mirror of
https://github.com/bnowakow/GT7-Scripts.git
synced 2026-01-09 04:41:56 +00:00
add newer versions
This commit is contained in:
@@ -0,0 +1,329 @@
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#NoEnv
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#MaxHotkeysPerInterval 99000000
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#HotkeyInterval 99000000
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#KeyHistory 0
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#Include Lib\Gdip.ahk
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#Include Lib\AHK-ViGEm-Bus.ahk
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#Include Lib\__utility__.ahk
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#Include Lib\__controller_functions__.ahk
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#Include Mod\Mods.ahk
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#Include Race.ahk
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hModule := DllCall("LoadLibrary", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr")
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SuperSleep := DllCall("GetProcAddress", "Ptr", DllCall("GetModuleHandle", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr"), "AStr", "super_sleep", "Ptr")
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ListLines Off
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Process, Priority, , A
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SetBatchLines, -1
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SetKeyDelay, -1, -1
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SetMouseDelay, -1
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SetDefaultMouseSpeed, 0
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SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
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SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
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DetectHiddenWindows, On
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#Persistent
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; --------- Constants
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; Time at turn in seconds and Stablizing control
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Global t := 210000
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Global debug_mode := 1
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intensity := 230
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delay := 300
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init_delay := 10000
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MenuDirect := "Right"
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Menu_loops := 6
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menu_s := 1
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global color_check1 := 0xBBE044
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color_check2 := 0xBBE044
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color_2_delay := 400
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global box_size := 2
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global tolerance := 20
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; resolution parameters and pixel search locations
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ps_win_width := 640
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ps_win_height := 360
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global pix1x := 458
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global pix1y := 114
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global pix2x := 607
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global pix2y := 319
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bm_delay := 100
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box_size := 2
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ps_load_time1 := 12000
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ps_load_time2 := 6000
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ps_load_time3 := 9000
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; Create a new controller controller
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Global controller := new ViGEmDS4()
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controller.SubscribeFeedback(Func("OnFeedback"))
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OnFeedback(largeMotor, smallMotor, lightbarColor){
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;OutputDebug % "AHK| Feedback received - LargeMotor: " largeMotor ", SmallMotor: " smallMotor ", LightBarColor: " lightbarColor
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}
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; ---------- Gui Setup -------------
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Gui, -MaximizeBox
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Gui, 2: -MaximizeBox
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Gui, 2: -MinimizeBox
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Gui, Color, c282a36, c6272a4
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Gui, Add, Button, x15 y10 w70 default, Start
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Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
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Gui, Add, Button, x15 y70 w70 default gCheckHairpin, Stuck Leaderboard
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Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
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Gui, Add, Button, x110 y10 w70 default gModWindow, Mods
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Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
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Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
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Gui, Font, ce8dfe3 s9 w550 Bold
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Gui, Add, Radio, Group x15 y115 altsubmit Checked gPSystem vSysCheck, PS5
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Gui, Add, Radio, x70 y115 altsubmit gPSystem, PS4
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Gui, Add, Radio, x125 y115 altsubmit gPSystem, PS4 Pro
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;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
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;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
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Gui, Add, Button, x70 y135 w70 default gReset, Reset
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Gui, Add, Button, default gMouseColor, Color Picker
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Gui, Font, ce8dfe3 s9 w550 Bold
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loop, Files, % A_ScriptDir "\Races\*.ahk*"
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{
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SplitPath, A_LoopFileName,,,, FileName
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List .= FileName "|"
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}
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List := RTrim(List, "|")
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List := StrReplace(List, "|", "||",, 1) ; make first item default
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Gui, Add, DropDownList, vRaceChoice, % List
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Gui, Show
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;--------- Gui 2 Setup --------------
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Gui, 2: Color, c535770, c6272a4
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Gui, 2: Font, c11f s9 Bold
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Gui, 2: Add, Text,, Turn Length (time miliseconds)
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Gui, 2: Add, Edit, w70 vA, %t%
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Gui, 2: Add, Text,, Turn Intensity
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Gui, 2: Add, Edit, w40 vB, %intensity%
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Gui, 2: Add, Text,, Turn Delay
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Gui, 2: Add, Edit, w40 vC, %delay%
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Gui, 2: Add, Text, x100 y90, Color 2 Delay
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Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
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Gui, 2: Add, Button, x20 y170 gSaveVars, Save
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Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
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Gui, 2: Add, Checkbox, x100 y150 Checked vdebug_mode gDebugging, Debug Mode
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Gui, Show, AutoSize, GT7AHK
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return
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Debugging:
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MsgBox, %debug_mode%
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return
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VariableWindow:
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Gui, 2: Show, w220 h205, Variables
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return
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ModWindow:
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Gui, 3: Show, AutoSize, Mod List
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return
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SaveVars:
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Gui, 2:Submit
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GuiControlGet, t, 2:, A
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GuiControlGet, intensity, 2:, B
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GuiControlGet, delay, 2:, C
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GuiControlGet, color_2_delay, 2:, D
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return
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VarDef:
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t := 210000
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intensity := 230
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delay := 300
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GuiControl, 2:, A, %t%
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GuiControl, 2:, B, %intensity%
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GuiControl, 2:, C, %delay%
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GuiControl, 2:, D, %color_2_delay%
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return
