add versions of clubman and tokyo

This commit is contained in:
Bartek Dobrowolski-Nowakowski
2022-05-05 13:11:53 +02:00
parent b108e53f59
commit 12ab4bdb0c
91 changed files with 30652 additions and 0 deletions

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#Persistent
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
#Include Lib\AHK-ViGEm-Bus.ahk
#Include Lib\__utility__.ahk
#Include Lib\__controller_functions__.ahk
#Include Mod\TokyoDetections.ahk
#Include Races\Tokyo.ahk
hModule := DllCall("LoadLibrary", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr")
SuperSleep := DllCall("GetProcAddress", "Ptr", DllCall("GetModuleHandle", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr"), "AStr", "super_sleep", "Ptr")
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input
SetWorkingDir %A_ScriptDir%
DetectHiddenWindows, On
#Persistent
Global script_start := A_TickCount
Global remote_play_offsetY := 71
Global racecounter := 0
Global resetcounter := 0
Global color_pitstop1 := 0xFFFFFF
Global color_restart := 0x6D5223
Global hairpin_delay := 0
Global TelegramBotToken := ""
Global TelegramChatID := ""
Global location := ""
Global TokyoLapCount := 1
SetFormat, integerfast, d
ps_win_width := 640
ps_win_height := 360
IniRead, hairpin_delay, config.ini, Vars, hairpin_delay, 0
IniRead, color_pitstop1, config.ini, Vars, color_pitstop1, 0
IniRead, RaceCounterTotal, config.ini, Stats, racecountertotal, 0
IniRead, ResetCounterTotal, config.ini, Stats, resetcountertotal, 0
IniRead, TelegramBotToken, config.ini, API, TelegramBotToken, 0
IniRead, TelegramChatID, config.ini, API, TelegramChatID, 0
SetFormat, FloatFast, 0.2
creditcountertotal := 835000*racecountertotal/1000000
Global controller := new ViGEmDS4()
controller.SubscribeFeedback(Func("OnFeedback"))
OnFeedback(largeMotor, smallMotor, lightbarColor){
}
;- GUI 1 (MAIN) -------------------------------------------------------------------------------------------------
Icon = Assets\GT7_Tokyo.ico
Menu, Tray, Icon, %Icon%
Gui, -Caption
Gui, Add, Picture, x0 y0 w650 h207 , Assets\tokyo_gui.png
Gui, Add, Button, x222 y82 w410 h80 default gButtonStart, START
Gui, Add, Progress, x0 y54 w641 h12 RaceProgress vRaceProgress -Smooth, 0
Gui, Font, S8 CDefault Bold, Verdana
Gui, Add, Text, x440 y3 w160 h20 RaceCounterTotal +BackgroundTrans, // ALL TIME
Gui, Font, ,
Gui, Add, Text, x440 y23 w160 h20 RaceCounterTotal vracecountertotal +BackgroundTrans, Races completed: %racecountertotal%
Gui, Add, Text, x440 y38 w160 h20 ResetCounterTotal vresetcountertotal +BackgroundTrans, Races failed: %resetcountertotal%
Gui, Add, Text, x550 y38 w160 h20 CreditCounterTotal vcreditcountertotal +BackgroundTrans, Credits: %creditcountertotal% M
Gui, Font, S8 CDefault Bold, Verdana
Gui, Add, Text, x220 y3 w300 h20 RaceSession vracesession +BackgroundTrans, // SESSION
Gui, Font, ,
Gui, Add, Text, x220 y23 w160 h20 RaceCounterSession vracecountersession +BackgroundTrans, Races completed: 0
Gui, Add, Text, x220 y38 w160 h20 ResetCounterSession vresetcountersession +BackgroundTrans, Races failed: 0
Gui, Add, Text, x330 y23 w160 h20 CreditCounterSession vcreditcountersession +BackgroundTrans, Credits: 0
Gui, Add, Text, x330 y38 w160 h20 CreditAVG vcreditavg +BackgroundTrans, Avg./h: 0
Gui, Add, Text, x10 y38 w150 h20 CounterLap vcurrentlap +BackgroundTrans, Current Lap: 0/12
Gui, Add, Text, x10 y23 w150 h20 CurrentLoop vcurrentloop +BackgroundTrans, Current Location: -
Gui, Add, Button, x222 y172 w300 h20 default gGUIReset, Reset
Gui, Add, Button, x531 y172 w101 h20 default gGUIClose, Exit
Gui, Add, Button, x12 y82 w200 h20 default gMachineSettingsWindow, Settings: Machine/Setup
Gui, Add, Button, x12 y112 w200 h20 default gIngameSettingsWindow, Settings: Ingame (wip)
Gui, Add, Button, x12 y142 w200 h20 default gRiskRewardWindow, Settings: Risk/Reward (wip)
Gui, Add, Button, x12 y172 w200 h20 default gNotificationsWindow, Settings: Notifications/API
Gui, Font, S8 CDefault Bold, Verdana
Gui, Add, Text, x10 y3 w620 h20 +BackgroundTrans, // TOKYO CONTROL CENTER
Gui, Add, Statusbar, -Theme Backgroundeeeeee ;#eeeeee, no typo
SB_SetParts(80,270,190)
SB_SetText(" beta 9.2 ",1)
SB_SetText(" by problemz.",4)
Gui, Show, x8 y532 h225 w640, GT7 Tokyo // by problemz
guicontrol,, CurrentLoop, Press START, go go!
