add newer versions

This commit is contained in:
Bartek Dobrowolski-Nowakowski
2022-04-15 19:06:10 +02:00
parent e0a219a727
commit 07743bbf25
519 changed files with 82346 additions and 0 deletions

View File

@@ -0,0 +1,347 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 220
delay := 160
color_check1 := 0x3E1858
color_check2 := 0x48A267
c1_alt := false
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, ColorP1
Gui, Add, Button, x110 y70 w70 default gGetColo_g, ColorP2
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h120, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
return
VarDef:
t = 220000
intensity = 220
delay := 140
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
;gosub, Menu
gosub, PressX
DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
gosub, Race
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
ControlSend,, {%accel% down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {%accel% up}, ahk_id %id%
return
PressRight:
; For turning
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%turnRight% up}, ahk_id %id%
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnRight% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnRight% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnLeft% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnLeft% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
Race:
; Hold Acceleration and manage turning
ControlSend,, {%accel% down}, ahk_id %id%
ControlSend,, {%nitros% down}, ahk_id %id%
DllCall("Sleep", "UInt", 8200)
gosub TurnRight
/*
; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
Screen: 218, 359 (less often used)
Window: 222, 357 (default)
Client: 214, 326 (recommended)
Color: 3F1757 (Red=3F Green=17 Blue=57)
*/
loop {
PixelSearch, x, y, 216, 357, 220, 361, %color_check1%, 20, Fast RGB
If (ErrorLevel != 0) {
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
}
else{
/* haven't gotten this to work, for color picking when pixel search acting dumb
if (c1_alt ) {
loop, 10{
gosub, PressX
Sleep, 2000
}
}
While c1_alt
Sleep 1000
*/
break
}
}
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
return
Menu:
loop {
PixelSearch, x, y, 340, 361, 344, 365, %color_check2%, 20, Fast RGB
If (ErrorLevel != 0) {
gosub, PressX
sleep 300
}
else{
break
}
}
Sleep, 2000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
Sleep, 200
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, 14000
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, 6 {
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 1200
}
Sleep, 8400
loop, 2{
gosub, PressX
Sleep, 1000
}
return
;; General Functions for AHK
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
GetColo_p:
;Screen: 218, 359 (less often used)
color_check1 := PixelColorSimple(218, 359)
;MsgBox, At the screen with [Replay] [Next Race], Press ColorP2
c1_alt := true
return
GetColo_g:
;Screen: 218, 359 (less often used)
color_check2 := PixelColorSimple(343, 363)
c1_alt := false
return
PauseLoop:
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
ControlSend,, {%turnLeft% up}, ahk_id %id%
ControlSend,, {%turnRight% up}, ahk_id %id%
return
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,350 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 220
delay := 160
color_check1 := 0x3E1858
color_check2 := 0x48A267
c1_alt := false
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, ColorP1
Gui, Add, Button, x110 y70 w70 default gGetColo_g, ColorP2
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h120, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
return
VarDef:
t = 220000
intensity = 220
delay := 140
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
;gosub, Menu
gosub, PressX
DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
gosub, Race
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
ControlSend,, {%accel% down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {%accel% up}, ahk_id %id%
return
PressRight:
; For turning
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%turnRight% up}, ahk_id %id%
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnRight% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnRight% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnLeft% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnLeft% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
Race:
; Hold Acceleration and manage turning
ControlSend,, {%accel% down}, ahk_id %id%
ControlSend,, {%nitros% down}, ahk_id %id%
DllCall("Sleep", "UInt", 8200)
gosub TurnRight
/*
; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
Screen: 218, 359 (less often used)
Window: 222, 357 (default)
Client: 214, 326 (recommended)
Color: 3F1757 (Red=3F Green=17 Blue=57)
*/
loop {
PixelSearch, x, y, 216, 357, 220, 361, %color_check1%, 20, Fast RGB
If (ErrorLevel != 0) {
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
}
else{
/* haven't gotten this to work, for color picking when pixel search acting dumb
if (c1_alt ) {
loop, 10{
gosub, PressX
Sleep, 2000
}
}
While c1_alt
Sleep 1000
*/
break
}
}
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
return
Menu:
loop {
PixelSearch, x, y, 340, 361, 344, 365, %color_check2%, 20, Fast RGB
If (ErrorLevel != 0) {
gosub, PressX
sleep 300
}
else{
break
}
}
Sleep, 2000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
Sleep, 200
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, 14000
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, 6 {
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 1200
}
Sleep, 8400
loop, 2{
gosub, PressX
Sleep, 1000
}
return
;; General Functions for AHK
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
GetColo_p:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check1 := PixelColorSimple(218, 359)
;MsgBox, At the screen with [Replay] [Next Race], Press ColorP2
c1_alt := true
MsgBox, Put this in for color_check1 %color_check1%
return
GetColo_g:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check2 := PixelColorSimple(343, 363)
c1_alt := false
MsgBox, Put this in for color_check2 %color_check2%
return
PauseLoop:
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
ControlSend,, {%turnLeft% up}, ahk_id %id%
ControlSend,, {%turnRight% up}, ahk_id %id%
return
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,448 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 220
delay := 160
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
color_check1 := 0x3E1858
color_check2 := 0x43c36a
c1_alt := false
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, ColorP1
Gui, Add, Button, x110 y70 w70 default gGetColo_g, ColorP2
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y100 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y100 altsubmit gPSystem, PS4
Gui, Add, Radio, Group x15 y120 altsubmit Checked gMenuSel vMenuCheck, Pixel
Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h150, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
return
VarDef:
t = 220000
intensity = 220
delay := 140
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
;gosub, Menu
gosub, PressX
DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
gosub, Race
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
ControlSend,, {%accel% down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {%accel% up}, ahk_id %id%
return
PressRight:
; For turning
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%turnRight% up}, ahk_id %id%
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnRight% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnRight% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnLeft% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnLeft% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
Race:
; Hold Acceleration and manage turning
ControlSend,, {%accel% down}, ahk_id %id%
ControlSend,, {%nitros% down}, ahk_id %id%
DllCall("Sleep", "UInt", 8200)
gosub TurnRight
/*
; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
Screen: 218, 359 (less often used)
Window: 222, 357 (default)
Client: 214, 326 (recommended)
Color: 3F1757 (Red=3F Green=17 Blue=57)
*/
loop {
PixelSearch, x, y, 216, 357, 220, 361, %color_check1%, 20, Fast RGB
If (ErrorLevel != 0) {
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
}
else{
/* haven't gotten this to work, for color picking when pixel search acting dumb
if (c1_alt ) {
loop, 10{
gosub, PressX
Sleep, 2000
}
}
While c1_alt
Sleep 1000
*/
break
}
}
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
return
Menu:
if (menu_s = 1){
gosub, Menu_pixel
}
if (menu_s = 2){
gosub, Menu_time
}
return
Menu_pixel:
loop {
PixelSearch, x, y, 340, 360, 344, 364, %color_check2%, 20, Fast RGB
If (ErrorLevel != 0) {
gosub, PressX
sleep 300
}
else{
break
}
}
Sleep, 2000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
Sleep, 200
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 1200
}
Sleep, %ps_load_time3%
loop, 2{
gosub, PressX
Sleep, 1000
}
return
Menu_time:
loop, 9{
gosub, PressX
Sleep, 1700
}
Sleep, 2000
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 2000
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 2000
return
;; General Functions for AHK
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
MenuTest:
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 200
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
return
GetColo_p:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check1 := PixelColorSimple(218, 359)
;MsgBox, At the screen with [Replay] [Next Race], Press ColorP2