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ButtonStart:
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Gui, Submit, NoHide
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id := ""
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SetKeyDelay, 10
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Process, priority, , High
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gosub, GrabRemotePlay
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if (id = "")
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return
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gosub, PauseLoop
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CoordMode, Pixel, Screen
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CoordMode, ToolTip, Screen
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sleep 1000
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gosub, AFKLoop
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; ---------- Gui Setup End-------------
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; ---------- AFK Loop -----------------
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AFKLoop:
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loop{
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Press_X()
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gosub, Race
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/*
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if (tyres_overheating) {
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break
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}
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*/
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gosub, Menu
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}
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return
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;; General Functions for AHK
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PixelTuning:
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x_ratio := ps_win_width/640
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y_ratio := ps_win_height/360
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pix1x := Floor(pix1x*x_ratio)
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pix1y := Floor(pix1y*y_ratio)
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pix2x := Floor(pix2x*x_ratio)
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pix2y := Floor(pix2y*y_ratio)
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tyreX := Floor(tyreX*x_ratio)
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tyreY := Floor(tyreY*y_ratio)
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return
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GrabRemotePlay:
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WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
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if (remotePlay_id = 0)
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{
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MsgBox, PS4 Remote Play not found
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return
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}
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Loop, %remotePlay_id%
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{
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id := remotePlay_id%A_Index%
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WinGetTitle, title, % "ahk_id " id
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If InStr(title, "PS Remote Play")
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break
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}
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WinGetClass, remotePlay_class, ahk_id %id%
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WinMove, ahk_id %id%,, 0, 0, 640, 360
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ControlFocus,, ahk_class %remotePlay_class%
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WinActivate, ahk_id %id%
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GetClientSize(id, ps_win_width, ps_win_height)
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gosub, PixelTuning
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return
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MenuTest:
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;MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
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gosub, GrabRemotePlay
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Gui, Submit, NoHide
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loop, %menu_loops% {
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controller.Dpad.SetState(MenuDirect)
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Sleep, 125
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controller.Dpad.SetState("None")
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Sleep, 200
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}
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return
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GetColo_p:
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gosub, GrabRemotePlay
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color_check1 := PixelColorSimple(pix1x, pix1y)
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return
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GetColo_g:
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gosub, GrabRemotePlay
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color_check2 := PixelColorSimple(pix2x, pix2y)
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return
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PSystem:
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Gui, Submit, NoHide
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if (SysCheck = 1){
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ps_load_time1 := 12000
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ps_load_time2 := 6000
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ps_load_time3 := 8400
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}
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if (SysCheck = 2){
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ps_load_time1 := 37000
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ps_load_time2 := 12000
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ps_load_time3 := 32000
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}
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if (SysCheck = 3){
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ps_load_time1 := 37000
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ps_load_time2 := 12000
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ps_load_time3 := 32000
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}
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return
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Reset:
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gosub, PauseLoop
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Reload
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Sleep 1000
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return
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PauseLoop:
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controller.Buttons.Cross.SetState(false)
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controller.Buttons.Square.SetState(false)
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controller.Buttons.Triangle.SetState(false)
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controller.Buttons.Circle.SetState(false)
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controller.Buttons.L1.SetState(false)
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controller.Buttons.L2.SetState(false)
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controller.Axes.L2.SetState(0)
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controller.Buttons.R1.SetState(false)
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controller.Buttons.R2.SetState(false)
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controller.Axes.R2.SetState(0)
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controller.Buttons.RS.SetState(false)
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controller.Axes.RX.SetState(50)
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controller.Axes.RY.SetState(50)
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controller.Buttons.LS.SetState(false)
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controller.Axes.LX.SetState(50)
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controller.Axes.LY.SetState(50)
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controller.Dpad.SetState("None")
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return
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MouseHelp:
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coord=relative
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sleep, 1000
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CoordMode, ToolTip, %coord%
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CoordMode, Pixel, %coord%
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CoordMode, Mouse, %coord%
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CoordMode, Caret, %coord%
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CoordMode, Menu, %coord%
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return
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Refresh:
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MouseGetPos, x, y
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PixelGetColor, cBGR, %x%, %y%,, Alt RGB
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WinGetPos,,, w, h, A
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ToolTip,Location: %x% x %y%`nRGB: %cBGR%`nWindow Size: %w% x %h%
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return
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MouseColor:
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gosub, MouseHelp
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SetTimer, Refresh, 75
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return
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GuiClose:
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gosub, PauseLoop
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ExitApp
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^Esc::ExitApp
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/*
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Pink RUF color"