;- GUI 2 (MACHINE/SETUP) ----------------------------------------------------------------------------------------
Gui, 2: Add, Picture, x0 y0 w650 h210 , Assets\tokyo_gui.png
Gui, 2: Add, Text, x10 y14 w200 h20 +BackgroundTrans , Hairpin Turn Delay:
Gui, 2: Font, ,
Gui, 2: Add, Text, x170 y14 w200 h20 +BackgroundTrans , (ms)
Gui, 2: Add, Slider, x220 y10 w300 h51 vsliderhairpindelay Range0-800 Thick40 +ToolTip TickInterval50 gSliderMove,%hairpin_delay%
Gui, 2: Add, Edit, x106 y11 w60 vtxthairpindelay gtextchanged, %hairpin_delay%
Gui, 2: Add, Text, x10 y40 w200 h20 +BackgroundTrans , Lower = slower PC // Higher = faster PC
Gui, 2: Add, Button, x530 y11 w100 h51 +BackgroundTrans gSaveToIni, Save
Gui, 2: Add, Button, x10 y80 w200 h40 gPit1Color, Stuck in pit `n(Only click when at tire selection menu)
;- GUI 3 (INGAME) -----------------------------------------------------------------------------------------------
Gui, 3: Add, Picture, x0 y0 w650 h177 , Assets\tokyo_gui.png
;- GUI 4 (RISK/REWARD) ------------------------------------------------------------------------------------------
Gui, 4: Add, Picture, x0 y0 w650 h177 , Assets\tokyo_gui.png
;- GUI 5 (NOTIFICATIONS/API) ------------------------------------------------------------------------------------
Gui, 5: Add, Picture, x0 y0 w650 h400 , Assets\tokyo_gui.png
Gui, 5: Add, Text, x10 y14 w205 h20 +BackgroundTrans , Telegram Bot Token:
Gui, 5: Add, Edit, x116 y11 w400 vTelegramBotToken Password, %TelegramBotToken%
Gui, 5: Add, Text, x10 y44 w205 h20 +BackgroundTrans , Telegram Chat ID:
Gui, 5: Add, Edit, x116 y41 w400 vTelegramChatID Password, %TelegramChatID%
Gui, 5: Add, Button, x530 y11 w100 h51 +BackgroundTrans gSaveToIni, Save
Return
MachineSettingsWindow:
if (GetKeyState("LShift", "P") AND GetKeyState("LAlt", "P")){
goto, MouseColor
}
else{
Gui, 2: Show, x6 y757 w639 h133, Settings: Machine/Setup
}
return
IngameSettingsWindow:
Gui, 3: Show, x6 y757 w639 h35, Settings: Ingame
return
RiskRewardWindow:
Gui, 4: Show, x6 y757 w639 h35, Settings: Risk/Reward
return
NotificationsWindow:
Gui, 5: Show, x6 y757 w639 h70, Settings: Notifications/API
return
SliderMove:
Gui, Submit, nohide
GuiControl,, txthairpindelay, %sliderhairpindelay%
Return
SaveToIni:
Gui, Submit, Hide
IniWrite, %txthairpindelay%, config.ini,Vars, hairpin_delay
IniWrite, %TelegramBotToken%, config.ini,API, TelegramBotToken
IniWrite, %TelegramChatID%, config.ini,API, TelegramChatID
return
TextChanged:
guiControlGet, txtvar,, txthairpindelay
if (txtvar > 800)
{
GuiControl,, txthairpindelay, 800
}
GuiControl,, sliderhairpindelay, %txtvar%
return
Pit1Color:
MsgBox, 4,, Do you really wanna set a new Pitstop color?
IfMsgBox Yes
{
gosub, GrabRemotePlay
color_pitstop1 := PixelColorSimple(199, 315+remote_play_offsetY)
IniWrite, %color_pitstop1%, config.ini,Vars, color_pitstop1
}
return
ButtonStart:
SetTimer, UpdateTimer, 1000
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
loop {
Press_X()
Race_Tokyo()
}
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinMove, ahk_id %id%,, 0, 0, 640, 540
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(remotePlay_id5, ps_win_width, ps_win_height)
gosub, PixelTuning
return
PauseLoop:
controller.Buttons.Cross.SetState(false)
controller.Buttons.Square.SetState(false)
controller.Buttons.Triangle.SetState(false)
controller.Buttons.Circle.SetState(false)
controller.Buttons.L1.SetState(false)
controller.Buttons.L2.SetState(false)
controller.Axes.L2.SetState(0)
controller.Buttons.R1.SetState(false)
controller.Buttons.R2.SetState(false)
controller.Axes.R2.SetState(0)
controller.Buttons.RS.SetState(false)
controller.Axes.RX.SetState(50)
controller.Axes.RY.SetState(50)
controller.Buttons.LS.SetState(false)
controller.Axes.LX.SetState(50)
controller.Axes.LY.SetState(50)
controller.Dpad.SetState("None")
return
ResetRace:
FormatTime, TGTime,, MM/dd hh:mm:ss
FileAppend, %TGTime%: Race failed - Lap %TokyoLapCount% - %location%.`n, log.txt
url := "https://api.telegram.org/bot" TelegramBotToken "/sendMessage?text=" TGTime ": Race failed - Lap " TokyoLapCount " - " location ".&chat_id=" TelegramChatID
hObject:=ComObjCreate("WinHttp.WinHttpRequest.5.1")
hObject.Open("GET",url)
hObject.Send()
SB_SetText(" - RESET INITIATED -",2)
guicontrol,, CurrentLoop, Something went wrong, reseting.
controller.Axes.LX.SetState(50)
Press_Options()
Sleep(1000)
Press_Right()
Sleep(500)
Press_X()
controller.Axes.LX.SetState(65)
IniRead, ResetCounterTotal, config.ini, Stats, resetcountertotal, 0
SetFormat, integerfast, d
resetcounter++
resetcountertotal++
IniWrite, %resetcountertotal%, config.ini,Stats, ResetCounterTotal
guicontrol,, ResetCounterTotal, Races failed: %resetcountertotal%
guicontrol,, ResetCounterSession, Races failed: %resetcounter%
guicontrol,, RaceProgress, 0
Race_Tokyo()
return
MouseHelp:
coord=relative
sleep, 1000
CoordMode, ToolTip, %coord%
CoordMode, Pixel, %coord%
CoordMode, Mouse, %coord%
CoordMode, Caret, %coord%
CoordMode, Menu, %coord%
return
Refresh:
MouseGetPos, x, y
PixelGetColor, cBGR, %x%, %y%,, Alt RGB
WinGetPos,,, w, h, A
ToolTip,Location: %x% x %y%`nRGB: %cBGR%`nWindow Size: %w% x %h%
return
MouseColor:
gosub, MouseHelp
SetTimer, Refresh, 75
return
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp
GUIReset:
if (GetKeyState("LShift", "P") AND GetKeyState("LAlt", "P")){
MsgBox, 4,, Reset all data?
IfMsgBox Yes
{
IniWrite, 0, config.ini,Stats, RaceCounterTotal
IniWrite, 0, config.ini,Stats, ResetCounterTotal
}
}
Sleep(500)
gosub, PauseLoop
Reload

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#include %A_LineFile%\..\CLR.ahk
; Static class, holds ViGEm Client instance
class ViGEmWrapper {
static asm := 0
static client := 0
Init(){
if (this.client == 0){
this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
}
}
CreateInstance(cls){
return this.asm.CreateInstance(cls)
}
}
; Base class for ViGEm "Targets" (Controller types - eg xb360 / ds4) to inherit from
class ViGEmTarget {
target := 0
helperClass := ""
controllerClass := ""
__New(){
;~ this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
ViGEmWrapper.Init()
this.Instance := ViGEmWrapper.CreateInstance(this.helperClass)
if (this.Instance.OkCheck() != "OK"){
msgbox ViGEmWrapper.dll failed to load!
