mirror of
https://github.com/bnowakow/GT7-Scripts.git
synced 2026-01-28 05:56:00 +00:00
add versions of clubman and tokyo
This commit is contained in:
@@ -0,0 +1,211 @@
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#include %A_LineFile%\..\CLR.ahk
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; Static class, holds ViGEm Client instance
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class ViGEmWrapper {
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static asm := 0
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static client := 0
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Init(){
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if (this.client == 0){
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this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
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}
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}
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CreateInstance(cls){
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return this.asm.CreateInstance(cls)
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}
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}
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; Base class for ViGEm "Targets" (Controller types - eg xb360 / ds4) to inherit from
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class ViGEmTarget {
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target := 0
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helperClass := ""
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controllerClass := ""
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__New(){
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;~ this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
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ViGEmWrapper.Init()
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this.Instance := ViGEmWrapper.CreateInstance(this.helperClass)
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if (this.Instance.OkCheck() != "OK"){
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msgbox ViGEmWrapper.dll failed to load!
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ExitApp
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}
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}
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SendReport(){
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this.Instance.SendReport()
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}
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SubscribeFeedback(callback){
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this.Instance.SubscribeFeedback(callback)
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}
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}
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; DS4 (DualShock 4 for Playstation 4)
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class ViGEmDS4 extends ViGEmTarget {
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helperClass := "ViGEmWrapper.Ds4"
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__New(){
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static buttons := {Square: 16, Cross: 32, Circle: 64, Triangle: 128, L1: 256, R1: 512, L2: 1024, R2: 2048
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, Share: 4096, Options: 8192, LS: 16384, RS: 32768 }
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static specialButtons := {Ps: 1, TouchPad: 2}
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static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
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this.Buttons := {}
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for name, id in buttons {
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this.Buttons[name] := new this._ButtonHelper(this, id)
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}
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for name, id in specialButtons {
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this.Buttons[name] := new this._SpecialButtonHelper(this, id)
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}
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this.Axes := {}
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for name, id in axes {
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this.Axes[name] := new this._AxisHelper(this, id)
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}
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this.Dpad := new this._DpadHelper(this)
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base.__New()
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}
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class _ButtonHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetButtonState(this._Id, state)
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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class _SpecialButtonHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetSpecialButtonState(this._Id, state)
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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class _AxisHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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ConvertAxis(state){
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return round(state * 2.55)
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}
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}
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class _DpadHelper {
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__New(parent){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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static dPadDirections := {Up: 0, UpRight: 1, Right: 2, DownRight: 3, Down: 4, DownLeft: 5, Left: 6, UpLeft: 7, None: 8}
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this._Parent.Instance.SetDpadState(dPadDirections[state])
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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}
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; Xb360
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class ViGEmXb360 extends ViGEmTarget {
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helperClass := "ViGEmWrapper.Xb360"
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__New(){
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static buttons := {A: 4096, B: 8192, X: 16384, Y: 32768, LB: 256, RB: 512, LS: 64, RS: 128, Back: 32, Start: 16, Xbox: 1024}
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static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
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this.Buttons := {}
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for name, id in buttons {
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this.Buttons[name] := new this._ButtonHelper(this, id)
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}
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this.Axes := {}
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for name, id in axes {
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this.Axes[name] := new this._AxisHelper(this, id)
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}
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this.Dpad := new this._DpadHelper(this)
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base.__New()
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}
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class _ButtonHelper {
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__New(parent, id){
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this._Parent := parent
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this._Id := id
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}
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SetState(state){
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this._Parent.Instance.SetButtonState(this._Id, state)
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this._Parent.Instance.SendReport()
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return this._Parent
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}
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}
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class _AxisHelper {
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__New(parent, id){
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this._Parent := parent
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this._id := id