c1_alt := true
MsgBox, Put this in for color_check1 %color_check1%
return
GetColo_g:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check2 := PixelColorSimple(342, 362)
c1_alt := false
MsgBox, Put this in for color_check2 %color_check2%
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
}
if (SysCheck = 2){
ps_load_time1 := 41500
ps_load_time2 := 12000
ps_load_time3 := 40000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
PauseLoop:
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
ControlSend,, {%turnLeft% up}, ahk_id %id%
ControlSend,, {%turnRight% up}, ahk_id %id%
return
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,486 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 220
delay := 160
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
color_check1 := 0x3E1858
color_check2 := 0x43c36a
c1_alt := false
color_2_delay := 300
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 218
pix1y := 358
pix2x := 342
pix2y := 362
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, ColorP1
Gui, Add, Button, x110 y70 w70 default gGetColo_g, ColorP2
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y100 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y100 altsubmit gPSystem, PS4
Gui, Add, Radio, Group x15 y120 altsubmit Checked gMenuSel vMenuCheck, Pixel
Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h150, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t = 220000
intensity = 220
delay := 140
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
;gosub, Menu
gosub, PressX
DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
gosub, Race
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
ControlSend,, {%accel% down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {%accel% up}, ahk_id %id%
return
PressO:
; Just for menuing, does not hold O down
ControlSend,, {Esc down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {Esc up}, ahk_id %id%
return
PressRight:
; For turning
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%turnRight% up}, ahk_id %id%
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnRight% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnRight% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnLeft% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnLeft% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
Race:
; Hold Acceleration and manage turning
ControlSend,, {%accel% down}, ahk_id %id%
ControlSend,, {%nitros% down}, ahk_id %id%
DllCall("Sleep", "UInt", 8200)
gosub TurnRight
/*
; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
Screen: 218, 359 (less often used)
Window: 222, 357 (default)
Client: 214, 326 (recommended)
Color: 3F1757 (Red=3F Green=17 Blue=57)
*/
loop {
PixelSearch, x, y, %pix1x%-2, %pix1y%-2, %pix1x%+2, %pix1y%+2, %color_check1%, 20, Fast RGB
If (ErrorLevel != 0) {
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
}
else{
break
}
}
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
return
Menu:
if (menu_s = 1){
gosub, Menu_pixel
}
if (menu_s = 2){
gosub, Menu_time
}
return
Menu_pixel:
loop {
PixelSearch, x, y, %pix2x%-2, %pix2y%-2, %pix2x%+2, %pix2y%+2, %color_check2%, 20, Fast RGB
If (ErrorLevel != 0) {
gosub, PressX
sleep %color_2_delay%
}
else{
break
}
}
Sleep, 2000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
Sleep, 200
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 1200
}
Sleep, %ps_load_time3%
loop, 2{
gosub, PressX
Sleep, 1000
}
return
Menu_time:
loop, 9{
gosub, PressX
Sleep, 1700
}
Sleep, 2000
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 2000
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 2000
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(218*x_ratio)
pix1y := Floor(358*y_ratio)
pix2x := Floor(342*x_ratio)
pix2y := Floor(362*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
MenuTest:
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 200
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
/* this section was used to test resoltuion specs
gosub, GrabRemotePlay
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
MsgBox, Width %ps_win_width% Height %ps_win_height% pix1 %pix1x%
*/
return
GetColo_p:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check1 := PixelColorSimple(218, 359)
;MsgBox, At the screen with [Replay] [Next Race], Press ColorP2
c1_alt := true
MsgBox, Put this in for color_check1 %color_check1%
return
GetColo_g:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check2 := PixelColorSimple(342, 362)
c1_alt := false
MsgBox, Put this in for color_check2 %color_check2%
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
}
if (SysCheck = 2){
ps_load_time1 := 41500
ps_load_time2 := 12000
ps_load_time3 := 40000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
PauseLoop:
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
ControlSend,, {%turnLeft% up}, ahk_id %id%
ControlSend,, {%turnRight% up}, ahk_id %id%
return
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,504 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 220
delay := 160
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
color_check1 := 0xFD3C37
color_check2 := 0x4DCF75
c1_alt := false
color_2_delay := 1500
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 247
pix1y := 65
pix2x := 342
pix2y := 362
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, ColorP1
Gui, Add, Button, x110 y70 w70 default gGetColo_g, ColorP2
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y100 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y100 altsubmit gPSystem, PS4
Gui, Add, Radio, Group x15 y120 altsubmit Checked gMenuSel vMenuCheck, Pixel
Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h150, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t = 220000
intensity = 220
delay := 140
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
;gosub, Menu
gosub, PressX
DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
gosub, Race
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
ControlSend,, {%accel% down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {%accel% up}, ahk_id %id%
return
PressO:
; Just for menuing, does not hold O down
ControlSend,, {Esc down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {Esc up}, ahk_id %id%
return
PressRight:
; For turning
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%turnRight% up}, ahk_id %id%
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnRight% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnRight% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnLeft% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnLeft% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until A_TickCount > tf
return
Race:
; Hold Acceleration and manage turning
ControlSend,, {%accel% down}, ahk_id %id%
ControlSend,, {%nitros% down}, ahk_id %id%
DllCall("Sleep", "UInt", 8200)
gosub TurnRight
/*
; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
Screen: 218, 359 (less often used)
Window: 222, 357 (default)
Client: 214, 326 (recommended)
Color: 3F1757 (Red=3F Green=17 Blue=57)
Screen: 247, 65 (less often used)
Window: -129, -376 (default)
Client: -129, -376 (recommended)
Color: FD3C37 (Red=FD Green=3C Blue=37)
Screen: 210, 64 (less often used)
Window: 210, 64 (default)
Client: 202, 33 (recommended)
Color: 5091E9 (Red=50 Green=91 Blue=E9)
Screen: 261, 39 (less often used)
Window: 261, 39 (default)
Client: 253, 8 (recommended)
Color: A774A9 (Red=A7 Green=74 Blue=A9)
*/
loop {
PixelSearch, x, y, pix1x-2, pix1y-2, pix1x+2, pix1y+2, %color_check1%, 20, Fast RGB
If (ErrorLevel != 0) {
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
}
else{
break
}
}
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
return
Menu:
if (menu_s = 1){
gosub, Menu_pixel
}
if (menu_s = 2){
gosub, Menu_time
}
return
Menu_pixel:
;ToolTip, Menuing, 100, 100, Screen
loop {
PixelSearch, x, y, pix2x-2, pix2y-2, pix2x+2, pix2y+2, %color_check2%, 20, Fast RGB
If (ErrorLevel != 0) {
gosub, PressX
sleep %color_2_delay%
}
else{
break
}
}
;ToolTip, Found color 2, 100, 100, Screen
Sleep, 2000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
Sleep, 200
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 1200
}
Sleep, %ps_load_time3%
loop, 2{
gosub, PressX
Sleep, 1000
}
return
Menu_time:
loop, 9{
gosub, PressX
Sleep, 1700
}
Sleep, 2000
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
loop, 2{
gosub, PressX
Sleep, 2000
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 2000
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(pix1x*x_ratio)
pix1y := Floor(pix1y*y_ratio)
pix2x := Floor(pix2x*x_ratio)
pix2y := Floor(pix2y*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
MenuTest:
/*
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 200
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
*/
/*this section was used to test resoltuion specs
*/
gosub, GrabRemotePlay
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
MsgBox, Width %ps_win_width% Height %ps_win_height% pix1 %pix1x%
return
GetColo_p:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check1 := PixelColorSimple(pix1x, pix1y)
;MsgBox, At the screen with [Replay] [Next Race], Press ColorP2
c1_alt := true
MsgBox, Put this in for color_check1 %color_check1%
return
GetColo_g:
gosub, GrabRemotePlay
;Screen: 218, 359 (less often used)
color_check2 := PixelColorSimple(pix2x, pix2y)
c1_alt := false
MsgBox, Put this in for color_check2 %color_check2%