ExitApp
}
}
SendReport(){
this.Instance.SendReport()
}
SubscribeFeedback(callback){
this.Instance.SubscribeFeedback(callback)
}
}
; DS4 (DualShock 4 for Playstation 4)
class ViGEmDS4 extends ViGEmTarget {
helperClass := "ViGEmWrapper.Ds4"
__New(){
static buttons := {Square: 16, Cross: 32, Circle: 64, Triangle: 128, L1: 256, R1: 512, L2: 1024, R2: 2048
, Share: 4096, Options: 8192, LS: 16384, RS: 32768 }
static specialButtons := {Ps: 1, TouchPad: 2}
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
this.Buttons := {}
for name, id in buttons {
this.Buttons[name] := new this._ButtonHelper(this, id)
}
for name, id in specialButtons {
this.Buttons[name] := new this._SpecialButtonHelper(this, id)
}
this.Axes := {}
for name, id in axes {
this.Axes[name] := new this._AxisHelper(this, id)
}
this.Dpad := new this._DpadHelper(this)
base.__New()
}
class _ButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _SpecialButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetSpecialButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _AxisHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
this._Parent.Instance.SendReport()
return this._Parent
}
ConvertAxis(state){
return round(state * 2.55)
}
}
class _DpadHelper {
__New(parent){
this._Parent := parent
this._Id := id
}
SetState(state){
static dPadDirections := {Up: 0, UpRight: 1, Right: 2, DownRight: 3, Down: 4, DownLeft: 5, Left: 6, UpLeft: 7, None: 8}
this._Parent.Instance.SetDpadState(dPadDirections[state])
this._Parent.Instance.SendReport()
return this._Parent
}
}
}
; Xb360
class ViGEmXb360 extends ViGEmTarget {
helperClass := "ViGEmWrapper.Xb360"
__New(){
static buttons := {A: 4096, B: 8192, X: 16384, Y: 32768, LB: 256, RB: 512, LS: 64, RS: 128, Back: 32, Start: 16, Xbox: 1024}
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
this.Buttons := {}
for name, id in buttons {
this.Buttons[name] := new this._ButtonHelper(this, id)
}
this.Axes := {}
for name, id in axes {
this.Axes[name] := new this._AxisHelper(this, id)
}
this.Dpad := new this._DpadHelper(this)
base.__New()
}
class _ButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _AxisHelper {
__New(parent, id){
this._Parent := parent
this._id := id
}
SetState(state){
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
this._Parent.Instance.SendReport()
}
ConvertAxis(state){
value := round((state * 655.36) - 32768)
if (value == 32768)
return 32767
return value
}
}
class _DpadHelper {
_DpadStates := {1:0, 8:0, 2:0, 4:0} ; Up, Right, Down, Left
__New(parent){
this._Parent := parent
}
SetState(state){
static dpadDirections := { None: {1:0, 8:0, 2:0, 4:0}
, Up: {1:1, 8:0, 2:0, 4:0}
, UpRight: {1:1, 8:1, 2:0, 4:0}
, Right: {1:0, 8:1, 2:0, 4:0}
, DownRight: {1:0, 8:1, 2:1, 4:0}
, Down: {1:0, 8:0, 2:1, 4:0}
, DownLeft: {1:0, 8:0, 2:1, 4:1}
, Left: {1:0, 8:0, 2:0, 4:1}
, UpLeft: {1:1, 8:0, 2:0, 4:1}}
newStates := dpadDirections[state]
for id, newState in newStates {
oldState := this._DpadStates[id]
if (oldState != newState){
this._DpadStates[id] := newState
this._Parent.Instance.SetButtonState(id, newState)
}
this._Parent.SendReport()
}
}
}
}

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; ==========================================================
; .NET Framework Interop
; https://autohotkey.com/boards/viewtopic.php?t=4633
; ==========================================================
;
; Author: Lexikos
; Version: 1.2
; Requires: AutoHotkey_L v1.0.96+
;
CLR_LoadLibrary(AssemblyName, AppDomain=0)
{
if !AppDomain
AppDomain := CLR_GetDefaultDomain()
e := ComObjError(0)
Loop 1 {
if assembly := AppDomain.Load_2(AssemblyName)
break
static null := ComObject(13,0)
args := ComObjArray(0xC, 1), args[0] := AssemblyName
typeofAssembly := AppDomain.GetType().Assembly.GetType()
if assembly := typeofAssembly.InvokeMember_3("LoadWithPartialName", 0x158, null, null, args)
break
if assembly := typeofAssembly.InvokeMember_3("LoadFrom", 0x158, null, null, args)
break
}
ComObjError(e)
return assembly
}
CLR_CreateObject(Assembly, TypeName, Args*)
{
if !(argCount := Args.MaxIndex())
return Assembly.CreateInstance_2(TypeName, true)
vargs := ComObjArray(0xC, argCount)
Loop % argCount
vargs[A_Index-1] := Args[A_Index]
static Array_Empty := ComObjArray(0xC,0), null := ComObject(13,0)
return Assembly.CreateInstance_3(TypeName, true, 0, null, vargs, null, Array_Empty)
}
CLR_CompileC#(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
{
return CLR_CompileAssembly(Code, References, "System", "Microsoft.CSharp.CSharpCodeProvider", AppDomain, FileName, CompilerOptions)
}
CLR_CompileVB(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
{
return CLR_CompileAssembly(Code, References, "System", "Microsoft.VisualBasic.VBCodeProvider", AppDomain, FileName, CompilerOptions)
}
CLR_StartDomain(ByRef AppDomain, BaseDirectory="")
{
static null := ComObject(13,0)
args := ComObjArray(0xC, 5), args[0] := "", args[2] := BaseDirectory, args[4] := ComObject(0xB,false)
AppDomain := CLR_GetDefaultDomain().GetType().InvokeMember_3("CreateDomain", 0x158, null, null, args)
return A_LastError >= 0
}
CLR_StopDomain(ByRef AppDomain)
{ ; ICorRuntimeHost::UnloadDomain
DllCall("SetLastError", "uint", hr := DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+20*A_PtrSize), "ptr", RtHst, "ptr", ComObjValue(AppDomain))), AppDomain := ""
return hr >= 0
}
; NOTE: IT IS NOT NECESSARY TO CALL THIS FUNCTION unless you need to load a specific version.