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}
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SetState(state){
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this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
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this._Parent.Instance.SendReport()
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}
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ConvertAxis(state){
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value := round((state * 655.36) - 32768)
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if (value == 32768)
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return 32767
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return value
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}
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}
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class _DpadHelper {
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_DpadStates := {1:0, 8:0, 2:0, 4:0} ; Up, Right, Down, Left
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__New(parent){
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this._Parent := parent
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}
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SetState(state){
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static dpadDirections := { None: {1:0, 8:0, 2:0, 4:0}
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, Up: {1:1, 8:0, 2:0, 4:0}
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, UpRight: {1:1, 8:1, 2:0, 4:0}
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, Right: {1:0, 8:1, 2:0, 4:0}
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, DownRight: {1:0, 8:1, 2:1, 4:0}
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, Down: {1:0, 8:0, 2:1, 4:0}
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, DownLeft: {1:0, 8:0, 2:1, 4:1}
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, Left: {1:0, 8:0, 2:0, 4:1}
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, UpLeft: {1:1, 8:0, 2:0, 4:1}}
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newStates := dpadDirections[state]
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for id, newState in newStates {
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oldState := this._DpadStates[id]
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if (oldState != newState){
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this._DpadStates[id] := newState
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this._Parent.Instance.SetButtonState(id, newState)
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}
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this._Parent.SendReport()
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}
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}
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}
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}
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151
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/CLR.ahk
Normal file
151
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/CLR.ahk
Normal file
@@ -0,0 +1,151 @@
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; ==========================================================
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; .NET Framework Interop
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; https://autohotkey.com/boards/viewtopic.php?t=4633
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; ==========================================================
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;
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; Author: Lexikos
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; Version: 1.2
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; Requires: AutoHotkey_L v1.0.96+
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;
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CLR_LoadLibrary(AssemblyName, AppDomain=0)
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{
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if !AppDomain
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AppDomain := CLR_GetDefaultDomain()
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e := ComObjError(0)
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Loop 1 {
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if assembly := AppDomain.Load_2(AssemblyName)
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break
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static null := ComObject(13,0)
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args := ComObjArray(0xC, 1), args[0] := AssemblyName
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typeofAssembly := AppDomain.GetType().Assembly.GetType()
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if assembly := typeofAssembly.InvokeMember_3("LoadWithPartialName", 0x158, null, null, args)
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break
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if assembly := typeofAssembly.InvokeMember_3("LoadFrom", 0x158, null, null, args)
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break
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}
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ComObjError(e)
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return assembly
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}
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CLR_CreateObject(Assembly, TypeName, Args*)
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{
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if !(argCount := Args.MaxIndex())
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return Assembly.CreateInstance_2(TypeName, true)
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vargs := ComObjArray(0xC, argCount)
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Loop % argCount
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vargs[A_Index-1] := Args[A_Index]
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static Array_Empty := ComObjArray(0xC,0), null := ComObject(13,0)
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return Assembly.CreateInstance_3(TypeName, true, 0, null, vargs, null, Array_Empty)
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}
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CLR_CompileC#(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
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{
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return CLR_CompileAssembly(Code, References, "System", "Microsoft.CSharp.CSharpCodeProvider", AppDomain, FileName, CompilerOptions)
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}
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CLR_CompileVB(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
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{
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return CLR_CompileAssembly(Code, References, "System", "Microsoft.VisualBasic.VBCodeProvider", AppDomain, FileName, CompilerOptions)
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}
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CLR_StartDomain(ByRef AppDomain, BaseDirectory="")
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{
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static null := ComObject(13,0)
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args := ComObjArray(0xC, 5), args[0] := "", args[2] := BaseDirectory, args[4] := ComObject(0xB,false)
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AppDomain := CLR_GetDefaultDomain().GetType().InvokeMember_3("CreateDomain", 0x158, null, null, args)
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return A_LastError >= 0
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}
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CLR_StopDomain(ByRef AppDomain)
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{ ; ICorRuntimeHost::UnloadDomain
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DllCall("SetLastError", "uint", hr := DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+20*A_PtrSize), "ptr", RtHst, "ptr", ComObjValue(AppDomain))), AppDomain := ""
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return hr >= 0
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}
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; NOTE: IT IS NOT NECESSARY TO CALL THIS FUNCTION unless you need to load a specific version.