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which is the standart first one to buy if you want to buy car manufactur color (for me german GT7 i think its same for everyone)
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0xFA559F
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i have put that into Color check 1 and 2 works since 5 cycles - so maybe put them in with like (not tested)
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(i think the first option that gets shown to buy a new color is the easiest to explain for people to buy except for colors the car exists in anyways (venom green)
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here is the Hex Code for Porsche "Sternrubin" Ruby or Starruby depending on language:
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0xBA3A64
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*/
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@@ -0,0 +1,211 @@
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#include %A_LineFile%\..\CLR.ahk
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; Static class, holds ViGEm Client instance
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class ViGEmWrapper {
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static asm := 0
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static client := 0
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Init(){
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if (this.client == 0){
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this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
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}
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}
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CreateInstance(cls){
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return this.asm.CreateInstance(cls)
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}
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}
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; Base class for ViGEm "Targets" (Controller types - eg xb360 / ds4) to inherit from
|
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class ViGEmTarget {
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target := 0
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helperClass := ""
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controllerClass := ""
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__New(){
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;~ this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
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ViGEmWrapper.Init()
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this.Instance := ViGEmWrapper.CreateInstance(this.helperClass)
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|
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if (this.Instance.OkCheck() != "OK"){
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msgbox ViGEmWrapper.dll failed to load!
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ExitApp
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}
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}
|
||||
|
||||
SendReport(){
|
||||
this.Instance.SendReport()
|
||||
}
|
||||
|
||||
SubscribeFeedback(callback){
|
||||
this.Instance.SubscribeFeedback(callback)
|
||||
}
|
||||
}
|
||||
|
||||
; DS4 (DualShock 4 for Playstation 4)
|
||||
class ViGEmDS4 extends ViGEmTarget {
|
||||
helperClass := "ViGEmWrapper.Ds4"
|
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__New(){
|
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static buttons := {Square: 16, Cross: 32, Circle: 64, Triangle: 128, L1: 256, R1: 512, L2: 1024, R2: 2048
|
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, Share: 4096, Options: 8192, LS: 16384, RS: 32768 }
|
||||
static specialButtons := {Ps: 1, TouchPad: 2}
|
||||
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
|
||||
|
||||
this.Buttons := {}
|
||||
for name, id in buttons {
|
||||
this.Buttons[name] := new this._ButtonHelper(this, id)
|
||||
}
|
||||
for name, id in specialButtons {
|
||||
this.Buttons[name] := new this._SpecialButtonHelper(this, id)
|
||||
}
|
||||
|
||||
this.Axes := {}
|
||||
for name, id in axes {
|
||||
this.Axes[name] := new this._AxisHelper(this, id)
|
||||
}
|
||||
|
||||
this.Dpad := new this._DpadHelper(this)
|
||||
base.__New()
|
||||
}
|
||||
|
||||
class _ButtonHelper {
|
||||
__New(parent, id){
|
||||
this._Parent := parent
|
||||
this._Id := id
|
||||
}
|
||||
|
||||
SetState(state){
|
||||
this._Parent.Instance.SetButtonState(this._Id, state)
|
||||
this._Parent.Instance.SendReport()
|
||||
return this._Parent
|
||||
}
|
||||
}
|
||||
|
||||
class _SpecialButtonHelper {
|
||||
__New(parent, id){
|
||||
this._Parent := parent
|
||||
this._Id := id
|
||||
}
|
||||
|
||||
SetState(state){
|
||||
this._Parent.Instance.SetSpecialButtonState(this._Id, state)
|
||||
this._Parent.Instance.SendReport()
|
||||
return this._Parent
|
||||
}
|
||||
}
|
||||
|
||||
class _AxisHelper {
|
||||
__New(parent, id){
|
||||
this._Parent := parent
|
||||
this._Id := id
|
||||
}
|
||||
|
||||
SetState(state){
|
||||
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
|
||||
this._Parent.Instance.SendReport()
|
||||
return this._Parent
|
||||
}
|
||||
|
||||
ConvertAxis(state){
|
||||
return round(state * 2.55)
|
||||
}
|
||||
}
|
||||
|
||||
class _DpadHelper {
|
||||
__New(parent){
|
||||
this._Parent := parent
|
||||
this._Id := id
|
||||
}
|
||||
|
||||
SetState(state){
|
||||
static dPadDirections := {Up: 0, UpRight: 1, Right: 2, DownRight: 3, Down: 4, DownLeft: 5, Left: 6, UpLeft: 7, None: 8}
|
||||
this._Parent.Instance.SetDpadState(dPadDirections[state])
|
||||
this._Parent.Instance.SendReport()
|
||||
return this._Parent
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
; Xb360
|
||||
class ViGEmXb360 extends ViGEmTarget {
|
||||
helperClass := "ViGEmWrapper.Xb360"
|
||||
__New(){
|
||||
static buttons := {A: 4096, B: 8192, X: 16384, Y: 32768, LB: 256, RB: 512, LS: 64, RS: 128, Back: 32, Start: 16, Xbox: 1024}
|
||||
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
|
||||
|
||||
this.Buttons := {}
|
||||
for name, id in buttons {
|
||||
this.Buttons[name] := new this._ButtonHelper(this, id)
|
||||
}
|
||||
|
||||
this.Axes := {}
|
||||
for name, id in axes {
|
||||
this.Axes[name] := new this._AxisHelper(this, id)
|
||||
}
|
||||
|
||||
this.Dpad := new this._DpadHelper(this)
|
||||
|
||||
base.__New()
|
||||
}
|
||||
|
||||
class _ButtonHelper {
|
||||
__New(parent, id){
|
||||
this._Parent := parent
|
||||
this._Id := id
|
||||
}
|
||||
|
||||
SetState(state){
|
||||
this._Parent.Instance.SetButtonState(this._Id, state)
|
||||
this._Parent.Instance.SendReport()
|
||||
return this._Parent
|
||||
}
|
||||
}
|
||||
|
||||
class _AxisHelper {
|
||||
__New(parent, id){
|
||||
this._Parent := parent
|
||||
this._id := id
|
||||
}
|
||||
|
||||
SetState(state){
|
||||
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
|
||||
this._Parent.Instance.SendReport()
|
||||
}
|
||||
|
||||
ConvertAxis(state){
|
||||
value := round((state * 655.36) - 32768)
|
||||
if (value == 32768)
|
||||
return 32767
|
||||
return value
|
||||
}
|
||||
}
|
||||
|
||||
class _DpadHelper {
|
||||
_DpadStates := {1:0, 8:0, 2:0, 4:0} ; Up, Right, Down, Left
|
||||
__New(parent){
|
||||
this._Parent := parent
|
||||
}
|
||||
|
||||
SetState(state){
|
||||
static dpadDirections := { None: {1:0, 8:0, 2:0, 4:0}
|
||||
, Up: {1:1, 8:0, 2:0, 4:0}
|
||||
, UpRight: {1:1, 8:1, 2:0, 4:0}
|
||||
, Right: {1:0, 8:1, 2:0, 4:0}
|
||||
, DownRight: {1:0, 8:1, 2:1, 4:0}
|
||||
, Down: {1:0, 8:0, 2:1, 4:0}
|
||||
, DownLeft: {1:0, 8:0, 2:1, 4:1}
|
||||
, Left: {1:0, 8:0, 2:0, 4:1}
|
||||
, UpLeft: {1:1, 8:0, 2:0, 4:1}}
|
||||
newStates := dpadDirections[state]
|
||||
for id, newState in newStates {
|
||||
oldState := this._DpadStates[id]
|
||||
if (oldState != newState){
|
||||
this._DpadStates[id] := newState
|
||||
this._Parent.Instance.SetButtonState(id, newState)
|
||||
}
|
||||
this._Parent.SendReport()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
; ==========================================================
|
||||
; .NET Framework Interop
|
||||
; https://autohotkey.com/boards/viewtopic.php?t=4633
|
||||
; ==========================================================
|
||||
;
|
||||
; Author: Lexikos
|
||||
; Version: 1.2
|
||||
; Requires: AutoHotkey_L v1.0.96+
|
||||
;
|
||||
|
||||
CLR_LoadLibrary(AssemblyName, AppDomain=0)
|
||||
{
|
||||
if !AppDomain
|
||||
AppDomain := CLR_GetDefaultDomain()
|
||||
e := ComObjError(0)
|
||||
Loop 1 {
|
||||
if assembly := AppDomain.Load_2(AssemblyName)
|
||||
break
|
||||
static null := ComObject(13,0)
|
||||
args := ComObjArray(0xC, 1), args[0] := AssemblyName
|
||||
typeofAssembly := AppDomain.GetType().Assembly.GetType()
|
||||
if assembly := typeofAssembly.InvokeMember_3("LoadWithPartialName", 0x158, null, null, args)
|
||||
break
|
||||
if assembly := typeofAssembly.InvokeMember_3("LoadFrom", 0x158, null, null, args)
|
||||
break
|
||||
}
|
||||
ComObjError(e)
|
||||
return assembly
|
||||
}
|
||||
|
||||
CLR_CreateObject(Assembly, TypeName, Args*)
|
||||
{
|
||||
if !(argCount := Args.MaxIndex())
|
||||
return Assembly.CreateInstance_2(TypeName, true)
|
||||
|
||||
vargs := ComObjArray(0xC, argCount)
|
||||
Loop % argCount
|
||||
vargs[A_Index-1] := Args[A_Index]
|
||||
|
||||
static Array_Empty := ComObjArray(0xC,0), null := ComObject(13,0)
|
||||
|
||||
return Assembly.CreateInstance_3(TypeName, true, 0, null, vargs, null, Array_Empty)
|
||||
}
|
||||
|
||||
CLR_CompileC#(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
|
||||
{
|
||||
return CLR_CompileAssembly(Code, References, "System", "Microsoft.CSharp.CSharpCodeProvider", AppDomain, FileName, CompilerOptions)
|
||||
}
|
||||
|
||||
CLR_CompileVB(Code, References="", AppDomain=0, FileName="", CompilerOptions="")
|
||||
{
|
||||
return CLR_CompileAssembly(Code, References, "System", "Microsoft.VisualBasic.VBCodeProvider", AppDomain, FileName, CompilerOptions)
|
||||
}
|
||||
|
||||
CLR_StartDomain(ByRef AppDomain, BaseDirectory="")
|
||||
{
|
||||
static null := ComObject(13,0)
|
||||
args := ComObjArray(0xC, 5), args[0] := "", args[2] := BaseDirectory, args[4] := ComObject(0xB,false)
|
||||
AppDomain := CLR_GetDefaultDomain().GetType().InvokeMember_3("CreateDomain", 0x158, null, null, args)
|
||||
return A_LastError >= 0
|
||||
}
|
||||
|
||||
CLR_StopDomain(ByRef AppDomain)
|
||||
{ ; ICorRuntimeHost::UnloadDomain
|
||||
DllCall("SetLastError", "uint", hr := DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+20*A_PtrSize), "ptr", RtHst, "ptr", ComObjValue(AppDomain))), AppDomain := ""
|
||||
return hr >= 0
|
||||
}
|
||||
|
||||
; NOTE: IT IS NOT NECESSARY TO CALL THIS FUNCTION unless you need to load a specific version.