CLR_Start(Version="") ; returns ICorRuntimeHost*
{
static RtHst := 0
; The simple method gives no control over versioning, and seems to load .NET v2 even when v4 is present:
; return RtHst ? RtHst : (RtHst:=COM_CreateObject("CLRMetaData.CorRuntimeHost","{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}"), DllCall(NumGet(NumGet(RtHst+0)+40),"uint",RtHst))
if RtHst
return RtHst
EnvGet SystemRoot, SystemRoot
if Version =
Loop % SystemRoot "\Microsoft.NET\Framework" (A_PtrSize=8?"64":"") "\*", 2
if (FileExist(A_LoopFileFullPath "\mscorlib.dll") && A_LoopFileName > Version)
Version := A_LoopFileName
if DllCall("mscoree\CorBindToRuntimeEx", "wstr", Version, "ptr", 0, "uint", 0
, "ptr", CLR_GUID(CLSID_CorRuntimeHost, "{CB2F6723-AB3A-11D2-9C40-00C04FA30A3E}")
, "ptr", CLR_GUID(IID_ICorRuntimeHost, "{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}")
, "ptr*", RtHst) >= 0
DllCall(NumGet(NumGet(RtHst+0)+10*A_PtrSize), "ptr", RtHst) ; Start
return RtHst
}
;
; INTERNAL FUNCTIONS
;
CLR_GetDefaultDomain()
{
static defaultDomain := 0
if !defaultDomain
{ ; ICorRuntimeHost::GetDefaultDomain
if DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+13*A_PtrSize), "ptr", RtHst, "ptr*", p:=0) >= 0
defaultDomain := ComObject(p), ObjRelease(p)
}
return defaultDomain
}
CLR_CompileAssembly(Code, References, ProviderAssembly, ProviderType, AppDomain=0, FileName="", CompilerOptions="")
{
if !AppDomain
AppDomain := CLR_GetDefaultDomain()
if !(asmProvider := CLR_LoadLibrary(ProviderAssembly, AppDomain))
|| !(codeProvider := asmProvider.CreateInstance(ProviderType))
|| !(codeCompiler := codeProvider.CreateCompiler())
return 0
if !(asmSystem := (ProviderAssembly="System") ? asmProvider : CLR_LoadLibrary("System", AppDomain))
return 0
; Convert | delimited list of references into an array.
StringSplit, Refs, References, |, %A_Space%%A_Tab%
aRefs := ComObjArray(8, Refs0)
Loop % Refs0
aRefs[A_Index-1] := Refs%A_Index%
; Set parameters for compiler.
prms := CLR_CreateObject(asmSystem, "System.CodeDom.Compiler.CompilerParameters", aRefs)
, prms.OutputAssembly := FileName
, prms.GenerateInMemory := FileName=""
, prms.GenerateExecutable := SubStr(FileName,-3)=".exe"
, prms.CompilerOptions := CompilerOptions
, prms.IncludeDebugInformation := true
; Compile!
compilerRes := codeCompiler.CompileAssemblyFromSource(prms, Code)
if error_count := (errors := compilerRes.Errors).Count
{
error_text := ""
Loop % error_count
error_text .= ((e := errors.Item[A_Index-1]).IsWarning ? "Warning " : "Error ") . e.ErrorNumber " on line " e.Line ": " e.ErrorText "`n`n"
MsgBox, 16, Compilation Failed, %error_text%
return 0
}
; Success. Return Assembly object or path.
return compilerRes[FileName="" ? "CompiledAssembly" : "PathToAssembly"]
}
CLR_GUID(ByRef GUID, sGUID)
{
VarSetCapacity(GUID, 16, 0)
return DllCall("ole32\CLSIDFromString", "wstr", sGUID, "ptr", &GUID) >= 0 ? &GUID : ""
}

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/**********************************************
* Controller methods for simplicity *
***********************************************/
*/
GoTo EndControllerFunctionsDef
;;;;;;;;;;;; Turning functions
;;;;;;;;;;;; For holding the stick in a specific position for a period of time
;;;;;;;;;;;; Note no other button may be pressed or released when these functions are ran
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
Turn_Right(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, Turn
controller.Axes.LX.SetState(50)
}
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
Turn_Left(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, Turn
controller.Axes.LX.SetState(50)
}
;;;;;;;;;;;; Simple button press functions
;;;;;;;;;;;; You can pass a delay amount or leave it blank
;;;;;;;;;;;; Longer delays hold the button longer
; Press X button
Press_X(delay:=200){
controller.Buttons.Cross.SetState(true)
DllCall("Sleep", "UInt", delay)
controller.Buttons.Cross.SetState(false)
return
}
; Press O button
Press_O(delay:=200){
controller.Buttons.Circle.SetState(true)
DllCall("Sleep", "UInt", delay)
controller.Buttons.Circle.SetState(false)
return
}
; Press Triangle button
Press_Triangle(delay:=200){
controller.Buttons.Triangle.SetState(true)
DllCall("Sleep", "UInt", delay)
controller.Buttons.Triangle.SetState(false)
return
}
; Press Square button
Press_Square(delay:=200){
controller.Buttons.Square.SetState(true)
DllCall("Sleep", "UInt", delay)
controller.Buttons.Square.SetState(false)
return
}
; Press R1 button
Press_L1(delay:=200){
controller.Buttons.L1.SetState(true)
DllCall("Sleep", "UInt", delay)
controller.Buttons.L1.SetState(false)
return
}
; Press R1 button
Press_R1(delay:=200){
controller.Buttons.R1.SetState(true)
DllCall("Sleep", "UInt", delay)
controller.Buttons.R1.SetState(false)
return
}
; Press Right on D-pad
Press_Right(delay:=200){
controller.Dpad.SetState("Right")
DllCall("Sleep", "UInt", delay)
controller.Dpad.SetState("None")
return
}
; Press Left on D-pad
Press_Left(delay:=200){
controller.Dpad.SetState("Left")
DllCall("Sleep", "UInt", delay)
controller.Dpad.SetState("None")
return
}