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CLR_Start(Version="") ; returns ICorRuntimeHost*
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{
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static RtHst := 0
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; The simple method gives no control over versioning, and seems to load .NET v2 even when v4 is present:
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; return RtHst ? RtHst : (RtHst:=COM_CreateObject("CLRMetaData.CorRuntimeHost","{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}"), DllCall(NumGet(NumGet(RtHst+0)+40),"uint",RtHst))
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if RtHst
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return RtHst
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EnvGet SystemRoot, SystemRoot
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if Version =
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Loop % SystemRoot "\Microsoft.NET\Framework" (A_PtrSize=8?"64":"") "\*", 2
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if (FileExist(A_LoopFileFullPath "\mscorlib.dll") && A_LoopFileName > Version)
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Version := A_LoopFileName
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if DllCall("mscoree\CorBindToRuntimeEx", "wstr", Version, "ptr", 0, "uint", 0
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, "ptr", CLR_GUID(CLSID_CorRuntimeHost, "{CB2F6723-AB3A-11D2-9C40-00C04FA30A3E}")
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, "ptr", CLR_GUID(IID_ICorRuntimeHost, "{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}")
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, "ptr*", RtHst) >= 0
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DllCall(NumGet(NumGet(RtHst+0)+10*A_PtrSize), "ptr", RtHst) ; Start
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return RtHst
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}
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;
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; INTERNAL FUNCTIONS
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;
|
||||
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CLR_GetDefaultDomain()
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||||
{
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||||
static defaultDomain := 0
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if !defaultDomain
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{ ; ICorRuntimeHost::GetDefaultDomain
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||||
if DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+13*A_PtrSize), "ptr", RtHst, "ptr*", p:=0) >= 0
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defaultDomain := ComObject(p), ObjRelease(p)
|
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}
|
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return defaultDomain
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}
|
||||
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||||
CLR_CompileAssembly(Code, References, ProviderAssembly, ProviderType, AppDomain=0, FileName="", CompilerOptions="")
|
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{
|
||||
if !AppDomain
|
||||
AppDomain := CLR_GetDefaultDomain()
|
||||
|
||||
if !(asmProvider := CLR_LoadLibrary(ProviderAssembly, AppDomain))
|
||||
|| !(codeProvider := asmProvider.CreateInstance(ProviderType))
|
||||
|| !(codeCompiler := codeProvider.CreateCompiler())
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||||
return 0
|
||||
|
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if !(asmSystem := (ProviderAssembly="System") ? asmProvider : CLR_LoadLibrary("System", AppDomain))
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return 0
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||||
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; Convert | delimited list of references into an array.
|
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StringSplit, Refs, References, |, %A_Space%%A_Tab%
|
||||
aRefs := ComObjArray(8, Refs0)
|
||||
Loop % Refs0
|
||||
aRefs[A_Index-1] := Refs%A_Index%
|
||||
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; Set parameters for compiler.
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||||
prms := CLR_CreateObject(asmSystem, "System.CodeDom.Compiler.CompilerParameters", aRefs)
|
||||
, prms.OutputAssembly := FileName
|
||||
, prms.GenerateInMemory := FileName=""
|
||||
, prms.GenerateExecutable := SubStr(FileName,-3)=".exe"
|
||||
, prms.CompilerOptions := CompilerOptions
|
||||
, prms.IncludeDebugInformation := true
|
||||
|
||||
; Compile!
|
||||
compilerRes := codeCompiler.CompileAssemblyFromSource(prms, Code)
|
||||
|
||||
if error_count := (errors := compilerRes.Errors).Count
|
||||
{
|
||||
error_text := ""
|
||||
Loop % error_count
|
||||
error_text .= ((e := errors.Item[A_Index-1]).IsWarning ? "Warning " : "Error ") . e.ErrorNumber " on line " e.Line ": " e.ErrorText "`n`n"
|
||||
MsgBox, 16, Compilation Failed, %error_text%
|
||||
return 0
|
||||
}
|
||||
; Success. Return Assembly object or path.
|
||||
return compilerRes[FileName="" ? "CompiledAssembly" : "PathToAssembly"]
|
||||
}
|
||||
|
||||
CLR_GUID(ByRef GUID, sGUID)
|
||||
{
|
||||
VarSetCapacity(GUID, 16, 0)
|
||||
return DllCall("ole32\CLSIDFromString", "wstr", sGUID, "ptr", &GUID) >= 0 ? &GUID : ""
|
||||
}
|
||||
2714
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/Gdip.ahk
Normal file
2714
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/Gdip.ahk
Normal file
File diff suppressed because it is too large
Load Diff
BIN
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/SuperSleep.dll
Normal file
BIN
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/SuperSleep.dll
Normal file
Binary file not shown.
BIN
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/ViGEmWrapper.dll
Normal file
BIN
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/ViGEmWrapper.dll
Normal file
Binary file not shown.