|
||||
CLR_Start(Version="") ; returns ICorRuntimeHost*
|
||||
{
|
||||
static RtHst := 0
|
||||
; The simple method gives no control over versioning, and seems to load .NET v2 even when v4 is present:
|
||||
; return RtHst ? RtHst : (RtHst:=COM_CreateObject("CLRMetaData.CorRuntimeHost","{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}"), DllCall(NumGet(NumGet(RtHst+0)+40),"uint",RtHst))
|
||||
if RtHst
|
||||
return RtHst
|
||||
EnvGet SystemRoot, SystemRoot
|
||||
if Version =
|
||||
Loop % SystemRoot "\Microsoft.NET\Framework" (A_PtrSize=8?"64":"") "\*", 2
|
||||
if (FileExist(A_LoopFileFullPath "\mscorlib.dll") && A_LoopFileName > Version)
|
||||
Version := A_LoopFileName
|
||||
if DllCall("mscoree\CorBindToRuntimeEx", "wstr", Version, "ptr", 0, "uint", 0
|
||||
, "ptr", CLR_GUID(CLSID_CorRuntimeHost, "{CB2F6723-AB3A-11D2-9C40-00C04FA30A3E}")
|
||||
, "ptr", CLR_GUID(IID_ICorRuntimeHost, "{CB2F6722-AB3A-11D2-9C40-00C04FA30A3E}")
|
||||
, "ptr*", RtHst) >= 0
|
||||
DllCall(NumGet(NumGet(RtHst+0)+10*A_PtrSize), "ptr", RtHst) ; Start
|
||||
return RtHst
|
||||
}
|
||||
|
||||
;
|
||||
; INTERNAL FUNCTIONS
|
||||
;
|
||||
|
||||
CLR_GetDefaultDomain()
|
||||
{
|
||||
static defaultDomain := 0
|
||||
if !defaultDomain
|
||||
{ ; ICorRuntimeHost::GetDefaultDomain
|
||||
if DllCall(NumGet(NumGet(0+RtHst:=CLR_Start())+13*A_PtrSize), "ptr", RtHst, "ptr*", p:=0) >= 0
|
||||
defaultDomain := ComObject(p), ObjRelease(p)
|
||||
}
|
||||
return defaultDomain
|
||||
}
|
||||
|
||||
CLR_CompileAssembly(Code, References, ProviderAssembly, ProviderType, AppDomain=0, FileName="", CompilerOptions="")
|
||||
{
|
||||
if !AppDomain
|
||||
AppDomain := CLR_GetDefaultDomain()
|
||||
|
||||
if !(asmProvider := CLR_LoadLibrary(ProviderAssembly, AppDomain))
|
||||
|| !(codeProvider := asmProvider.CreateInstance(ProviderType))
|
||||
|| !(codeCompiler := codeProvider.CreateCompiler())
|
||||
return 0
|
||||
|
||||
if !(asmSystem := (ProviderAssembly="System") ? asmProvider : CLR_LoadLibrary("System", AppDomain))
|
||||
return 0
|
||||
|
||||
; Convert | delimited list of references into an array.
|
||||
StringSplit, Refs, References, |, %A_Space%%A_Tab%
|
||||
aRefs := ComObjArray(8, Refs0)
|
||||
Loop % Refs0
|
||||
aRefs[A_Index-1] := Refs%A_Index%
|
||||
|
||||
; Set parameters for compiler.
|
||||
prms := CLR_CreateObject(asmSystem, "System.CodeDom.Compiler.CompilerParameters", aRefs)
|
||||
, prms.OutputAssembly := FileName
|
||||
, prms.GenerateInMemory := FileName=""
|
||||
, prms.GenerateExecutable := SubStr(FileName,-3)=".exe"
|
||||
, prms.CompilerOptions := CompilerOptions
|
||||
, prms.IncludeDebugInformation := true
|
||||
|
||||
; Compile!
|
||||
compilerRes := codeCompiler.CompileAssemblyFromSource(prms, Code)
|
||||
|
||||
if error_count := (errors := compilerRes.Errors).Count
|
||||
{
|
||||
error_text := ""
|
||||
Loop % error_count
|
||||
error_text .= ((e := errors.Item[A_Index-1]).IsWarning ? "Warning " : "Error ") . e.ErrorNumber " on line " e.Line ": " e.ErrorText "`n`n"
|
||||
MsgBox, 16, Compilation Failed, %error_text%
|
||||
return 0
|
||||
}
|
||||
; Success. Return Assembly object or path.
|
||||
return compilerRes[FileName="" ? "CompiledAssembly" : "PathToAssembly"]
|
||||
}
|
||||
|
||||
CLR_GUID(ByRef GUID, sGUID)
|
||||
{
|
||||
VarSetCapacity(GUID, 16, 0)
|
||||
return DllCall("ole32\CLSIDFromString", "wstr", sGUID, "ptr", &GUID) >= 0 ? &GUID : ""
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,175 @@
|
||||
|
||||
/**********************************************
|
||||
* Controller methods for simplicity *
|
||||
***********************************************/
|
||||
*/
|
||||
|
||||
GoTo EndControllerFunctionsDef
|
||||
|
||||
;;;;;;;;;;;; Turning functions
|
||||
;;;;;;;;;;;; For holding the stick in a specific position for a period of time
|
||||
;;;;;;;;;;;; Note no other button may be pressed or released when these functions are ran
|
||||
|
||||
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
|
||||
Turn_Right(sleept, inten){
|
||||
t := sleept
|
||||
controller.Axes.LX.SetState(inten)
|
||||
gosub, Turn
|
||||
controller.Axes.LX.SetState(50)
|
||||
}
|
||||
|
||||
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
|
||||
Turn_Left(sleept, inten){
|
||||
t := sleept
|
||||
controller.Axes.LX.SetState(inten)
|
||||
gosub, Turn
|
||||
controller.Axes.LX.SetState(50)
|
||||
}
|
||||
|
||||
;;;;;;;;;;;; Simple button press functions
|
||||
;;;;;;;;;;;; You can pass a delay amount or leave it blank
|
||||
;;;;;;;;;;;; Longer delays hold the button longer
|
||||
|
||||
; Press X button
|
||||
Press_X(delay:=200){
|
||||
controller.Buttons.Cross.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Cross.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press O button
|
||||
Press_O(delay:=200){
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Triangle button
|
||||
Press_Triangle(delay:=200){
|
||||
controller.Buttons.Triangle.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Triangle.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Square button
|
||||
Press_Square(delay:=200){
|
||||
controller.Buttons.Square.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.Square.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press R1 button
|
||||
Press_L1(delay:=200){
|
||||
controller.Buttons.L1.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.L1.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press R1 button
|
||||
Press_R1(delay:=200){
|
||||
controller.Buttons.R1.SetState(true)
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Buttons.R1.SetState(false)
|
||||
return
|
||||
}
|
||||
|
||||
; Press Right on D-pad
|
||||
Press_Right(delay:=200){
|
||||
controller.Dpad.SetState("Right")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Left on D-pad
|
||||
Press_Left(delay:=200){
|
||||
controller.Dpad.SetState("Left")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Up on D-pad
|
||||
Press_Up(delay:=200){
|
||||
controller.Dpad.SetState("Up")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
; Press Down on D-pad
|
||||
Press_Down(delay:=200){
|
||||
controller.Dpad.SetState("Down")
|
||||
DllCall("Sleep", "UInt", delay)
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
}
|
||||
|
||||
;;;;;;;;;;; Other functions specific to GT7
|
||||
|
||||
; Turn on nitrous
|
||||
Nitrous_On(){
|
||||
controller.Buttons.RS.SetState(true)
|
||||
}
|
||||
|
||||
; Turn off nitrous
|
||||
Nitrous_Off(){
|
||||
