#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , A
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.

SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
DetectHiddenWindows, On
#Persistent



; --------- Controls
accel := "Enter"
turnLeft := "Left"
turnRight := "Right"
brake := "Up"
nitros := "Down"

; --------- Constants 
; Time at turn in seconds and Stablizing control
t := 220000
intensity := 220
delay := 160

MenuDirect := "Right"
Menu_loops := 6
menu_s := 1
color_check1 :=  0x3E1858
color_check2 :=  0x43c36a
c1_alt := false

ps_load_time1 := 14000
ps_load_time2 := 7000 
ps_load_time3 := 8400

; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Add, Button, x15 y70 w70 default gGetColo_p, ColorP1
Gui, Add, Button, x110 y70 w70 default gGetColo_g, ColorP2
Gui, Add, Button, x110 y10 w70 default gMenuTest, MenuTest
Gui, Add, DropDownList, w50 Choose1 vMenuDirect, Right|Left
Gui, Add, Edit, vMenu_loops w20 x165 y39, 6
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, Radio, Group x15 y100 altsubmit Checked gPSystem vSysCheck, PS5
Gui, Add, Radio, x70 y100 altsubmit  gPSystem, PS4
Gui, Add, Radio, Group x15 y120 altsubmit Checked gMenuSel vMenuCheck, Pixel
Gui, Add, Radio, x70 y120 altsubmit  gMenuSel, Timing
Gui, Font, ce8dfe3 s9 w550 Bold

;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Turn Length (time miliseconds)
Gui, 2: Add, Edit,  w70 vA, %t%
Gui, 2: Add, Text,, Turn Intensity
Gui, 2: Add, Edit,  w40 vB, %intensity%
Gui, 2: Add, Text,, Turn Delay
Gui, 2: Add, Edit,  w40 vC, %delay%


Gui, 2: Add, Button, x20  y170 gSaveVars, Save 
Gui, 2: Add, Button, x100 y170 gVarDef, Defaults
Gui, Show,w220 h150,  GT7 Pan American AFK
return

VariableWindow:
    Gui, 2: Show, w220 h205, Variables
    return

SaveVars:
    Gui, 2:Submit
    GuiControlGet, t, 2:, A
    GuiControlGet, intensity, 2:, B
    GuiControlGet, delay, 2:, C
    return

VarDef:
    t = 220000
	intensity = 220
	delay := 140
    GuiControl, 2:, A, %t%
    GuiControl, 2:, B, %intensity%
    GuiControl, 2:, C, %delay%
    return

ButtonStart:
    Gui, Submit, NoHide
    id := ""
    SetKeyDelay, 10
    Process, priority, , High
    gosub, GrabRemotePlay
    if  (id = "")
        return
    gosub, PauseLoop
    CoordMode, Pixel, Screen
    CoordMode, ToolTip, Screen
    sleep 1000
    gosub, AFKLoop
; ---------- Gui Setup End-------------

	
AFKLoop:
    loop{
		 ;gosub, Menu
		 gosub, PressX
        DllCall("Sleep", "UInt", 10000) ; This is dependent on load time, probably different for ps4 version
        gosub, Race
        gosub, Menu
    }
    return

PressX:
; Just for menuing, does not hold X down
    ControlSend,, {%accel% down}, ahk_id %id% 
	DllCall("Sleep", "UInt", 200)
    ControlSend,, {%accel% up}, ahk_id %id% 
    return
    
PressRight:
; For turning 
    ControlSend,, {%turnRight% down}, ahk_id %id% 
    Sleep, 50
    ControlSend,, {%turnRight% up}, ahk_id %id% 
    return
    
; given time t in miliseconds, turn right for that long, with intensity being how much the turn button is held for
TurnRight:
	t0 := A_TickCount
	tf := t0+t
	
	loop 	{
		ControlSend,, {%turnRight% down}, ahk_id %id% 
		 DllCall("Sleep", "UInt", intensity)
		ControlSend,, {%turnRight% up}, ahk_id %id% 	
		 DllCall("Sleep", "UInt", delay)
	} until A_TickCount > tf
    return


TurnLeft:
	t0 := A_TickCount
	tf := t0+t
	
	loop 	{
		ControlSend,, {%turnLeft% down}, ahk_id %id% 
		DllCall("Sleep", "UInt", intensity)
		ControlSend,, {%turnLeft% up}, ahk_id %id% 
	
		DllCall("Sleep", "UInt", delay)
	} until A_TickCount > tf
    return


Race:
; Hold Acceleration and manage turning
    
	ControlSend,, {%accel% down}, ahk_id %id% 
	ControlSend,, {%nitros% down}, ahk_id %id% 
	DllCall("Sleep", "UInt", 8200)
	gosub TurnRight
/* 
; This section detects the end of the race. Can be used to be faster/more accurate at the ending but good timing takes less computer resources
Screen:	218, 359 (less often used)
Window:	222, 357 (default)
Client:	214, 326 (recommended)
Color:	3F1757 (Red=3F Green=17 Blue=57)
*/
    loop {
        PixelSearch, x, y, 216, 357, 220, 361, %color_check1%, 20, Fast RGB
            If (ErrorLevel != 0) {
                ControlSend,, {%turnRight% down}, ahk_id %id% 
				Sleep, 140
				ControlSend,, {%turnRight% up}, ahk_id %id% 
				Sleep, 200
            }
            else{
                /* haven't gotten this to work, for color picking when pixel search acting dumb
                if (c1_alt ) {
                    loop, 10{
                        gosub, PressX
                        Sleep, 2000
                    }
                }
                While c1_alt
                    Sleep 1000
                    */
                break
            }
        