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
}
if (SysCheck = 2){
ps_load_time1 := 41500
ps_load_time2 := 12000
ps_load_time3 := 40000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
PauseLoop:
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
ControlSend,, {%turnLeft% up}, ahk_id %id%
ControlSend,, {%turnRight% up}, ahk_id %id%
return
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,594 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
;#include Lib\AHK-ViGEm-Bus.ahk
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; RUF pink 0x583375
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 210
delay := 160
init_delay := 10000
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
box_size := 3
color_check1 := 0xBBE044
color_check2 := 0xBBE044
color_2_delay := 250
color_tyre_overheat := 0xD42304
tyres_overheating := false
tyreX := 166
tyreY := 364
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 458
pix1y := 114
pix2x := 607
pix2y := 319
tolerance := 20
bm_delay := 100
box_size := 2
; 1st load time is the load screen after clicking green 'To Next Race' button
ps_load_time1 := 12000
; 2nd load time is the load screen after clicking red 'Exit Race' button
ps_load_time2 := 6000
; 3rd load time is the load screen after selecting 'Pan America' race series
ps_load_time3 := 8400
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, Stuck Leaderboard
Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y115 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y115 altsubmit gPSystem, PS4
;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Add, Button, x70 y135 w70 default gReset, Reset
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h170, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t = 220000
intensity = 220
delay := 140
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
;gosub, Menu
gosub, PressX
DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
gosub, Race
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
ControlSend,, {%accel% down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {%accel% up}, ahk_id %id%
return
PressO:
; Just for menuing, does not hold O down
ControlSend,, {Esc down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {Esc up}, ahk_id %id%
return
PressRight:
; For turning
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%turnRight% up}, ahk_id %id%
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnRight% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnRight% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until tyres_overheating || A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnLeft% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnLeft% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until tyres_overheating || A_TickCount > tf
return
CheckTyresOverheating:
tc := BitGrab(tyreX, tyreY, box_size)
for i, c in tc
{
td := Distance(c, color_tyre_overheat)
if (td < tolerance ){
tyres_overheating := true
break
}
}
return
RetryRace:
Gosub, PauseLoop
Sleep 500
tyres_overheating := false
controller.Buttons.Options.SetState(true)
Sleep 500
controller.Buttons.Options.SetState(false)
Sleep, 500
WinActivate, ahk_id %id%
Sleep, 500
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Goto, AFKLoop
return
Race:
; Hold Acceleration and manage turning
ToolTip, Racing, 100, 100, Screen
ControlSend,, {%accel% down}, ahk_id %id%
ControlSend,, {%nitros% down}, ahk_id %id%
DllCall("Sleep", "UInt", 8000)
ToolTip ; This is to remove tooltip
gosub TurnRight
loop {
break_point := false
c1 := BitGrab(pix1x, pix1y, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
if (d1 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
}
ToolTip, Exiting Race, 100, 100, Screen
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
return
Menu:
if (menu_s = 1){
gosub, Menu_pixel
}
if (menu_s = 2){
gosub, Menu_time
}
return
Menu_pixel:
ToolTip, Exit Race Sequence, 100, 100, Screen
loop {
break_point := false
c2 := BitGrab(pix2x, pix2y, box_size)
for i, c in c2
{
d2 := Distance(c, color_check2)
if (d2 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
gosub, PressX
sleep %color_2_delay%
sleep, %bm_delay%
}
ToolTip, Exit Leaderboard, 100, 100, Screen
Sleep, 200
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
Sleep, 200
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
ToolTip, Exit Replay, 100, 100, Screen
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 200
}
ToolTip, Going to Next Race, 100, 100, Screen
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 100
ControlSend,, {Down up}, ahk_id %id%
Sleep, 100
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 100
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 100
}
loop, 2{
gosub, PressX
Sleep, 500
}
ToolTip, Loading Next Race, 100, 100, Screen
Sleep, %ps_load_time3%
loop, 2{
gosub, PressX
Sleep, 500
}
return
Menu_time:
loop, 9{
gosub, PressX
Sleep, 1700
}
Sleep, 2000
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 100
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 400
}
loop, 2{
gosub, PressX
Sleep, 2000
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 2000
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(pix1x*x_ratio)
pix1y := Floor(pix1y*y_ratio)
pix2x := Floor(pix2x*x_ratio)
pix2y := Floor(pix2y*y_ratio)
tyreX := Floor(tyreX*x_ratio)
tyreY := Floor(tyreY*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
MenuTest:
MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 200
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
return
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1){
for j in range(-1*b, b+1){
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
GetColo_p:
gosub, GrabRemotePlay
color_check1 := PixelColorSimple(pix1x, pix1y)
return
GetColo_g:
gosub, GrabRemotePlay
color_check2 := PixelColorSimple(pix2x, pix2y)
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 8400
}
if (SysCheck = 2){
ps_load_time1 := 41500
ps_load_time2 := 12000
ps_load_time3 := 40000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2s
}
return
Reset:
gosub, PauseLoop
Reload
Sleep 1000
return
PauseLoop:
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
ControlSend,, {%turnLeft% up}, ahk_id %id%
ControlSend,, {%turnRight% up}, ahk_id %id%
return
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,788 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
#Include Lib\AHK-ViGEm-Bus.ahk
hModule := DllCall("LoadLibrary", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr")
SuperSleep := DllCall("GetProcAddress", "Ptr", DllCall("GetModuleHandle", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr"), "AStr", "super_sleep", "Ptr")
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
Global t := 220000
intensity := 230
delay := 300
init_delay := 10000
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
box_size := 3
color_check1 := 0xBBE044
color_check2 := 0xBBE044
color_2_delay := 500
color_tyre_overheat := 0xD42304
tyres_overheating := false
tyreX := 166
tyreY := 364
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 458
pix1y := 114
pix2x := 607
pix2y := 319
tolerance := 20
bm_delay := 100
box_size := 2
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
; Create a new controller controller
Global controller := new ViGEmDS4()
controller.SubscribeFeedback(Func("OnFeedback"))
OnFeedback(largeMotor, smallMotor, lightbarColor){
;OutputDebug % "AHK| Feedback received - LargeMotor: " largeMotor ", SmallMotor: " smallMotor ", LightBarColor: " lightbarColor
}
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, Stuck Leaderboard
Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y115 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y115 altsubmit gPSystem, PS4
Gui, Add, Radio, x125 y115 altsubmit gPSystem, PS4 Pro
;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Add, Button, x70 y135 w70 default gReset, Reset
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h170, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t := 220000
intensity := 230
delay := 300
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
gosub, ResetControllerState
gosub, PressX
gosub, Race
gosub, Menu_End_Race
gosub, Menu_Start_Race
}
return
PressX:
; Just for menuing, does not hold X down
controller.Buttons.Cross.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Cross.SetState(false)
return
PressO:
; Just for menuing, does not hold O down
controller.Buttons.Circle.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Circle.SetState(false)
return
PressRight:
; For turning
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
Turn_Right(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnRight
controller.Axes.LX.SetState(50)
}
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
Turn_Left(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnLeft
controller.Axes.LX.SetState(50)
}
ResetControllerState:
controller.Axes.RT.SetState(0)
controller.Buttons.R2.SetState(false)
controller.Dpad.SetState("None")
controller.Axes.LX.SetState(50)
controller.Axes.LY.SetState(50)
controller.Axes.RX.SetState(50)
controller.Axes.RY.SetState(50)
controller.Button.LS.SetState(false)
controller.Button.RS.SetState(false)
controller.Button.RT.SetState(false)
controller.Buttons.Cross.SetState(false)
controller.Buttons.Circle.SetState(false)
controller.Buttons.Square.SetState(false)
controller.Buttons.Triangle.SetState(false)
return
;This will do only an oil change. will leave user at race menu to resume.