; Press Up on D-pad
Press_Up(delay:=200){
controller.Dpad.SetState("Up")
DllCall("Sleep", "UInt", delay)
controller.Dpad.SetState("None")
return
}
; Press Down on D-pad
Press_Down(delay:=200){
controller.Dpad.SetState("Down")
DllCall("Sleep", "UInt", delay)
controller.Dpad.SetState("None")
return
}
;;;;;;;;;;; Other functions specific to GT7
; Turn on nitrous
Nitrous_On(){
controller.Buttons.RS.SetState(true)
}
; Turn off nitrous
Nitrous_Off(){
controller.Buttons.RS.SetState(false)
}
Accel_On(control:=100){
controller.Buttons.R2.SetState(true)
controller.Axes.RT.SetState(control)
}
Accel_Off(){
controller.Buttons.R2.SetState(false)
controller.Axes.RT.SetState(0)
}
Brake_On(control:=100){
controller.Buttons.L2.SetState(true)
controller.Axes.LT.SetState(control)
}
Brake_Off(){
controller.Buttons.L2.SetState(false)
controller.Axes.LT.SetState(0)
}
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
Turn:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
Press_Options(){
controller.Buttons.Options.SetState(true)
Sleep, 50
controller.Buttons.Options.SetState(false)
}
PressX:
; Just for menuing, does not hold X down
controller.Buttons.Cross.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Cross.SetState(false)
return
PressO:
; Just for menuing, does not hold O down
controller.Buttons.Circle.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Circle.SetState(false)
return
PressRight:
; For turning
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
return
PressShare:
controller.Buttons.Share.SetState(true)
Sleep, 50
controller.Buttons.Share.SetState(false)
return
EndControllerFunctionsDef:

View File

@@ -0,0 +1,136 @@
/**********************************************
* Only place functions here, no sub routines *
***********************************************/
; Grabs the colors of the pixels (x-b, y-b) to (x+b, y+b)
; returns the array of colors
*/
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1){
for j in range(-1*b, b+1){
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
Sleep(ms=1)
{
global timeBeginPeriodHasAlreadyBeenCalled
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
{
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
timeBeginPeriodHasAlreadyBeenCalled := 1
}
DllCall("Sleep", UInt, ms)
}
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
ToolTipper(msg, x := 100, y := 100)
{
if (debug_mode = 1)
ToolTip, %msg%, x, y, Screen
return
}

View File

@@ -0,0 +1,367 @@
__enableTokyoDetections_mod__ := 1
IniRead, color_pitstop1, config.ini, Vars, color_pitstop1, 0
IniRead, color_pitstop2, config.ini, Vars, color_pitstop2, 0
class TokyoTurnContainer
{
__New(startX, startY, endX := 0, endY := 0)
{
this.startX := startX
this.startY := startY
this.endX := endX
this.endY := endY
}
}
GoTo EndTokyoDetectionsDef
CheckTokyoMFD(x,y, b_size := 1)
{
color_dot := 0xD3D2D0
TokyoMFD := false
tries := 1000 ; we shouldn't need more than 6 tries, but I have seen it loop passed
loop {
tc := BitGrab(x, y, b_size)
SB_SetText(" Searching... " td " < 5",2)
for i, c in tc
{
td := Distance(c, color_dot)
if (td < 5){
SB_SetText(" Found: " td " < 5",2)
TokyoMFD := true
break
}
else {
; Gonna try to automate the mfd checker, why not right?
if (tries > 0){
SB_SetText(" Searching Track/Course Map MFD " td " < 5",2)
Press_Left()
Sleep(200)
tries--
break
}
tries := 1000
TokyoMFD := true
break
}
}
} until TokyoMFD = true
return
}
CheckTokyoTurn(x,y, b_size := 1)
{
turnStart := A_TickCount
color_player := 0xDE6E70
TokyoTurnComplete := false
loop {
SB_SetText(" Searching... " td " < 50",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_player)
if (td < 50 ){
SB_SetText(" Found: " td " < 50",2)
TokyoTurnComplete := true
break
}
}
; add recovery so we don't kill run looking for turn. Gonna start with a high number, can adjust lower later.
; added some press down, x's and waits just in case we are in the pit stop
if (A_TickCount - turnStart > 90000) {
Press_Down()
Sleep(300)
Press_X()
Sleep(500)
Press_X()
Sleep(7000)
GoSub, ResetRace
break
}
} until TokyoTurnComplete = true
return
}
CheckTokyoPen1(x,y, b_size := 1)
{
pen1Start := A_TickCount
color_pen := 0xFFC10B
TokyoPen1 := false
loop {
SB_SetText(" Searching... " td " < 50",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_pen)
if (td < 50 ){
SB_SetText(" Found: " td " < 50",2)
TokyoPen1 := true
break
}
}
; add recovery so we don't kill run looking for Pen1. Gonna start with a high number, can adjust lower later.
; started with 1.5 mins, i had these set to 3:33 on other file and still won.
if (A_TickCount - pen1Start > 90000) {
GoSub, ResetRace
break
}
} until TokyoPen1 = true
return
}
CheckTokyoHairpinTurn(x,y, b_size := 1)
{
hairpinStart := A_TickCount
color_hairpinturn := 0xB3B1B2
TokyoHairpinTurn := false
loop {
SB_SetText(" Searching... " td " < 5",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_hairpinturn)
if (td < 5){
SB_SetText(" Found: " td " < 5",2)
TokyoHairpinTurn := true
break
}
}
; add recovery so we don't kill run sitting in hairpin
; set to 1 minute to start, I had this at 3:33 (200000) on my other file and still won.