@@ -0,0 +1,188 @@
|
||||
|
||||
/**********************************************
|
||||
* Controller methods for simplicity *
|
||||
***********************************************/
|
||||
*/
|
||||
|
||||
GoTo EndControllerFunctionsDef
|
||||
|
||||
;;;;;;;;;;;; Turning functions
|
||||
;;;;;;;;;;;; For holding the stick in a specific position for a period of time
|
||||
;;;;;;;;;;;; Note no other button may be pressed or released when these functions are ran
|
||||
|
||||
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
|
||||
Turn_Right(sleept, inten){
|
||||
t := sleept
|
||||
controller.Axes.LX.SetState(inten)
|
||||
gosub, Turn
|
||||
controller.Axes.LX.SetState(50)
|
||||
}
|
||||
|
||||
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
|
||||
Turn_Left(sleept, inten){
|
||||
t := sleept
|
||||
controller.Axes.LX.SetState(inten)
|
||||
gosub, Turn
|
||||
controller.Axes.LX.SetState(50)
|
||||
}
|
||||
|
||||
;;;;;;;;;;;; Simple button press functions
|
||||
;;;;;;;;;;;; You can pass a delay amount or leave it blank
|
||||
;;;;;;;;;;;; Longer delays hold the button longer
|
||||
|
||||
; Press X button
|
||||
Press_X(delay:=200){
|
||||
controller.Buttons.Cross.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Cross.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press O button
|
||||
Press_O(delay:=200){
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Triangle button
|
||||
Press_Triangle(delay:=200){
|
||||
controller.Buttons.Triangle.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Triangle.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Square button
|
||||
Press_Square(delay:=200){
|
||||
controller.Buttons.Square.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Square.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press R1 button
|
||||
Press_L1(delay:=200){
|
||||
controller.Buttons.L1.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.L1.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press R1 button
|
||||
Press_R1(delay:=200){
|
||||
controller.Buttons.R1.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.R1.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Right on D-pad
|
||||
Press_Right(delay:=200){
|
||||
controller.Dpad.SetState("Right")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Left on D-pad
|
||||
Press_Left(delay:=200){
|
||||
controller.Dpad.SetState("Left")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Up on D-pad
|
||||
Press_Up(delay:=200){
|
||||
controller.Dpad.SetState("Up")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Down on D-pad
|
||||
Press_Down(delay:=200){
|
||||
controller.Dpad.SetState("Down")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
;;;;;;;;;;; Other functions specific to GT7
|
||||
|
||||
; Turn on nitrous
|
||||
Nitrous_On(){
|
||||
controller.Buttons.RS.SetState(true)
|
||||
}
|
||||
|
||||
; Turn off nitrous
|
||||
Nitrous_Off(){
|
||||
controller.Buttons.RS.SetState(false)
|
||||
}
|
||||
|
||||
Accel_On(control:=100){
|
||||
controller.Buttons.R2.SetState(true)
|
||||
controller.Axes.RT.SetState(control)
|
||||
}
|
||||
|
||||
Accel_Off(){
|
||||
controller.Buttons.R2.SetState(false)
|
||||
controller.Axes.RT.SetState(0)
|
||||
}
|
||||
|
||||
Brake_On(control:=100){
|
||||
controller.Buttons.L2.SetState(true)
|
||||
controller.Axes.LT.SetState(control)
|
||||
}
|
||||
|
||||
Brake_Off(){
|
||||
controller.Buttons.L2.SetState(false)
|
||||
controller.Axes.LT.SetState(0)
|
||||
}
|
||||
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
|
||||
Turn:
|
||||
t0 := A_TickCount
|
||||
tf := t0+t
|
||||
loop {
|
||||
Sleep(100)
|
||||
} until A_TickCount > tf
|
||||
return
|
||||
|
||||
|
||||
Press_Options(){
|
||||
controller.Buttons.Options.SetState(true)
|
||||
Sleep, 50
|
||||
controller.Buttons.Options.SetState(false)
|
||||
}
|
||||
|
||||
|
||||
PressX:
|
||||
; Just for menuing, does not hold X down
|
||||
controller.Buttons.Cross.SetState(true)
|
||||
DllCall("Sleep", "UInt", 200)
|
||||
controller.Buttons.Cross.SetState(false)
|
||||
return
|
||||
|
||||
PressO:
|
||||
; Just for menuing, does not hold O down
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
DllCall("Sleep", "UInt", 200)
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
return
|
||||
|
||||
PressRight:
|
||||
; For turning
|
||||
controller.Dpad.SetState("Right")
|
||||
Sleep, 50
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
|
||||
PressShare:
|