DoOilChange:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
;This will do complete maintenance on the car including oil, engine and body. will leave user at race menu to resume.
DoMaintenance:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 8500
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
Menu_Start_Race:
controller.Dpad.SetState("Down")
Sleep, 100
controller.Dpad.SetState("None")
Sleep, 250
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 100
controller.Dpad.SetState("None")
Sleep, 250
}
loop, 2{
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 1000
gosub, PressX
return
Race:
; Hold Acceleration and manage turning
Tooltip
controller.Buttons.Cross.SetState(true)
controller.Dpad.SetState("Down")
Sleep, 17500
controller.Axes.LX.SetState(67)
CheckForOilChange := Mod(A_Index, 29)
CheckForMaintenance := Mod(A_Index, 107)
OCremain := 30 - CheckForOilChange
SetFormat, IntegerFast, d
EOremain := 108 - CheckForMaintenance
SetFormat, IntegerFast, d
ToolTip, Oil: %OCremain% lap(s) remaining`nEngine: %EOremain% lap(s) remaining, 250, 45, Screen
race_complete := false
SetTimer, RaceComplete, 225000
; Retry race if time is taking more than 5.5 mins
; (assume something went wrong with race)
SetTimer, RetryRace, 330000
loop {
;ToolTip, Racing, 100, 100, Screen
break_point := false
c1 := BitGrab(pix1x, pix1y, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
if (d1 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
if (race_complete) {
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
}
Sleep, 2000
}
ToolTip, Found color 1, 100, 100, Screen
SetTimer, RetryRace, off
gosub, ResetControllerState
Sleep, 500
return
RaceComplete:
race_complete := true
return
Menu_End_Race:
ToolTip, Menuing, 100, 100, Screen
loop {
break_point := false
c2 := BitGrab(pix2x, pix2y, box_size)
for i, c in c2
{
d2 := Distance(c, color_check2)
if (d2 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
gosub, PressX
sleep, %color_2_delay%
}
ToolTip, Found color 2, 100, 100, Screen
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Tooltip
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
;Conduct Maintenance here.
ifEqual, CheckForOilChange, 0
{
gosub, DoOilChange
}
ifEqual, CheckForMaintenance, 0
{
gosub, DoMaintenance
}
return
RetryRace:
ToolTip, Retry Race, 100, 100, Screen
WinActivate, ahk_id %id%
Sleep, 500
Gosub, ResetControllerState
Sleep 200
controller.Buttons.Options.SetState(true)
Sleep 200
controller.Buttons.Options.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
Goto, AFKLoop
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(pix1x*x_ratio)
pix1y := Floor(pix1y*y_ratio)
pix2x := Floor(pix2x*x_ratio)
pix2y := Floor(pix2y*y_ratio)
tyreX := Floor(tyreX*x_ratio)
tyreY := Floor(tyreY*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
MenuTest:
;MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 125
controller.Dpad.SetState("None")
Sleep, 200
}
/*this section was used to test resoltuion specs
/*
gosub, GrabRemotePlay
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
MsgBox, Width %ps_win_width% Height %ps_win_height% pix1 %pix1x%
*/
return
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1){
for j in range(-1*b, b+1){
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
GetColo_p:
gosub, GrabRemotePlay
color_check1 := PixelColorSimple(pix1x, pix1y)
return
GetColo_g:
gosub, GrabRemotePlay
color_check2 := PixelColorSimple(pix2x, pix2y)
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
}
if (SysCheck = 2){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
if (SysCheck = 3){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
Reset:
gosub, PauseLoop
Reload
Sleep 1000
return
PauseLoop:
controller.Buttons.Cross.SetState(false)
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
return
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
Sleep(ms=1)
{
global timeBeginPeriodHasAlreadyBeenCalled
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
{
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
timeBeginPeriodHasAlreadyBeenCalled := 1
}
DllCall("Sleep", UInt, ms)
}
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,787 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
#Include Lib\AHK-ViGEm-Bus.ahk
hModule := DllCall("LoadLibrary", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr")
SuperSleep := DllCall("GetProcAddress", "Ptr", DllCall("GetModuleHandle", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr"), "AStr", "super_sleep", "Ptr")
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
Global t := 220000
intensity := 230
delay := 300
init_delay := 10000
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
box_size := 3
color_check1 := 0xBBE044
color_check2 := 0xBBE044
color_2_delay := 500
color_tyre_overheat := 0xD42304
tyres_overheating := false
tyreX := 166
tyreY := 364
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 458
pix1y := 114
pix2x := 607
pix2y := 319
tolerance := 20
bm_delay := 100
box_size := 2
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
; Create a new controller controller
Global controller := new ViGEmDS4()
controller.SubscribeFeedback(Func("OnFeedback"))
OnFeedback(largeMotor, smallMotor, lightbarColor){
;OutputDebug % "AHK| Feedback received - LargeMotor: " largeMotor ", SmallMotor: " smallMotor ", LightBarColor: " lightbarColor
}
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, Stuck Leaderboard
Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y115 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y115 altsubmit gPSystem, PS4
Gui, Add, Radio, x125 y115 altsubmit gPSystem, PS4 Pro
;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Add, Button, x70 y135 w70 default gReset, Reset
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h170, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t := 220000
intensity := 230
delay := 300
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
gosub, ResetControllerState
gosub, PressX
gosub, Race
gosub, Menu_End_Race
gosub, Menu_Start_Race
}
return
PressX:
; Just for menuing, does not hold X down
controller.Buttons.Cross.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Cross.SetState(false)
return
PressO:
; Just for menuing, does not hold O down
controller.Buttons.Circle.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Circle.SetState(false)
return
PressRight:
; For turning
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
Turn_Right(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnRight
controller.Axes.LX.SetState(50)
}
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
Turn_Left(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnLeft
controller.Axes.LX.SetState(50)
}
ResetControllerState:
controller.Axes.RT.SetState(0)
controller.Buttons.R2.SetState(false)
controller.Dpad.SetState("None")
controller.Axes.LX.SetState(50)
controller.Axes.LY.SetState(50)
controller.Axes.RX.SetState(50)
controller.Axes.RY.SetState(50)
controller.Button.LS.SetState(false)
controller.Button.RS.SetState(false)
controller.Button.RT.SetState(false)
controller.Buttons.Cross.SetState(false)
controller.Buttons.Circle.SetState(false)
controller.Buttons.Square.SetState(false)
controller.Buttons.Triangle.SetState(false)
return
;This will do only an oil change. will leave user at race menu to resume.