if (A_TickCount - hairpinStart > 90000) {
GoSub, ResetRace
break
}
} until TokyoHairpinTurn = true
return
}
CheckTokyoPen2(x,y, b_size := 1)
{
start := A_TickCount
color_pen := 0xFFC10B
RecoveryTried := false
TokyoPen2 := false
loop {
SB_SetText(" Searching... " td " > 60",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_pen)
if (td > 60 ){
SB_SetText(" Found: " td " > 60",2)
TokyoPen2 := true
break
}
}
if (A_TickCount - start > 25000 AND RecoveryTried = false) {
SB_SetText(" We stuck? Starting recovery try.",2)
Accel_off()
controller.Axes.LX.SetState(50)
loop 7 {
Press_Square(delay:=50)
Sleep(100)
}
Accel_on(80)
Sleep(500)
loop 9 {
Press_Triangle(delay:=50)
Sleep(100)
}
controller.Axes.LX.SetState(30)
RecoveryTried := true
}
if (A_TickCount - start > 60000) {
gosub, ResetRace
break
}
} until TokyoPen2 = true
return
}
CheckTokyoPenServed(x,y, b_size := 1)
{
color_penserved := 0xAE1B1E
TokyoPenServed := false
loop {
SB_SetText(" Searching... " td " > 60",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_penserved)
if (td > 60 ){
SB_SetText(" Found: " td " > 60",2)
TokyoPenServed := true
break
}
}
} until TokyoPenServed = true
return
}
CheckTokyoPenReceived(x,y, b_size := 1)
{
start := A_TickCount
color_penreceived := 0xAE1B1E
TokyoPenReceived := false
loop {
SB_SetText(" Searching... " td " < 40",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_penreceived)
if (td < 40 ){
SB_SetText(" Found: " td " < 40",2)
guicontrol,, CurrentLoop, Pen received
TokyoPenReceived := true
break
}
if (TokyoLapCount != 6 AND A_TickCount - start > 36000)
{
SB_SetText(" Not found in time. Shifting up.",2)
loop 6 {
Press_Triangle(delay:=50)
Sleep(200)
TokyoPenReceived := true
break
}
break
}
if (TokyoLapCount = 6 AND A_TickCount - start > 46000)
{
SB_SetText(" Not found in time. Shifting up.",2)
loop 20 {
Press_Triangle(delay:=50)
Sleep(200)
TokyoPenReceived := true
break
}
break
}
}
} until TokyoPenReceived = true
return
}
CheckTokyoPitstopDone(x,y, b_size := 1)
{
pitstopDoneStart := A_TickCount
color_pitstopdone := 0xFFFFFF
TokyoPitstopDone := false
loop {
SB_SetText(" Searching... " td " > 10",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_pitstopdone)
if (td > 10 ){
SB_SetText(" Found: " td " > 10",2)
TokyoPitstopDone := true
break
}
}
; add recovery so we don't kill run sitting in pit, havent tested if press down works to get us out
if (A_TickCount - pitstopDoneStart > 60000) {
Press_Down()
Sleep(300)
Press_X()
Sleep(500)
Press_X()
Sleep(7000)
GoSub, ResetRace
}
} until TokyoPitstopDone = true
return
}
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
{
if ( A_TickCount - loopStartTime > maxTime AND TokyoLapCount <= 10) {
gosub, ResetRace
}
else if (A_TickCount - loopStartTime > maxTime+90000 AND TokyoLapCount > 10)
{
gosub, ResetRace
}
}
CheckTokyoPitstop1(x,y, b_size := 1)
{
pitstop1Start := A_TickCount
;color_pitstop1 := 0xFFFFFF
;color_pitstop1 := 0x818002
;color_pitstop1 := 0xFBFB00 ; old color
TokyoPitstop := false
loop {
SB_SetText(" Searching... " td " < 10",2)
tc := BitGrab(x, y, b_size)
for i, c in tc
{
td := Distance(c, color_pitstop1)
if (td < 10 ){
SB_SetText(" Found: " td " < 10",2)
TokyoPitstop := true
break
}
}
; add recovery so we don't kill run sitting in pit, havent tested if press down works to get us out
if (A_TickCount - pitstop1Start > 60000) {
Press_Down()
Sleep(300)
Press_X()
Sleep(500)
Press_X()
Sleep(7000)
GoSub, ResetRace
}
guicontrol,, CurrentLoop, Stuck in pit? Press GUI Button.
} until TokyoPitstop = true
return
}
UpdateAVG(racecounter, script_start)
{
SetFormat, integerfast, d
creditcountersession := (835000*racecounter)/1000000
SetFormat, integerfast, d
SetFormat, FloatFast, 0.2
creditavg := creditcountersession/(A_TickCount-script_start)*3600000
guicontrol,, CreditAVG, Avg./h: ~%creditavg% M
return
}
UpdateTimer()
{
ElapsedTime := A_TickCount - script_start
VarSetCapacity(t,256),DllCall("GetDurationFormat","uint",2048,"uint",0,"ptr",0,"int64",ElapsedTime*10000,"wstr","d' day(s) 'h':'mm':'ss","wstr",t,"int",256)
SB_SetText("Runtime: " t,3)
return
}
EndTokyoDetectionsDef:

View File

@@ -0,0 +1,86 @@
#Include Races\PanAm.ahk
#Include Races\Tokyo.ahk
GoTo EndRaceDef
Race:
Switch RaceChoice
{
case "PanAm":
Race_PANAM()
return
case "Tokyo":
Race_Tokyo()
return
}
return
SettingsSheet:
Gui, 4: Show, AutoSize, Settings Sheet
;/////////////////////////////////////////////////////////
; Add images to your setup here and in the Src folder
;
;/////////////////////////////////////////////////////////
Switch RaceChoice
{
case "PanAm":
assist_1 = %A_ScriptDir%\Src\PanAm\Assist1.jpg
assist_2 = %A_ScriptDir%\Src\PanAm\Assist2.jpg
tune_1 = %A_ScriptDir%\Src\PanAm\CarSetup.jpg
tune_2 = %A_ScriptDir%\Src\PanAm\CarGearRatio.jpg
controls = %A_ScriptDir%\Src\PanAm\Controller.jpg
return
case "Tokyo":
assist_1 = %A_ScriptDir%\Src\Tokyo\Assist_Settings.png
assist_2 = %A_ScriptDir%\Src\Tokyo\Misc_Settings.png
controls = %A_ScriptDir%\Src\Tokyo\Controller_Settings.png
tune_1 = %A_ScriptDir%\Src\Tokyo\Settings_Car1.png
tune_2 = %A_ScriptDir%\Src\Tokyo\Settings_Car2.png
tune_3 = %A_ScriptDir%\Src\Tokyo\Settings_Car3.png
return
}
return
Assists1:
GuiControl, 4:, CurrentPic, %assist_1%
gosub, Guisizer
return
Assists2:
GuiControl, 4:, CurrentPic, %assist_2%
gosub, Guisizer
return
Tune1:
GuiControl, 4:, CurrentPic, %tune_1%
gosub, Guisizer
return
Tune2:
GuiControl, 4:, CurrentPic, %tune_2%
gosub, Guisizer
return
Tune3:
GuiControl, 4:, CurrentPic, %tune_2%
gosub, Guisizer
return
ControllerSetting:
GuiControl, 4:, CurrentPic, %controls%
gosub, Guisizer
return
Guisizer:
GuiControl, 4: Move, CurrentPic, % "x" 10 "y" 40 "w" 1200 . " h" . 800
Gui, 4: Show, AutoSize, Settings Sheet
return
EndRaceDef:

View File

@@ -0,0 +1,494 @@
GoTo EndRace_Tokyo_Def
Race_Tokyo()
{
SetFormat, integerfast, d
TokyoStart:
;- VARIABLES -----------------------------------------------------------------------------
SetFormat, integerfast, d
TokyoLapCount := 1
maxTime := 200000
;- COORDINATES: TURNS --------------------------------------------------------------------
TokyoTurn1 := new TokyoTurnContainer(611, 59+remote_play_offsetY, 622, 69+remote_play_offsetY)
TokyoTurn2 := new TokyoTurnContainer(618, 70+remote_play_offsetY, 601, 76+remote_play_offsetY)
TokyoTurn3 := new TokyoTurnContainer(599, 79+remote_play_offsetY, 591, 87+remote_play_offsetY)