controller.Buttons.RS.SetState(false)
|
||||
}
|
||||
|
||||
Accel_On(control:=100){
|
||||
controller.Buttons.R2.SetState(true)
|
||||
controller.Axes.RT.SetState(control)
|
||||
}
|
||||
|
||||
Accel_Off(){
|
||||
controller.Buttons.R2.SetState(false)
|
||||
controller.Axes.RT.SetState(0)
|
||||
}
|
||||
|
||||
Brake_On(control:=100){
|
||||
controller.Buttons.L2.SetState(true)
|
||||
controller.Axes.LT.SetState(control)
|
||||
}
|
||||
|
||||
Brake_Off(){
|
||||
controller.Buttons.L2.SetState(false)
|
||||
controller.Axes.LT.SetState(0)
|
||||
}
|
||||
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
|
||||
Turn:
|
||||
t0 := A_TickCount
|
||||
tf := t0+t
|
||||
loop {
|
||||
Sleep(100)
|
||||
} until A_TickCount > tf
|
||||
return
|
||||
|
||||
PressX:
|
||||
; Just for menuing, does not hold X down
|
||||
controller.Buttons.Cross.SetState(true)
|
||||
DllCall("Sleep", "UInt", 200)
|
||||
controller.Buttons.Cross.SetState(false)
|
||||
return
|
||||
|
||||
PressO:
|
||||
; Just for menuing, does not hold O down
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
DllCall("Sleep", "UInt", 200)
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
return
|
||||
|
||||
PressRight:
|
||||
; For turning
|
||||
controller.Dpad.SetState("Right")
|
||||
Sleep, 50
|
||||
controller.Dpad.SetState("None")
|
||||
return
|
||||
|
||||
|
||||
EndControllerFunctionsDef:
|
||||
@@ -0,0 +1,136 @@
|
||||
/**********************************************
|
||||
* Only place functions here, no sub routines *
|
||||
***********************************************/
|
||||
|
||||
|
||||
; Grabs the colors of the pixels (x-b, y-b) to (x+b, y+b)
|
||||
; returns the array of colors
|
||||
*/
|
||||
|
||||
BitGrab(x, y, b)
|
||||
{
|
||||
HWND := WinExist("PS Remote Play")
|
||||
pToken := Gdip_Startup()
|
||||
pBitmap := Gdip_BitmapFromHWND2(hwnd)
|
||||
|
||||
pixs := []
|
||||
for i in range(-1*b, b+1){
|
||||
for j in range(-1*b, b+1){
|
||||
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
|
||||
rgb := ConvertARGB( pixel )
|
||||
pixs.Push(rgb)
|
||||
}
|
||||
}
|
||||
|
||||
Gdip_DisposeImage(pBitmap)
|
||||
Gdip_Shutdown(pToken)
|
||||
return pixs
|
||||
}
|
||||
|
||||
Gdip_BitmapFromHWND2(hwnd)
|
||||
{
|
||||
WinGetPos,,, Width, Height, ahk_id %hwnd%
|
||||
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
|
||||
RegExMatch(A_OsVersion, "\d+", Version)
|
||||
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
|
||||
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
|
||||
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
|
||||
return pBitmap
|
||||
}
|
||||
|
||||
range(start, stop:="", step:=1) {
|
||||
static range := { _NewEnum: Func("_RangeNewEnum") }
|
||||
if !step
|
||||
throw "range(): Parameter 'step' must not be 0 or blank"
|
||||
if (stop == "")
|
||||
stop := start, start := 0
|
||||
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
|
||||
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
|
||||
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
|
||||
; No result is returned if r[0] does not meet the value constraint
|
||||
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
|
||||
return { base: range, start: start, stop: stop, step: step }
|
||||
}
|
||||
|
||||
_RangeNewEnum(r) {
|
||||
static enum := { "Next": Func("_RangeEnumNext") }
|
||||
return { base: enum, r: r, i: 0 }
|
||||
}
|
||||
|
||||
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
|
||||
stop := enum.r.stop, step := enum.r.step
|
||||
, k := enum.r.start + step*enum.i
|
||||
if (ret := step > 0 ? k < stop : k > stop)
|
||||
enum.i += 1
|
||||
return ret
|
||||
}
|
||||
|
||||
|
||||
Sleep(ms=1)
|
||||
{
|
||||
global timeBeginPeriodHasAlreadyBeenCalled
|
||||
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
|
||||
{
|
||||
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
|
||||
timeBeginPeriodHasAlreadyBeenCalled := 1
|
||||
}
|
||||
|
||||
DllCall("Sleep", UInt, ms)
|
||||
}
|
||||
|
||||
|
||||
|
||||
PixelColorSimple(pc_x, pc_y)
|
||||
{
|
||||
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
|
||||
if (remotePlay_id = 0)
|
||||
{
|
||||
MsgBox, PS4 Remote Play not found
|
||||
return
|
||||
}
|
||||
if remotePlay_id
|
||||
{
|
||||
pc_wID := remotePlay_id[0]
|
||||
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
|
||||
pc_fmtI := A_FormatInteger
|
||||
SetFormat, IntegerFast, Hex
|
||||
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
|
||||
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
|
||||
pc_c .= ""
|
||||
SetFormat, IntegerFast, %pc_fmtI%
|
||||
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
|
||||
return pc_c
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
|
||||
{
|
||||
VarSetCapacity(rect, 16)
|
||||
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
|
||||
w := NumGet(rect, 8, "int")
|
||||
h := NumGet(rect, 12, "int")
|
||||
}
|
||||
|
||||
Distance(c1, c2)
|
||||
{ ; function by [VxE], return value range = [0, 441.67295593006372]
|
||||
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
|
||||
}
|
||||
|
||||
ConvertARGB(ARGB, Convert := 0)
|
||||
{
|
||||
SetFormat, IntegerFast, Hex
|
||||
RGB += ARGB
|
||||
RGB := RGB & 0x00FFFFFF
|
||||
if (Convert)
|
||||
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
|
||||
|
||||
return RGB
|
||||
}
|
||||
|
||||
ToolTipper(msg, x := 100, y := 100)
|
||||
{
|
||||
if (debug_mode = 1)
|
||||
ToolTip, %msg%, x, y, Screen
|
||||
return
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
__enableChampionshipMenuing_mod__ := 0
|
||||
|
||||
GoTo EndChampionshipMenuingDef
|
||||
|
||||
Menu:
|
||||
;ToolTip, Menuing, 100, 100, Screen
|
||||
if(__enableChampionshipMenuing_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
loop
|
||||
{
|
||||
break_point := false
|
||||
c2 := BitGrab(pix2x, pix2y, box_size)
|
||||
for i, c in c2
|
||||
{
|
||||
d2 := Distance(c, color_check2)
|
||||
if (d2 < tolerance )
|
||||
{
|
||||
break_point := true
|
||||
break
|
||||
}
|
||||
}
|
||||
if (break_point)
|
||||
break
|
||||
Press_X()
|
||||
sleep, %color_2_delay%
|
||||
sleep, %bm_delay%
|
||||
}
|
||||
;ToolTip, Found color 2, 100, 100, Screen
|
||||
Sleep, 100
|
||||
Press_O()
|
||||
Sleep, 100
|
||||
Press_Right()
|
||||
Sleep, 100
|
||||
Press_X()
|
||||
Sleep, %ps_load_time1%
|
||||
Press_X()
|
||||
Sleep, 1000
|
||||
Press_O()
|
||||
loop, 2
|
||||
{
|
||||
Press_X()
|
||||
Sleep, 100
|
||||
}
|
||||
Sleep, %ps_load_time2%
|
||||
|
||||
;Conduct Maintenance here.