DoOilChange:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
;This will do complete maintenance on the car including oil, engine and body. will leave user at race menu to resume.
DoMaintenance:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 8500
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
Menu_Start_Race:
controller.Dpad.SetState("Down")
Sleep, 50
controller.Dpad.SetState("None")
Sleep, 50
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 50
controller.Dpad.SetState("None")
Sleep, 50
}
loop, 2{
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 1000
gosub, PressX
return
Race:
; Hold Acceleration and manage turning
Tooltip
controller.Buttons.Cross.SetState(true)
controller.Dpad.SetState("Down")
Sleep, 17500
controller.Axes.LX.SetState(67)
CheckForOilChange := Mod(A_Index, 30)
CheckForMaintenance := Mod(A_Index, 180)
OCremain := 30 - CheckForOilChange
SetFormat, IntegerFast, d
EOremain := 180 - CheckForMaintenance
SetFormat, IntegerFast, d
ToolTip, Oil: %OCremain% race(s) remaining`nEngine: %EOremain% race(s) remaining, 250, 45, Screen
race_complete := false
SetTimer, RaceComplete, 225000
; Retry race if time is taking more than 5.5 mins
; (assume something went wrong with race)
SetTimer, RetryRace, 330000
loop {
;ToolTip, Racing, 100, 100, Screen
break_point := false
c1 := BitGrab(pix1x, pix1y, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
if (d1 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
if (race_complete) {
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
}
Sleep, 2000
}
ToolTip, Found color 1, 100, 100, Screen
SetTimer, RetryRace, off
gosub, ResetControllerState
Sleep, 500
return
RaceComplete:
race_complete := true
return
Menu_End_Race:
ToolTip, Menuing, 100, 100, Screen
loop {
break_point := false
c2 := BitGrab(pix2x, pix2y, box_size)
for i, c in c2
{
d2 := Distance(c, color_check2)
if (d2 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
gosub, PressX
sleep, %color_2_delay%
}
ToolTip, Found color 2, 100, 100, Screen
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Tooltip
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
;Conduct Maintenance here.
if (CheckForMaintenance = 0) {
gosub, DoMaintenance
}
else {
if (CheckForOilChange = 0) {
gosub, DoOilChange
}
}
return
RetryRace:
ToolTip, Retry Race, 100, 100, Screen
WinActivate, ahk_id %id%
Sleep, 500
Gosub, ResetControllerState
Sleep 200
controller.Buttons.Options.SetState(true)
Sleep 200
controller.Buttons.Options.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
Goto, AFKLoop
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(pix1x*x_ratio)
pix1y := Floor(pix1y*y_ratio)
pix2x := Floor(pix2x*x_ratio)
pix2y := Floor(pix2y*y_ratio)
tyreX := Floor(tyreX*x_ratio)
tyreY := Floor(tyreY*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
MenuTest:
;MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 125
controller.Dpad.SetState("None")
Sleep, 200
}
/*this section was used to test resoltuion specs
/*
gosub, GrabRemotePlay
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
MsgBox, Width %ps_win_width% Height %ps_win_height% pix1 %pix1x%
*/
return
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1){
for j in range(-1*b, b+1){
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
GetColo_p:
gosub, GrabRemotePlay
color_check1 := PixelColorSimple(pix1x, pix1y)
return
GetColo_g:
gosub, GrabRemotePlay
color_check2 := PixelColorSimple(pix2x, pix2y)
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
}
if (SysCheck = 2){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
if (SysCheck = 3){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
Reset:
gosub, PauseLoop
Reload
Sleep 1000
return
PauseLoop:
controller.Buttons.Cross.SetState(false)
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
return
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
Sleep(ms=1)
{
global timeBeginPeriodHasAlreadyBeenCalled
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
{
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
timeBeginPeriodHasAlreadyBeenCalled := 1
}
DllCall("Sleep", UInt, ms)
}
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,787 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
#Include Lib\AHK-ViGEm-Bus.ahk
hModule := DllCall("LoadLibrary", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr")
SuperSleep := DllCall("GetProcAddress", "Ptr", DllCall("GetModuleHandle", "Str", A_LineFile "\..\Lib\SuperSleep.dll", "Ptr"), "AStr", "super_sleep", "Ptr")
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; --------- Constants
; Time at turn in seconds and Stablizing control
Global t := 220000
intensity := 230
delay := 300
init_delay := 10000
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
box_size := 3
color_check1 := 0xBBE044
color_check2 := 0xBBE044
color_2_delay := 500
color_tyre_overheat := 0xD42304
tyres_overheating := false
tyreX := 166
tyreY := 364
; resolution parameters and pixel search locations
ps_win_width := 640
ps_win_height := 360
pix1x := 458
pix1y := 114
pix2x := 607
pix2y := 319
tolerance := 20
bm_delay := 100
box_size := 2
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
; Create a new controller controller
Global controller := new ViGEmDS4()
controller.SubscribeFeedback(Func("OnFeedback"))
OnFeedback(largeMotor, smallMotor, lightbarColor){
;OutputDebug % "AHK| Feedback received - LargeMotor: " largeMotor ", SmallMotor: " smallMotor ", LightBarColor: " lightbarColor
}
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, Stuck Leaderboard
Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y115 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y115 altsubmit gPSystem, PS4
Gui, Add, Radio, x125 y115 altsubmit gPSystem, PS4 Pro
;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Add, Button, x70 y135 w70 default gReset, Reset
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h170, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t := 220000
intensity := 230
delay := 300
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop{
gosub, ResetControllerState
gosub, PressX
gosub, Race
gosub, Menu_End_Race
gosub, Menu_Start_Race
}
return
PressX:
; Just for menuing, does not hold X down
controller.Buttons.Cross.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Cross.SetState(false)
return
PressO:
; Just for menuing, does not hold O down
controller.Buttons.Circle.SetState(true)
DllCall("Sleep", "UInt", 200)
controller.Buttons.Circle.SetState(false)
return
PressRight:
; For turning
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
Sleep(100)
} until A_TickCount > tf
return
; Set the time you want to turn for in miliseconds and how hard (50, 100), 100 being the most, 50 being neutral
Turn_Right(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnRight
controller.Axes.LX.SetState(50)
}
; Set the time you want to turn for in miliseconds and how hard (0, 50), 0 being the most
Turn_Left(sleept, inten){
t := sleept
controller.Axes.LX.SetState(inten)
gosub, TurnLeft
controller.Axes.LX.SetState(50)
}
ResetControllerState:
controller.Axes.RT.SetState(0)
controller.Buttons.R2.SetState(false)
controller.Dpad.SetState("None")
controller.Axes.LX.SetState(50)
controller.Axes.LY.SetState(50)
controller.Axes.RX.SetState(50)
controller.Axes.RY.SetState(50)
controller.Button.LS.SetState(false)
controller.Button.RS.SetState(false)
controller.Button.RT.SetState(false)
controller.Buttons.Cross.SetState(false)
controller.Buttons.Circle.SetState(false)
controller.Buttons.Square.SetState(false)
controller.Buttons.Triangle.SetState(false)
return
;This will do only an oil change. will leave user at race menu to resume.