TokyoTurn4 := new TokyoTurnContainer(589, 88+remote_play_offsetY, 571, 96+remote_play_offsetY)
TokyoTurn5 := new TokyoTurnContainer(567, 96+remote_play_offsetY, 556, 90+remote_play_offsetY)
TokyoTurn6 := new TokyoTurnContainer(554, 86+remote_play_offsetY, 543, 82+remote_play_offsetY)
TokyoTurn7 := new TokyoTurnContainer(538, 81+remote_play_offsetY, 530, 75+remote_play_offsetY)
TokyoTurn8 := new TokyoTurnContainer(530, 75+remote_play_offsetY, 510, 72+remote_play_offsetY)
;- COORDINATES: PENALTY WARNINGS ---------------------------------------------------------
TokyoPenWarning := new TokyoTurnContainer(360, 154+remote_play_offsetY, 408, 154+remote_play_offsetY)
TokyoPenIndicator := new TokyoTurnContainer(366, 132+remote_play_offsetY)
;- COORDINATES: HAIRPIN TURN -------------------------------------------------------------
TokyoHairpinTurn := new TokyoTurnContainer(606, 334+remote_play_offsetY)
;- COORDINATES: PENALTY WARNINGS ---------------------------------------------------------
TokyoPen := new TokyoTurnContainer(360, 154+remote_play_offsetY, 408, 154+remote_play_offsetY)
TokyoPenServed := new TokyoTurnContainer(366, 132+remote_play_offsetY)
;- COORDINATES: HAIRPIN TURN--------------------------------------------------------------
TokyoHairpinTurn := new TokyoTurnContainer(606, 334+remote_play_offsetY)
;- MISC ----------------------------------------------------------------------------------
TokyoPitstop := new TokyoTurnContainer(191, 316+remote_play_offsetY, 580, 383+remote_play_offsetY)
TokyoPitstopEnter := new TokyoTurnContainer(530, 70+remote_play_offsetY)
TokyoPitstopDone := new TokyoTurnContainer(57, 329+remote_play_offsetY)
TokyoRestartRace := new TokyoTurnContainer(405,465+remote_play_offsetY)
;- RACE START ----------------------------------------------------------------------------
controller.Axes.LX.SetState(65)
Sleep(7400)
FormatTime, TGTime,, MM/dd hh:mm:ss
FileAppend, %TGTime%: Race started.`n, logs.txt
url := "https://api.telegram.org/bot" TelegramBotToken "/sendMessage?text=" TGTime ": Race started.&chat_id=" TelegramChatID
hObject:=ComObjCreate("WinHttp.WinHttpRequest.5.1")
hObject.Open("GET",url)
hObject.Send()
guicontrol,, CurrentLoop, Race started. Good luck!
guicontrol,, CurrentLap, Current Lap: %TokyoLapCount% /12
Accel_On(100)
loop 3 {
Press_Triangle(delay:=50)
Sleep(200)
}
Sleep(800)
controller.Axes.LX.SetState(65)
;- 12 LAP LOOP ---------------------------------------------------------------------------
loop 12
{
location := "Start/Finish"
guicontrol,, CurrentLoop, Current Location: %location%
loopStartTime := A_TickCount
; Turn 1
location := "T1 Start"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn1.startX, TokyoTurn1.startY)
loop 3 {
Press_Triangle(delay:=50)
Sleep(200)
}
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(36)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
Sleep(1000)
location := "T1 End"
CheckTokyoTurn(TokyoTurn1.endX, TokyoTurn1.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(35)
Sleep(1000)
; Turn 2
location := "T2 Start"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn2.startX, TokyoTurn2.startY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(52)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
Sleep(1000)
location := "T2 End"
CheckTokyoTurn(TokyoTurn2.endX, TokyoTurn2.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(40)
Sleep(1000)
; Turn 3
location := "T3 Start"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn3.startX, TokyoTurn3.startY)
guicontrol,, CurrentLoop, Current Location: %location%
Sleep(1000)
controller.Axes.LX.SetState(40)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn3.endX, TokyoTurn3.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(70)
Sleep(1000)
; Turn 4
location := "T4 Start"
Accel_On(85)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn4.startX, TokyoTurn4.startY)
guicontrol,, CurrentLoop, Current Location: %location%
Sleep(1000)
controller.Axes.LX.SetState(68)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn4.endX, TokyoTurn4.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(60)
Accel_On(70)
Sleep(1000)
; Turn 5
location := "T5 Start"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn5.startX, TokyoTurn5.startY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(42)
Sleep(1000)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn5.endX, TokyoTurn5.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(63)
Sleep(1000)
; Turn 6
location := "T6 Start"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn6.startX, TokyoTurn6.startY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(70)
Sleep(1000)
Accel_on(75)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn6.endX, TokyoTurn6.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(40)
Sleep(1000)
; Turn 7
location := "T7 Start"
Accel_On(100)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn7.startX, TokyoTurn7.startY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(40)
Sleep(1000)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn7.endX, TokyoTurn7.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(70)
Sleep(1000)
; Turn 8
location := "T8 Start"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn8.startX, TokyoTurn8.startY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(65)
Sleep(1000)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoTurn8.endX, TokyoTurn8.endY)
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(30)
Sleep(2000)
Brake_on(100)
Sleep(2200)
Brake_off()
Accel_On(35)
; Penalty Warning 1
location := "Hairpin Entrance"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoPen1(TokyoPenWarning.startX, TokyoPenWarning.startY)
guicontrol,, CurrentLoop, Current Location: %location%
Accel_On(32)
controller.Axes.LX.SetState(40)
Sleep(1000)
; Hairpin Turn
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
location := "Hairpin Turn"
CheckTokyoHairpinTurn(TokyoHairpinTurn.startX, TokyoHairpinTurn.startY)
guicontrol,, CurrentLoop, Current Location: %location%
Sleep(hairpin_delay)
controller.Axes.LX.SetState(100)
Sleep(200)
Accel_Off()
Sleep(4200)
Accel_On(45) ;was 40
controller.Axes.LX.SetState(60)
Accel_Off()
Sleep(800)
controller.Axes.LX.SetState(40)
Accel_On(50)
Sleep(5000)
controller.Axes.LX.SetState(30)
Sleep(5500)
Accel_On(80)
loop 30 { ; failsafe, if we ever get a reset caused by a cone under the car