|
||||
CheckForOilChange := Mod(A_Index, 29)
|
||||
CheckForMaintenance := Mod(A_Index, 107)
|
||||
|
||||
;ToolTipper("CheckForOilChange " CheckForOilChange "`nCheckForMaintenance " CheckForMaintenance, 300, 100)
|
||||
|
||||
ifEqual, CheckForOilChange, 0
|
||||
{
|
||||
gosub, DoOilChange
|
||||
}
|
||||
|
||||
ifEqual, CheckForMaintenance, 0
|
||||
{
|
||||
gosub, DoMaintenance
|
||||
}
|
||||
Press_Down()
|
||||
Sleep, 50
|
||||
loop, %menu_loops%
|
||||
{
|
||||
controller.Dpad.SetState(MenuDirect)
|
||||
Sleep, 50
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 50
|
||||
}
|
||||
loop, 2
|
||||
{
|
||||
Press_X()
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, %ps_load_time3%
|
||||
loop, 2{
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
}
|
||||
return
|
||||
|
||||
EndChampionshipMenuingDef:
|
||||
@@ -0,0 +1,35 @@
|
||||
__enableCheckStuck_mod__ := 0
|
||||
|
||||
GoTo EndCheckStuckDef
|
||||
|
||||
CheckStuck:
|
||||
|
||||
if (__enableCheckStuck_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
tc := BitGrab(tyreX, tyreY, box_size)
|
||||
for i, c in tc
|
||||
{
|
||||
td := Distance(c, color_tyre_overheat)
|
||||
if (td < tolerance ){
|
||||
tyres_overheating := true
|
||||
break
|
||||
}
|
||||
}
|
||||
return
|
||||
|
||||
Unstuck:
|
||||
|
||||
if (__enableCheckStuck_mod__ = 0){
|
||||
return
|
||||
}
|
||||
controller.Buttons.RS.SetState(false)
|
||||
Sleep 200
|
||||
Turn_Left(4000, 0)
|
||||
tyres_overheating := false
|
||||
controller.Buttons.RS.SetState(true)
|
||||
ToolTip, Unstuck done - hope it worked., 100, 100, Screen
|
||||
return
|
||||
|
||||
EndCheckStuckDef:
|
||||
@@ -0,0 +1,59 @@
|
||||
__enableTurn_mod__ := 0
|
||||
|
||||
;Color: C95A51 (Red=C9 Green=5A Blue=51)
|
||||
|
||||
; Class TurnContainer
|
||||
; Simple container for constants
|
||||
; Store the starting points to look for a turn on the minimap
|
||||
; You can also store the end points
|
||||
class TurnContainer
|
||||
{
|
||||
__New(startX, startY, endX := 0, endY := 0)
|
||||
{
|
||||
this.startX := startX
|
||||
this.startY := startY
|
||||
this.endX := endX
|
||||
this.endY := endY
|
||||
}
|
||||
}
|
||||
|
||||
; below isn't used yet
|
||||
TurnTolerance := 10
|
||||
|
||||
GoTo EndTurnDef
|
||||
|
||||
|
||||
CheckTurn(x,y, b_size := 2)
|
||||
{
|
||||
color_player := 0xDE6E70
|
||||
if (__enableTurn_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
turn_complete := false
|
||||
|
||||
loop {
|
||||
tc := BitGrab(x, y, b_size)
|
||||
|
||||
for i, c in tc
|
||||
{
|
||||
td := Distance(c, color_player)
|
||||
;ToolTipper("Turn" td)
|
||||
if (td < 20 ){
|
||||
turn_complete := true
|
||||
break
|
||||
}
|
||||
}
|
||||
;Sleep(50)
|
||||
|
||||
} until turn_complete = true
|
||||
;ToolTipper("Turn Found")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
ResetTurn:
|
||||
turn_complete := false
|
||||
return
|
||||
|
||||
EndTurnDef:
|
||||
@@ -0,0 +1,47 @@
|
||||
__enableCheckTyres_mod__ := 0
|
||||
|
||||
color_tyre_overheat := 0xD42304
|
||||
tyres_overheating := false
|
||||
tyreX := 166
|
||||
tyreY := 364
|
||||
|
||||
GoTo EndCheckTyresDef
|
||||
|
||||
CheckTyresOverheating:
|
||||
|
||||
|
||||
if (__enableCheckTyres_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
tc := BitGrab(tyreX, tyreY, box_size)
|
||||
for i, c in tc
|
||||
{
|
||||
td := Distance(c, color_tyre_overheat)
|
||||
if (td < tolerance ){
|
||||
tyres_overheating := true
|
||||
break
|
||||
}
|
||||
}
|
||||
return
|
||||
|
||||
RetryRace:
|
||||
|
||||
if (__enableCheckTyres_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
Gosub, PauseLoop
|
||||
Sleep 500
|
||||
tyres_overheating := false
|
||||
controller.Buttons.Options.SetState(true)
|
||||
Sleep 200
|
||||
controller.Buttons.Options.SetState(false)
|
||||
Sleep, 500
|
||||
controller.Dpad.SetState("Right")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("None")
|
||||
Goto, AFKLoop
|
||||
return
|
||||
|
||||
EndCheckTyresDef:
|
||||
@@ -0,0 +1,46 @@
|
||||
__enableChicane_mod__ := 0
|
||||
|
||||
;Screen: 506, 69 (less often used)
|
||||
;Color: C95A51 (Red=C9 Green=5A Blue=51)
|
||||
|
||||
;Screen: 588, 88 (less often used)
|
||||
|
||||
|
||||
color_player := 0xDE6E70
|
||||
Chicane_complete := false
|
||||
ChicaneX := 588
|
||||
ChicaneY := 88
|
||||
|
||||
ChicaneTolerance := 10
|
||||
|
||||
GoTo EndChicaneDef
|
||||
|
||||
|
||||
CheckChicane:
|
||||
|
||||
|
||||
if (__enableChicane_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
|
||||
tc := BitGrab(ChicaneX, ChicaneY,2)
|
||||
|
||||
for i, c in tc
|
||||
{
|
||||
td := Distance(c, color_player)
|
||||
if (td < 9 ){
|
||||
Chicane_complete := true
|
||||
ToolTip, Chicane Found, 100, 100, Screen
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
return
|
||||
|
||||
ResetChicane:
|
||||
Chicane_complete := false
|
||||
return
|
||||
|
||||
EndChicaneDef:
|
||||
@@ -0,0 +1,48 @@
|
||||
__enableHairpin_mod__ := 0
|
||||
|
||||
;Screen: 506, 69 (less often used)
|
||||
;Color: C95A51 (Red=C9 Green=5A Blue=51)
|
||||
|
||||
;Screen: 588, 88 (less often used)
|
||||
|
||||
|
||||
color_player := 0xDE6E70
|
||||
hairpin_complete := false
|
||||
hairpinX := 506
|
||||
hairpinY := 72
|
||||
hairpinCount := 0
|
||||
hairpinTolerance := 10
|
||||
|
||||
GoTo EndHairpinDef
|
||||
|
||||
|
||||
|
||||
CheckHairpin:
|
||||
|
||||
|
||||
if (__enableHairpin_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
|
||||
tc := BitGrab(hairpinX, hairpinY,2)
|
||||
|
||||
for i, c in tc
|
||||
{
|
||||
td := Distance(c, color_player)
|
||||
if (td < 9 ){
|
||||
hairpin_complete := true
|
||||
hairpinCount += 1
|
||||
ToolTip, Hairpin Found current state: %hairpinCount%, 100, 100, Screen
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
return
|
||||
|
||||
ResetHairpin:
|
||||
hairpinCount := 0
|
||||
return
|
||||
|
||||
EndHairpinDef:
|
||||
@@ -0,0 +1,153 @@
|
||||
__enableMaintenance_mod__ := 0
|
||||
|
||||
GoTo EndMaintenceDef
|
||||
|
||||
;This will do only an oil change. will leave user at race menu to resume.