DoOilChange:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
;This will do complete maintenance on the car including oil, engine and body. will leave user at race menu to resume.
DoMaintenance:
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 2800
loop, 2 {
controller.Dpad.SetState("Right")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
}
controller.Dpad.SetState("Down")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 1000
}
Sleep, 2000
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 7000
gosub, PressX
Sleep, 500
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Down")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, 8500
gosub, PressX
Sleep, 500
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
Sleep, 3000
controller.Dpad.SetState("Up")
Sleep, 140
controller.Dpad.SetState("None")
Sleep, 200
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
controller.Dpad.SetState("Left")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Sleep, 4800
return
Menu_Start_Race:
controller.Dpad.SetState("Down")
Sleep, 100
controller.Dpad.SetState("None")
Sleep, 250
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 100
controller.Dpad.SetState("None")
Sleep, 250
}
loop, 2{
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 1000
gosub, PressX
return
Race:
; Hold Acceleration and manage turning
Tooltip
controller.Buttons.Cross.SetState(true)
controller.Dpad.SetState("Down")
Sleep, 17500
controller.Axes.LX.SetState(67)
CheckForOilChange := Mod(A_Index, 30)
CheckForMaintenance := Mod(A_Index, 180)
OCremain := 30 - CheckForOilChange
SetFormat, IntegerFast, d
EOremain := 180 - CheckForMaintenance
SetFormat, IntegerFast, d
ToolTip, Oil: %OCremain% race(s) remaining`nEngine: %EOremain% race(s) remaining, 250, 45, Screen
race_complete := false
SetTimer, RaceComplete, 225000
; Retry race if time is taking more than 5.5 mins
; (assume something went wrong with race)
SetTimer, RetryRace, 330000
loop {
;ToolTip, Racing, 100, 100, Screen
break_point := false
c1 := BitGrab(pix1x, pix1y, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
if (d1 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
if (race_complete) {
controller.Dpad.SetState("Right")
Sleep, 50
controller.Dpad.SetState("None")
}
Sleep, 2000
}
ToolTip, Found color 1, 100, 100, Screen
SetTimer, RetryRace, off
gosub, ResetControllerState
Sleep, 500
return
RaceComplete:
race_complete := true
return
Menu_End_Race:
ToolTip, Menuing, 100, 100, Screen
loop {
break_point := false
c2 := BitGrab(pix2x, pix2y, box_size)
for i, c in c2
{
d2 := Distance(c, color_check2)
if (d2 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
gosub, PressX
sleep, %color_2_delay%
}
ToolTip, Found color 2, 100, 100, Screen
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 500
gosub, PressX
Tooltip
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
controller.Buttons.Circle.SetState(true)
Sleep, 200
controller.Buttons.Circle.SetState(false)
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
;Conduct Maintenance here.
if (CheckForMaintenance = 0) {
gosub, DoMaintenance
}
else {
if (CheckForOilChange = 0) {
gosub, DoOilChange
}
}
return
RetryRace:
ToolTip, Retry Race, 100, 100, Screen
WinActivate, ahk_id %id%
Sleep, 500
Gosub, ResetControllerState
Sleep 200
controller.Buttons.Options.SetState(true)
Sleep 200
controller.Buttons.Options.SetState(false)
Sleep, 200
controller.Dpad.SetState("Right")
Sleep, 200
controller.Dpad.SetState("None")
Sleep, 200
Goto, AFKLoop
return
;; General Functions for AHK
PixelTuning:
x_ratio := ps_win_width/640
y_ratio := ps_win_height/360
pix1x := Floor(pix1x*x_ratio)
pix1y := Floor(pix1y*y_ratio)
pix2x := Floor(pix2x*x_ratio)
pix2y := Floor(pix2y*y_ratio)
tyreX := Floor(tyreX*x_ratio)
tyreY := Floor(tyreY*y_ratio)
return
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS4 Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
MenuTest:
;MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
controller.Dpad.SetState(MenuDirect)
Sleep, 125
controller.Dpad.SetState("None")
Sleep, 200
}
/*this section was used to test resoltuion specs
/*
gosub, GrabRemotePlay
GetClientSize(id, ps_win_width, ps_win_height)
gosub, PixelTuning
MsgBox, Width %ps_win_width% Height %ps_win_height% pix1 %pix1x%
*/
return
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1){
for j in range(-1*b, b+1){
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
GetColo_p:
gosub, GrabRemotePlay
color_check1 := PixelColorSimple(pix1x, pix1y)
return
GetColo_g:
gosub, GrabRemotePlay
color_check2 := PixelColorSimple(pix2x, pix2y)
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
ps_load_time1 := 12000
ps_load_time2 := 6000
ps_load_time3 := 9000
}
if (SysCheck = 2){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
if (SysCheck = 3){
ps_load_time1 := 37000
ps_load_time2 := 12000
ps_load_time3 := 33000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
menu_s := 1
}
if (MenuCheck = 2){
menu_s := 2
}
return
Reset:
gosub, PauseLoop
Reload
Sleep 1000
return
PauseLoop:
controller.Buttons.Cross.SetState(false)
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
controller.Dpad.SetState("None")
return
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
Sleep(ms=1)
{
global timeBeginPeriodHasAlreadyBeenCalled
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
{
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
timeBeginPeriodHasAlreadyBeenCalled := 1
}
DllCall("Sleep", UInt, ms)
}
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp

View File

@@ -0,0 +1,683 @@
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#Include Lib\Gdip.ahk
;#include Lib\AHK-ViGEm-Bus.ahk
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent
; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"
; RUF pink 0x583375
; --------- Constants
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 230
delay := 160
init_delay := 10000
MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
box_size := 3
color_check1 := 0xBBE044
color_check2 := 0xBBE044
color_2_delay := 1500
color_tyre_overheat := 0xD42304
tyres_overheating := false
; resolution parameters and pixel search locations
ps_win_width := 720