Press_Triangle(delay:=100)
Sleep(200)
}
; Penalty Warning 2
location := "Hairpin exit"
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoPen2(TokyoPen.endX, TokyoPen.endY)
guicontrol,, CurrentLoop, Current Location: %location%
Sleep(1000)
if (TokyoLapCount <= 11)
{
location := "Pit entrance"
Accel_On(53)
controller.Axes.LX.SetState(30)
guicontrol,, CurrentLoop, Current Location: %location%
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoTurn(TokyoPitstopEnter.startX, TokyoPitstopEnter.startY)
controller.Axes.LX.SetState(0)
Accel_On(55)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoPitstop1(TokyoPitstop.startX, TokyoPitstop.startY)
location := "In pit"
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(50)
if (TokyoLapCount = 1)
{
SetFormat, integerfast, d
lap01timing := 0
location := "In pit: Waiting " lap01timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap01timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 2)
{
SetFormat, integerfast, d
lap02timing := 0
location := "In pit: Waiting " lap02timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap02timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 3)
{
SetFormat, integerfast, d
lap03timing := 0
location := "In pit: Waiting " lap03timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap03timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 4)
{
SetFormat, integerfast, d
lap04timing := 0
location := "In pit: Waiting " lap04timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap04timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 5)
{
SetFormat, integerfast, d
lap05timing := 20000
location := "In pit: Waiting " lap05timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap05timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 6)
{
SetFormat, integerfast, d
lap06timing := 0
location := "In pit: Waiting " lap06timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap06timing)
Press_Up()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 7)
{
SetFormat, integerfast, d
lap07timing := 0
location := "In pit: Waiting " lap07timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap07timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 8)
{
SetFormat, integerfast, d
lap08timing := 0
location := "In pit: Waiting " lap08timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap08timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 9)
{
SetFormat, integerfast, d
lap09timing := 12000
location := "In pit: Waiting " lap09timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap09timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 10)
{
SetFormat, integerfast, d
lap10timing := 20000
location := "In pit: Waiting " lap10timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap10timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 11)
{
SetFormat, integerfast, d
lap11timing := 0
location := "In pit: Waiting " lap11timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap11timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
if (TokyoLapCount = 12)
{
SetFormat, integerfast, d
lap12timing := 0
location := "In pit: Waiting " lap12timing " Seconds."
guicontrol,, CurrentLoop, %location%
Sleep (lap12timing)
Press_Up()
Sleep (100)
Press_X()
Sleep (100)
Press_X()
}
controller.Axes.LX.SetState(20)
Accel_On(100)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoPenReceived(TokyoPenServed.startX, TokyoPenServed.startY)
location := "Start/Finish"
guicontrol,, CurrentLoop, Current Location: %location%
controller.Axes.LX.SetState(38)
Sleep (500)
loop 10 {
Press_Triangle(delay:=200)
sleep, 200
}
}
else {
location := "Start/Finish"
guicontrol,, CurrentLoop, Current Location: %location%
Accel_On(100)
controller.Axes.LX.SetState(60)
CheckMaxTime(maxTime, loopStartTime, TokyoLapCount)
CheckTokyoPenServed(TokyoPenServed.startX, TokyoPenServed.startY)
}
SetFormat, integerfast, d
TokyoLapCount++
guicontrol,, CurrentLap, Current Lap: %TokyoLapCount% /12
ProgressRace := (100/13)*TokyoLapCount
guicontrol,, RaceProgress, %ProgressRace%
if(TokyoLapCount = "13")
{
location := "Finish line"
FormatTime, TGTime,, MM/dd hh:mm:ss
FileAppend, %TGTime% Race finished.`n, logs.txt
url := "https://api.telegram.org/bot" TelegramBotToken "/sendMessage?text=" TGTime ": Race finished.&chat_id=" TelegramChatID
hObject:=ComObjCreate("WinHttp.WinHttpRequest.5.1")
hObject.Open("GET",url)
hObject.Send()
guicontrol,, CurrentLoop, Current Location: %location%
guicontrol,, CurrentLap, GG!
controller.Axes.LX.SetState(50)
SetFormat, integerfast, d
racecounter++
SetFormat, integerfast, d
racecountertotal++
; // THIS SESSION
SetFormat, integerfast, d
SetFormat, FloatFast, 0.2
creditcountersession := (835000*racecounter)/1000000
SetFormat, integerfast, d
SetFormat, FloatFast, 0.2
creditavg := creditcountersession/(A_TickCount-script_start)*3600000
guicontrol,, RaceCounterSession, Races completed: %racecounter%
guicontrol,, ResetCounterSession, Races failed: %resetcounter%
guicontrol,, CreditCounterSession, Credits: %creditcountersession% M
guicontrol,, CreditAVGSession, Avg./h: %creditavg% M
; // ALL TIME
SetFormat, integerfast, d
SetFormat, FloatFast, 0.2
creditcountertotal := (835000*racecountertotal)/1000000
IniWrite, %racecountertotal%, config.ini,Stats, RaceCounterTotal
IniWrite, %resetcountertotal%, config.ini,Stats, ResetCounterTotal
guicontrol,, RaceCounterTotal, Races completed: %racecountertotal%
guicontrol,, ResetCounterTotal, Races failed: %resetcountertotal%
guicontrol,, CreditCounterTotal, Credits: %creditcountertotal% M
UpdateAVG(racecounter, script_start)
lapcounter =
ProgressRace =
guicontrol,, RaceProgress, %ProgressRace%
loop
{
restart_found := false
c2 := BitGrab(162, 43+remote_play_offsetY, 2)
for i, c in c2
{
d2 := Distance(c, color_restart)
SB_SetText(" Searching... " d2 " < 50",2)
if (d2 < 10 )
{
SB_SetText(" Found: Restart Color",2)
restart_found := true
break
}
}
if (restart_found)
break
Press_X()
Sleep(500)
}
SB_SetText("Found: Restart Color",2)
Sleep(260)
Press_O()
Sleep(200)
Press_Right()
Sleep(3000)
Press_X()
Sleep(4000)
Press_X()
Sleep(4000)
guicontrol,, CurrentLoop, Setting up next race.
Press_Options()
Sleep(1000)
Press_Right()
Sleep(500)
Press_X()
controller.Axes.LX.SetState(50)
UpdateAVG(racecounter, script_start)
Goto, TokyoStart
}
}
}
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