||||
controller.Buttons.Share.SetState(true)
|
||||
Sleep, 50
|
||||
controller.Buttons.Share.SetState(false)
|
||||
return
|
||||
|
||||
EndControllerFunctionsDef:
|
||||
136
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/__utility__.ahk
Normal file
136
bnowakow/old versions/5 Tokyo/GT7-TOKYO-9.2/Lib/__utility__.ahk
Normal file
@@ -0,0 +1,136 @@
|
||||
/**********************************************
|
||||
* Only place functions here, no sub routines *
|
||||
***********************************************/
|
||||
|
||||
|
||||
; Grabs the colors of the pixels (x-b, y-b) to (x+b, y+b)
|
||||
; returns the array of colors
|
||||
*/
|
||||
|
||||
BitGrab(x, y, b)
|
||||
{
|
||||
HWND := WinExist("PS Remote Play")
|
||||
pToken := Gdip_Startup()
|
||||
pBitmap := Gdip_BitmapFromHWND2(hwnd)
|
||||
|
||||
pixs := []
|
||||
for i in range(-1*b, b+1){
|
||||
for j in range(-1*b, b+1){
|
||||
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
|
||||
rgb := ConvertARGB( pixel )
|
||||
pixs.Push(rgb)
|
||||
}
|
||||
}
|
||||
|
||||
Gdip_DisposeImage(pBitmap)
|
||||
Gdip_Shutdown(pToken)
|
||||
return pixs
|
||||
}
|
||||
|
||||
Gdip_BitmapFromHWND2(hwnd)
|
||||
{
|
||||
WinGetPos,,, Width, Height, ahk_id %hwnd%
|
||||
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
|
||||
RegExMatch(A_OsVersion, "\d+", Version)
|
||||
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
|
||||
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
|
||||
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
|
||||
return pBitmap
|
||||
}
|
||||
|
||||
range(start, stop:="", step:=1) {
|
||||
static range := { _NewEnum: Func("_RangeNewEnum") }
|
||||
if !step
|
||||
throw "range(): Parameter 'step' must not be 0 or blank"
|
||||
if (stop == "")
|
||||
stop := start, start := 0
|
||||
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
|
||||
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
|
||||
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
|
||||
; No result is returned if r[0] does not meet the value constraint
|
||||
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
|
||||
return { base: range, start: start, stop: stop, step: step }
|
||||
}
|
||||
|
||||
_RangeNewEnum(r) {
|
||||
static enum := { "Next": Func("_RangeEnumNext") }
|
||||
return { base: enum, r: r, i: 0 }
|
||||
}
|
||||
|
||||
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
|
||||
stop := enum.r.stop, step := enum.r.step
|
||||
, k := enum.r.start + step*enum.i
|
||||
if (ret := step > 0 ? k < stop : k > stop)
|
||||
enum.i += 1
|
||||
return ret
|
||||
}
|
||||
|
||||
|
||||
Sleep(ms=1)
|
||||
{
|
||||
global timeBeginPeriodHasAlreadyBeenCalled
|
||||
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
|
||||
{
|
||||
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
|
||||
timeBeginPeriodHasAlreadyBeenCalled := 1
|
||||
}
|
||||
|
||||
DllCall("Sleep", UInt, ms)
|
||||
}
|
||||
|
||||
|
||||
|
||||
PixelColorSimple(pc_x, pc_y)
|
||||
{
|
||||
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
|
||||
if (remotePlay_id = 0)
|
||||
{
|
||||
MsgBox, PS4 Remote Play not found
|
||||
return
|
||||
}
|
||||
if remotePlay_id
|
||||
{
|
||||
pc_wID := remotePlay_id[0]
|
||||
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
|
||||
pc_fmtI := A_FormatInteger
|
||||
SetFormat, IntegerFast, Hex
|
||||
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
|
||||
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
|
||||
pc_c .= ""
|
||||
SetFormat, IntegerFast, %pc_fmtI%
|
||||
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
|
||||
return pc_c
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
|
||||
{
|
||||
VarSetCapacity(rect, 16)
|
||||
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
|
||||
w := NumGet(rect, 8, "int")
|
||||
h := NumGet(rect, 12, "int")
|
||||
}
|
||||
|
||||
Distance(c1, c2)
|
||||
{ ; function by [VxE], return value range = [0, 441.67295593006372]
|
||||
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
|
||||
}
|
||||
|
||||
ConvertARGB(ARGB, Convert := 0)
|
||||
{
|
||||
SetFormat, IntegerFast, Hex
|
||||
RGB += ARGB
|
||||
RGB := RGB & 0x00FFFFFF
|
||||
if (Convert)
|
||||
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
|
||||
|
||||
return RGB
|
||||
}
|
||||
|
||||
ToolTipper(msg, x := 100, y := 100)
|
||||
{
|
||||
if (debug_mode = 1)
|
||||
ToolTip, %msg%, x, y, Screen
|
||||
return
|
||||
}
|
||||
Reference in New Issue
Block a user