tolerance := 20
bm_delay := 100
box_size := 2
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
/*
; Create a new controller controller
controller := new ViGEmDS4()
controller.SubscribeFeedback(Func("OnFeedback"))
OnFeedback(largeMotor, smallMotor, lightbarColor){
;OutputDebug % "AHK| Feedback received - LargeMotor: " largeMotor ", SmallMotor: " smallMotor ", LightBarColor: " lightbarColor
}
*/
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, Stuck Leaderboard
Gui, Add, Button, x110 y70 w70 default gGetColo_g, Stuck Replay
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y115 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y115 altsubmit gPSystem, PS4
;Gui, Add, Radio, Group x15 y130 altsubmit Checked gMenuSel vMenuCheck, Pixel
;Gui, Add, Radio, x70 y120 altsubmit gMenuSel, Timing
Gui, Add, Button, x70 y135 w70 default gReset, Reset
Gui, Font, ce8dfe3 s9 w550 Bold
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit, w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit, w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit, w40 vC, %delay%
Gui, 2: Add, Text, x100 y90, Color 2 Delay
Gui, 2: Add, Edit, x100 y110 w40 vD, %color_2_delay%
Gui, 2: Add, Button, x20 y170 gSaveVars, Save
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h170, GT7 Pan American AFK
return
VariableWindow:
Gui, 2: Show, w220 h205, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, t, 2:, A
GuiControlGet, intensity, 2:, B
GuiControlGet, delay, 2:, C
GuiControlGet, color_2_delay, 2:, D
return
VarDef:
t = 220000
intensity = 220
delay := 140
GuiControl, 2:, A, %t%
GuiControl, 2:, B, %intensity%
GuiControl, 2:, C, %delay%
GuiControl, 2:, D, %color_2_delay%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 10
Process, priority, , High
gosub, GrabRemotePlay
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 1000
gosub, AFKLoop
; ---------- Gui Setup End-------------
AFKLoop:
loop {
;gosub, Menu
gosub, PressX
DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
gosub, Race
/*
if (tyres_overheating) {
break
}
*/
gosub, Menu
}
return
PressX:
; Just for menuing, does not hold X down
ControlSend,, {%accel% down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {%accel% up}, ahk_id %id%
return
PressO:
; Just for menuing, does not hold O down
ControlSend,, {Esc down}, ahk_id %id%
DllCall("Sleep", "UInt", 200)
ControlSend,, {Esc up}, ahk_id %id%
return
PressRight:
; For turning
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%turnRight% up}, ahk_id %id%
return
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnRight% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnRight% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until tyres_overheating || A_TickCount > tf
return
TurnLeft:
t0 := A_TickCount
tf := t0+t
loop {
ControlSend,, {%turnLeft% down}, ahk_id %id%
DllCall("Sleep", "UInt", intensity)
ControlSend,, {%turnLeft% up}, ahk_id %id%
DllCall("Sleep", "UInt", delay)
} until tyres_overheating || A_TickCount > tf
return
CheckTyresOverheating:
tc := BitGrab(tyreX, tyreY, box_size)
for i, c in tc
{
td := Distance(c, color_tyre_overheat)
if (td < tolerance ) {
tyres_overheating := true
break
}
}
return
RetryRace:
Gosub, PauseLoop
Sleep 500
tyres_overheating := false
controller.Buttons.Options.SetState(true)
Sleep 500
controller.Buttons.Options.SetState(false)
Sleep, 500
WinActivate, ahk_id %id%
Sleep, 500
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Goto, AFKLoop
return
Race:
; Hold Acceleration and manage turning
ControlSend,, {%accel% down}, ahk_id %id%
ControlSend,, {%nitros% down}, ahk_id %id%
DllCall("Sleep", "UInt", 8200)
;SetTimer, CheckTyresOverheating, 1000
gosub TurnRight
/*
; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
Screen: 218, 359 (less often used)
Window: 222, 357 (default)
Client: 214, 326 (recommended)
Color: 3F1757 (Red=3F Green=17 Blue=57)
Screen: 247, 65 (less often used)
Window: -129, -376 (default)
Client: -129, -376 (recommended)
Color: FD3C37 (Red=FD Green=3C Blue=37)
Screen: 210, 64 (less often used)
Window: 210, 64 (default)
Client: 202, 33 (recommended)
Color: 5091E9 (Red=50 Green=91 Blue=E9)
Screen: 261, 39 (less often used)
Window: 261, 39 (default)
Client: 253, 8 (recommended)
Color: A774A9 (Red=A7 Green=74 Blue=A9)
Screen: 263, 74 (less often used)
Window: 263, 74 (default)
Client: 255, 43 (recommended)
Color: FF3632 (Red=FF Green=36 Blue=32)
*/
loop {
/*
if (tyres_overheating) {
Goto, RetryRace
return
}
*/
break_point := false
c1 := BitGrab(pix1x, pix1y, box_size)
for i, c in c1
{
d1 := Distance(c, color_check1)
if (d1 < tolerance ) {
break_point := true
break
}
}
if (break_point)
break
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
/*
PixelSearch, x, y, pix1x-10, pix1y-10, pix1x+10, pix1y+10, %color_check1%, 32, Fast RGB
If (ErrorLevel != 0) {
ControlSend,, {%turnRight% down}, ahk_id %id%
Sleep, 140
ControlSend,, {%turnRight% up}, ahk_id %id%
Sleep, 200
}
*/
}
;ToolTip, Found color 1, 100, 100, Screen
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
return
Menu:
if (menu_s = 1) {
gosub, Menu_pixel
}
if (menu_s = 2) {
gosub, Menu_time
}
return
Menu_pixel:
;ToolTip, Menuing, 100, 100, Screen
loop {
break_point := false
c2 := BitGrab(pix2x, pix2y, box_size)
for i, c in c2
{
d2 := Distance(c, color_check2)
if (d2 < tolerance ){
break_point := true
break
}
}
if (break_point)
break
gosub, PressX
sleep %color_2_delay%
sleep, %bm_delay%
}
;ToolTip, Found color 2, 100, 100, Screen
Sleep, 200
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
Sleep, 200
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 50
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
loop, 2 {
gosub, PressX
Sleep, 1200
}
Sleep, %ps_load_time3%
loop, 2 {
gosub, PressX
Sleep, 1000
}
return
Menu_time:
loop, 9 {
gosub, PressX
Sleep, 1700
}
Sleep, 2000
ControlSend,, {Right down}, ahk_id %id%
Sleep, 200
ControlSend,, {Right up}, ahk_id %id%
Sleep, 500
gosub, PressX
Sleep, %ps_load_time1%
gosub, PressX
Sleep, 1000
ControlSend,, {Esc down}, ahk_id %id%
Sleep, 200
ControlSend,, {Esc up}, ahk_id %id%
loop, 2 {
gosub, PressX
Sleep, 500
}
Sleep, %ps_load_time2%
ControlSend,, {Down down}, ahk_id %id%
Sleep, 200