|
||||
GtAutoNav:
|
||||
return
|
||||
|
||||
DoOilChange:
|
||||
|
||||
if (__enableCheckTyres_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
Sleep, 1000
|
||||
Press_O()
|
||||
Sleep, 2800
|
||||
loop, 2 {
|
||||
Press_Right(140)
|
||||
Sleep, 200
|
||||
}
|
||||
Press_Down()
|
||||
Sleep, 200
|
||||
|
||||
loop, 2 {
|
||||
Press_X()
|
||||
Sleep, 1000
|
||||
}
|
||||
|
||||
Sleep, 2000
|
||||
Press_Down(140)
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
Press_X()
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, 7000
|
||||
Press_X()
|
||||
Sleep, 500
|
||||
|
||||
Press_O()
|
||||
Sleep, 200
|
||||
Sleep, 3000
|
||||
Press_Up(140)
|
||||
Sleep, 200
|
||||
Press_Left()
|
||||
Sleep, 500
|
||||
Press_Left()
|
||||
Sleep, 500
|
||||
Press_X()
|
||||
Sleep, 4800
|
||||
return
|
||||
|
||||
|
||||
;This will do complete maintenance on the car including oil, engine and body. will leave user at race menu to resume.
|
||||
DoMaintenance:
|
||||
|
||||
if (__enableCheckTyres_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
Sleep, 1000
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
Sleep, 200
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
Sleep, 2800
|
||||
loop, 2 {
|
||||
controller.Dpad.SetState("Right")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
}
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 1000
|
||||
}
|
||||
|
||||
Sleep, 2000
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, 7000
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, 7000
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Down")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
loop, 2 {
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
}
|
||||
Sleep, 8500
|
||||
gosub, PressX
|
||||
Sleep, 500
|
||||
|
||||
controller.Buttons.Circle.SetState(true)
|
||||
Sleep, 200
|
||||
controller.Buttons.Circle.SetState(false)
|
||||
Sleep, 200
|
||||
Sleep, 3000
|
||||
controller.Dpad.SetState("Up")
|
||||
Sleep, 140
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("Left")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 500
|
||||
controller.Dpad.SetState("Left")
|
||||
Sleep, 200
|
||||
controller.Dpad.SetState("None")
|
||||
Sleep, 500
|
||||
gosub, PressX
|
||||
Sleep, 4800
|
||||
return
|
||||
|
||||
EndMaintenceDef:
|
||||
@@ -0,0 +1,99 @@
|
||||
/************************************************
|
||||
Rules for adding a mod
|
||||
|
||||
Your mod file should only be included here
|
||||
In your mod file, make a flag variable such as
|
||||
|
||||
__enable<modName>_mod__ := 0
|
||||
|
||||
and put the following at the beggining of each subroutine of your mod file
|
||||
|
||||
if (__enable<modName>_mod__ = 0){
|
||||
return
|
||||
}
|
||||
|
||||
This will allow users to disable and enable the mod
|
||||
|
||||
If your mod is dependent on another mod and there is an error while running,
|
||||
try switching the order around on the #Include
|
||||
|
||||
Add the mod's name and variable name to the _mod objects below
|
||||
*************************************************
|
||||
*/
|
||||
|
||||
#Include Mod\Maintenance.ahk
|
||||
#Include Mod\ChampionshipMenuing.ahk
|
||||
#Include Mod\CheckTyres.ahk
|
||||
#Include Mod\CheckStuck.ahk
|
||||
#Include Mod\Hairpin.ahk
|
||||
#Include Mod\Chicane.ahk
|
||||
#Include Mod\CheckTurn.ahk
|
||||
|
||||
_mod_names :=
|
||||
( LTrim Join
|
||||
[
|
||||
"Championship Menus",
|
||||
"Check Tyres",
|
||||
"Maintenance",
|
||||
"Check Stuck",
|
||||
"Post Hairpin",
|
||||
"Chicane",
|
||||
"Check Turns",
|
||||
"Debug Mode"
|
||||
]
|
||||
)
|
||||
|
||||
_mod_vars =
|
||||
( LTrim Join|
|
||||
__enableChampionshipMenuing_mod__
|
||||
__enableCheckTyres_mod__
|
||||
__enableMaintenance_mod__
|
||||
__enableCheckStuck_mod__
|
||||
__enableHairpin_mod__
|
||||
__enableChicane_mod__
|
||||
__enableTurn_mod__
|
||||
debug_mode
|
||||
)
|
||||
|
||||
; Load mod settings
|
||||
Loop, Parse, _mod_vars, |
|
||||
{
|
||||
IniRead, %A_LoopField%, config.ini, Mods, %A_LoopField%, 0
|
||||
}
|
||||
|
||||
; Mods Gui Setup
|
||||
Gui, 3: -MaximizeBox
|
||||
Gui, 3: -MinimizeBox
|
||||
Gui, 3: Color, c535770, c6272a4
|
||||
Gui, 3: Font, c11f s9 Bold
|
||||
;Gui, 3: Add, GroupBox, w200 h100, Mod List
|
||||
|
||||
|
||||
Loop, Parse, _mod_vars, |
|
||||
{
|
||||
|
||||
if ( %A_LoopField% = 1){
|
||||
Gui, 3: Add, Checkbox, Checked v%A_LoopField%, % _mod_names[A_Index]
|
||||
}
|
||||
else {
|
||||
Gui, 3: Add, Checkbox, v%A_LoopField%, % _mod_names[A_Index]
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Gui, 3: Add, Button, gSaveMods, Save
|
||||
|
||||
GoTo EndModsDef
|
||||
; End of Gui Setup
|
||||
|
||||
SaveMods:
|
||||
Gui, 3:Submit
|
||||
Loop, Parse, _mod_vars, |
|
||||
{
|
||||
IniWrite, % %A_LoopField%, config.ini, Mods, % A_LoopField
|
||||
}
|
||||
return
|
||||
|
||||
EndModsDef:
|
||||
@@ -0,0 +1,20 @@
|
||||
#Include Races\PanAm.ahk
|
||||
#Include Races\Tokyo.ahk
|
||||
|
||||
GoTo EndRaceDef
|
||||
|
||||
Race:
|
||||
|
||||
Switch RaceChoice
|
||||
{
|
||||
case "PanAm":
|
||||
Race_PANAM()
|
||||
return
|
||||
case "Tokyo":
|
||||
Race_Tokyo()
|
||||
return
|
||||
}
|
||||
|
||||
return
|
||||
|
||||
EndRaceDef:
|
||||
@@ -0,0 +1,126 @@
|
||||
GoTo EndRace_PANAM_Def
|
||||
|
||||
Race_PANAM()
|
||||
{
|
||||
; Turn Containers are in the CheckTurn.ahk
|
||||
turn1 := new TurnContainer(629, 109, 630, 95)
|
||||
turn2 := new TurnContainer(539, 44, 511, 52)
|
||||
turn3 := new TurnContainer(490, 89, 502, 111)
|
||||
lap_marker := new TurnContainer(560, 112)
|
||||
race_start_delay := 17400 ; this is for PS5. It may vary for PS4.
