelColorSimple(218, 359)
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; testing here to try and get background window colors, can't figure it out
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;col_distance := Distance(tmp, color_check)
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;if (col_distance < 5)
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; MsgBox, good
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;else
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; MsgBox, wahh %tmp%
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;return
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MsgBox, set color_check to %tmp%
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return
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PauseLoop:
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ControlSend,, {%accel% up}, ahk_id %id%
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ControlSend,, {%nitros% up}, ahk_id %id%
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ControlSend,, {%turnLeft% up}, ahk_id %id%
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ControlSend,, {%turnRight% up}, ahk_id %id%
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return
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GuiClose:
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gosub, PauseLoop
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ExitApp
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^Esc::ExitApp
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