ControlSend,, {Down up}, ahk_id %id%
Sleep, 500
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 100
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 400
}
loop, 2 {
gosub, PressX
Sleep, 2000
}
Sleep, %ps_load_time3%
gosub, PressX
Sleep, 2000
return
;; General Functions for AHK
GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 0, 0
gosub, Init
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS Remote Play not found
return
}
Loop, %remotePlay_id%
{
id := remotePlay_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "PS Remote Play")
break
}
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,, -700, -400, 0, 0
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return
PixelColorSimple(pc_x, pc_y)
{
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
MsgBox, PS Remote Play not found
return
}
if remotePlay_id
{
pc_wID := remotePlay_id[0]
pc_hDC := DllCall("GetDC", "UInt", pc_wID)
pc_fmtI := A_FormatInteger
SetFormat, IntegerFast, Hex
pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
pc_c .= ""
SetFormat, IntegerFast, %pc_fmtI%
DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
return pc_c
}
}
GetClientSize(hWnd, ByRef w := "", ByRef h := "")
{
VarSetCapacity(rect, 16)
DllCall("GetClientRect", "ptr", hWnd, "ptr", &rect)
w := NumGet(rect, 8, "int")
h := NumGet(rect, 12, "int")
}
Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}
ConvertARGB(ARGB, Convert := 0)
{
SetFormat, IntegerFast, Hex
RGB += ARGB
RGB := RGB & 0x00FFFFFF
if (Convert)
RGB := (RGB & 0xFF000000) | ((RGB & 0xFF0000) >> 16) | (RGB & 0x00FF00) | ((RGB & 0x0000FF) << 16)
return RGB
}
MenuTest:
MsgBox, This will test the number of Left/Right presses at the championship selection menu. `nTry this if you have not finished all cafe menus. `nPress OK to test
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
ControlSend,, {%MenuDirect% down}, ahk_id %id%
Sleep, 200
ControlSend,, {%MenuDirect% up}, ahk_id %id%
Sleep, 200
}
*/
/*this section was used to test resoltuion specs
/*
gosub, GrabRemotePlay
GetClientSize(id, ps_win_width, ps_win_height)
MsgBox, Width %ps_win_width% Height %ps_win_height% pix1 %pix1x%
*/
return
BitGrab(x, y, b)
{
HWND := WinExist("PS Remote Play")
pToken := Gdip_Startup()
pBitmap := Gdip_BitmapFromHWND2(hwnd)
pixs := []
for i in range(-1*b, b+1) {
for j in range(-1*b, b+1) {
pixel := Gdip_GetPixel(pBitmap,x+i,y+j)
rgb := ConvertARGB( pixel )
pixs.Push(rgb)
}
}
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
return pixs
}
Gdip_BitmapFromHWND2(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
RegExMatch(A_OsVersion, "\d+", Version)
PrintWindow(hwnd, hdc, Version >= 8 ? 2 : 0)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
GetColo_p:
gosub, GrabRemotePlay
color_check1 := PixelColorSimple(pix1x, pix1y)
return
GetColo_g:
gosub, GrabRemotePlay
color_check2 := PixelColorSimple(pix2x, pix2y)
return
PSystem:
Gui, Submit, NoHide
if (SysCheck = 1) {
ps_load_time1 := 14000
ps_load_time2 := 7000
ps_load_time3 := 8400
}
if (SysCheck = 2) {
ps_load_time1 := 41500
ps_load_time2 := 12000
ps_load_time3 := 40000
}
return
MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1) {
menu_s := 1
}
if (MenuCheck = 2) {
menu_s := 2s
}
return
Init:
ps_win_height := Floor((ps_win_width * 9 / 16) + 2 * 80) ; PS menu bar is approx 80px
ps_win_height2 := Floor(ps_win_width * 9 / 16) ; PS display is in 16/9 ("without" the black bars)
black_bar_height := Floor((ps_win_height - ps_win_height2) / 2)
;msgbox, %ps_win_height% %ps_win_height2% %black_bar_height%
VarSetCapacity(rect, 16)
DllCall("GetWindowRect", "ptr", id, "ptr", &rect)
wwr := NumGet(rect, 8, "int")
hwr := NumGet(rect, 12, "int")
DllCall("GetClientRect", "ptr", id, "ptr", &rect)
wcr := NumGet(rect, 8, "int")
hcr := NumGet(rect, 12, "int")
border := wwr - wcr ;xborder = yborder
cap := hwr - hcr - border ;cap = caption = title bar height
;msgbox, %wwr% %hwr% %wcr% %hcr% %border% %cap%
ps_win_width := ps_win_width + border
ps_win_height := ps_win_height + border + cap
ps_win_height2 := ps_win_height2 + border + cap
;msgbox, %ps_win_width% %ps_win_height%
pix1x := Floor(ps_win_width * 0.6982)
pix1y := Floor((ps_win_height2 * 0.2857) + black_bar_height)
pix2x := Floor(ps_win_width * 0.9253)
pix2y := Floor((ps_win_height2 * 0.7995) + black_bar_height)
tyreX := Floor(ps_win_width * 0.2530)
tyreY := Floor((ps_win_height2 * 0.9123) + black_bar_height)
WinMove, ahk_id %id%,, 0, 0, ps_win_width, ps_win_height
return
Reset:
gosub, PauseLoop
Reload
Sleep 1000
return
PauseLoop:
ControlSend,, {%accel% up}, ahk_id %id%
ControlSend,, {%nitros% up}, ahk_id %id%
ControlSend,, {%turnLeft% up}, ahk_id %id%
ControlSend,, {%turnRight% up}, ahk_id %id%
return
range(start, stop:="", step:=1) {
static range := { _NewEnum: Func("_RangeNewEnum") }
if !step
throw "range(): Parameter 'step' must not be 0 or blank"
if (stop == "")
stop := start, start := 0
; Formula: r[i] := start + step*i ; r = range object, i = 0-based index
; For a postive 'step', the constraints are i >= 0 and r[i] < stop
; For a negative 'step', the constraints are i >= 0 and r[i] > stop
; No result is returned if r[0] does not meet the value constraint
if (step > 0 ? start < stop : start > stop) ;// start == start + step*0
return { base: range, start: start, stop: stop, step: step }
}
_RangeNewEnum(r) {
static enum := { "Next": Func("_RangeEnumNext") }
return { base: enum, r: r, i: 0 }
}
_RangeEnumNext(enum, ByRef k, ByRef v:="") {
stop := enum.r.stop, step := enum.r.step
, k := enum.r.start + step*enum.i
if (ret := step > 0 ? k < stop : k > stop)
enum.i += 1
return ret
}
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp
/*
Pink RUF color"
which is the standart first one to buy if you want to buy car manufactur color (for me german GT7 i think its same for everyone)
0xFA559F
i have put that into Color check 1 and 2 works since 5 cycles - so maybe put them in with like (not tested)
(i think the first option that gets shown to buy a new color is the easiest to explain for people to buy except for colors the car exists in anyways (venom green)
here is the Hex Code for Porsche "Sternrubin" Ruby or Starruby depending on language:
0xBA3A64
*/