|
||||
|
||||
CheckForOilChange := Mod(30 - A_Index, 30)
|
||||
SetFormat, IntegerFast, d
|
||||
CheckForMaintenance := Mod(180 - A_Index, 180)
|
||||
SetFormat, IntegerFast, d
|
||||
|
||||
if (__enableCheckTyres_mod__ != 0){
|
||||
ToolTipper("Oil: " CheckForOilChange " race(s) remaining`nEngine: " CheckForMaintenance " race(s) remaining", 250, 45)
|
||||
}
|
||||
|
||||
t_ExpectedRaceTime := 210000
|
||||
t_RaceStartTime := A_TickCount
|
||||
t_RaceFinishTime := t_RaceStartTime + t_ExpectedRaceTime
|
||||
ToolTip, t_ExpectedRaceTime = %t_ExpectedRaceTime%`nt_RaceStartTime = %t_RaceStartTime%`nt_RaceFinishTime = %t_RaceFinishTime%, 100, 100, screen
|
||||
|
||||
race_complete := false
|
||||
|
||||
; Press X to start the race
|
||||
;Tooltip
|
||||
gosub, PressX
|
||||
|
||||
; Hold Acceleration and manage turning
|
||||
Nitrous_On()
|
||||
Accel_On(100)
|
||||
;SetTimer, CheckTyresOverheating, 1000
|
||||
|
||||
; Retry race if time is taking more than 5.5 mins
|
||||
; (assume something went wrong with race)
|
||||
;SetTimer, RetryRace, 330000
|
||||
|
||||
Sleep (race_start_delay)
|
||||
Turn_Right(4000, 68) /* before turn 1, to avoid queue of cars */
|
||||
|
||||
Loop {
|
||||
; Turn 1
|
||||
Tooltip
|
||||
CheckTurn(turn1.startX, turn1.startY)
|
||||
Tooltip, Turn 1 start found, 100, 100, screen
|
||||
controller.Axes.LX.SetState(10)
|
||||
CheckTurn(turn1.endX, turn1.endY)
|
||||
Tooltip, Turn 1 end found, 100, 100, screen
|
||||
Nitrous_On()
|
||||
controller.Axes.LX.SetState(75)
|
||||
sleep(1500)
|
||||
controller.Axes.LX.SetState(65)
|
||||
|
||||
sleep(5000)
|
||||
|
||||
; Turn 2
|
||||
CheckTurn(turn2.startX, turn2.startY)
|
||||
Tooltip, Turn 2 start found, 100, 100, screen
|
||||
controller.Axes.LX.SetState(20)
|
||||
CheckTurn(turn2.endX, turn2.endY)
|
||||
Tooltip, Turn 2 end found, 100, 100, screen
|
||||
controller.Axes.LX.SetState(75)
|
||||
sleep(2000)
|
||||
controller.Axes.LX.SetState(65)
|
||||
|
||||
sleep(500)
|
||||
|
||||
; Turn 3
|
||||
CheckTurn(turn3.startX, turn3.startY)
|
||||
Nitrous_Off()
|
||||
Tooltip, Turn 3 start found, 100, 100, screen
|
||||
controller.Axes.LX.SetState(0)
|
||||
CheckTurn(turn3.endX, turn3.endY)
|
||||
Nitrous_On()
|
||||
Tooltip, Turn 3 end found, 100, 100, screen
|
||||
controller.Axes.LX.SetState(75)
|
||||
sleep(2000)
|
||||
controller.Axes.LX.SetState(65)
|
||||
|
||||
sleep(2000)
|
||||
|
||||
CheckTurn(lap_marker.startX, lap_marker.startY)
|
||||
Tooltip, Lap Complete, 100, 100, screen
|
||||
|
||||
sleep(5000)
|
||||
} until A_TickCount > t_racefinishtime
|
||||
|
||||
ToolTip, Out of Loop, 100, 100, screen
|
||||
|
||||
loop {
|
||||
;ToolTip, Racing, 100, 100, Screen
|
||||
break_point := false
|
||||
c1 := BitGrab(pix1x, pix1y, box_size)
|
||||
for i, c in c1
|
||||
{
|
||||
d1 := Distance(c, color_check1)
|
||||
if (d1 < tolerance ){
|
||||
break_point := true
|
||||
break
|
||||
}
|
||||
}
|
||||
if (break_point)
|
||||
break
|
||||
|
||||
controller.Dpad.SetState("Right")
|
||||
Sleep, 50
|
||||
controller.Dpad.SetState("None")
|
||||
|
||||
Sleep, 100
|
||||
}
|
||||
ToolTipper("Race End")
|
||||
gosub, PauseLoop
|
||||
Sleep, 500
|
||||
return
|
||||
}
|
||||
|
||||
Race_PANAM_Complete() {
|
||||
race_complete := true
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
EndRace_PANAM_Def:
|
||||
@@ -0,0 +1,94 @@
|
||||
GoTo EndRace_Tokyo_Def
|
||||
|
||||
Race_Tokyo()
|
||||
{
|
||||
SetTimer, CheckTyresOverheating, 1000
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;; LAP 1 to 12 ;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
;ToolTip, TEMPLATE, 100, 100, Screen
|
||||
|
||||
ToolTip, Accel_On(100), 100, 100, Screen
|
||||
Accel_On(100)
|
||||
Nitrous_On()
|
||||
|
||||
loop, 15{
|
||||
Press_X(delay:=200)
|
||||
Press_Up(delay:=200)
|
||||
}
|
||||
Sleep, 12000
|
||||
loop{
|
||||
|
||||
ToolTip, Looking for chicane, 100, 100, Screen
|
||||
loop {
|
||||
gosub, CheckChicane
|
||||
|
||||
if( Chicane_complete = true)
|
||||
break
|
||||
Sleep(100)
|
||||
}
|
||||
Sleep(1550)
|
||||
Nitrous_Off()
|
||||
Accel_Off()
|
||||
Turn_Left(1500,15)
|
||||
ToolTip, Nitrous Accel_On, 100, 100, Screen
|
||||
Accel_On(100)
|
||||
Nitrous_On()
|
||||
gosub, ResetChicane
|
||||
Sleep(30000)
|
||||
ToolTip, Looking for hairpin, 100, 100, Screen
|
||||
loop
|
||||
{
|
||||
gosub, CheckHairpin
|
||||
|
||||
/*
|
||||
if (tyres_overheating)
|
||||
{
|
||||
ToolTip, Running Unstuck Routine - fingers crossed, 100, 100, Screen
|
||||
Goto, Unstuck
|
||||
return
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
;Turn_Left(300, 30)
|
||||
if( hairpinCount = 1 )
|
||||
break
|
||||
Sleep(100)
|
||||
}
|
||||
Sleep(1000)
|
||||
Turn_Left(3000, 25)
|
||||
Turn_Left(1000, 40)
|
||||
Sleep(4000)
|
||||
Turn_Left(1000, 20)
|
||||
loop
|
||||
{
|
||||
gosub, CheckHairpin
|
||||
|
||||
/*
|
||||
if (tyres_overheating)
|
||||
{
|
||||
ToolTip, Running Unstuck Routine - fingers crossed, 100, 100, Screen
|
||||
Goto, Unstuck
|
||||
return
|
||||
}
|
||||
*/
|
||||
|
||||
Press_X(delay:=200)
|
||||
Press_Up(delay:=200)
|
||||
;Turn_Left(300, 30)
|
||||
if( hairpinCount = 2 ){
|
||||
gosub, ResetHairpin
|
||||
break
|
||||
}
|
||||
Sleep(100)
|
||||
}
|
||||
Turn_Right(6000, 85)
|
||||
Turn_Right(15000, 75)
|
||||
Sleep, 20000
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
EndRace_Tokyo_Def:
|
||||
Binary file not shown.
Reference in New Issue
Block a user