        
    }

    ControlSend,, {%accel% up}, ahk_id %id% 
	ControlSend,, {%nitros% up}, ahk_id %id% 
    return
    
Menu:
if (menu_s = 1){
    gosub, Menu_pixel
}
if (menu_s = 2){
    gosub, Menu_time
}
return

Menu_pixel:
     loop {
         PixelSearch, x, y, 340, 360, 344, 364, %color_check2%, 20, Fast RGB
            If (ErrorLevel != 0) {
                 gosub, PressX
                 sleep 300
            }
            else{
                break
            }
    }
    Sleep, 2000
    ControlSend,, {Esc down}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Esc up}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Right down}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Right up}, ahk_id %id% 
    Sleep, 500
    gosub, PressX
    Sleep, %ps_load_time1%
	gosub, PressX
	Sleep, 1000
	ControlSend,, {Esc down}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Esc up}, ahk_id %id% 
	loop, 2 {
		gosub, PressX
		Sleep, 500
	}
	Sleep, %ps_load_time2%
	ControlSend,, {Down down}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Down up}, ahk_id %id% 
	Sleep, 500
	loop, %menu_loops% {
		ControlSend,, {%MenuDirect% down}, ahk_id %id% 
		Sleep, 50
		ControlSend,, {%MenuDirect% up}, ahk_id %id% 
		Sleep, 200
	}
	loop, 2{
        gosub, PressX
        Sleep, 1200
    }
	Sleep, %ps_load_time3%
	loop, 2{
        gosub, PressX
        Sleep, 1000
    }
    return

Menu_time:
    loop, 9{
        gosub, PressX
        Sleep, 1700
    }
    Sleep, 2000
    ControlSend,, {Right down}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Right up}, ahk_id %id% 
    Sleep, 500
    gosub, PressX
    Sleep, %ps_load_time1%
	gosub, PressX
	Sleep, 1000
	ControlSend,, {Esc down}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Esc up}, ahk_id %id% 
	loop, 2 {
		gosub, PressX
		Sleep, 500
	}
	Sleep,  %ps_load_time2%
	ControlSend,, {Down down}, ahk_id %id% 
    Sleep, 200
    ControlSend,, {Down up}, ahk_id %id% 
	Sleep, 500
	loop, %menu_loops% {
		ControlSend,, {%MenuDirect% down}, ahk_id %id% 
		Sleep, 50
		ControlSend,, {%MenuDirect% up}, ahk_id %id% 
		Sleep, 200
	}
	loop, 2{
        gosub, PressX
        Sleep, 2000
    }
	Sleep,  %ps_load_time3%
    gosub, PressX
    Sleep, 2000
    
    
    return
;; General Functions for AHK

GrabRemotePlay:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
    MsgBox, PS4 Remote Play not found
    return
}
Loop, %remotePlay_id%
{
  id := remotePlay_id%A_Index%
  WinGetTitle, title, % "ahk_id " id
  If InStr(title, "PS Remote Play")
    break
}    
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,,  0, 0, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return

RPwind:
WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
if (remotePlay_id = 0)
{
    MsgBox, PS4 Remote Play not found
    return
}
Loop, %remotePlay_id%
{
  id := remotePlay_id%A_Index%
  WinGetTitle, title, % "ahk_id " id
  If InStr(title, "PS Remote Play")
    break
}    
WinGetClass, remotePlay_class, ahk_id %id%
WinMove, ahk_id %id%,,  -700, -400, 640, 360
ControlFocus,, ahk_class %remotePlay_class%
WinActivate, ahk_id %id%
return

PixelColorSimple(pc_x, pc_y)
{
    WinGet, remotePlay_id, List, ahk_exe RemotePlay.exe
    if (remotePlay_id = 0)
    {
        MsgBox, PS4 Remote Play not found
        return
    }
    if remotePlay_id
    {
        pc_wID := remotePlay_id[0]
        pc_hDC := DllCall("GetDC", "UInt", pc_wID)
        pc_fmtI := A_FormatInteger
        SetFormat, IntegerFast, Hex
        pc_c := DllCall("GetPixel", "UInt", pc_hDC, "Int", pc_x, "Int", pc_y, "UInt")
        pc_c := pc_c >> 16 & 0xff | pc_c & 0xff00 | (pc_c & 0xff) << 16
        pc_c .= ""
        SetFormat, IntegerFast, %pc_fmtI%
        DllCall("ReleaseDC", "UInt", pc_wID, "UInt", pc_hDC)
        return pc_c
        
    }
}


Distance(c1, c2)
{ ; function by [VxE], return value range = [0, 441.67295593006372]
return Sqrt((((c1>>16)-(c2>>16))**2)+(((c1>>8&255)-(c2>>8&255))**2)+(((c1&255)-(c1&255))**2))
}

MenuTest:
gosub, GrabRemotePlay
Gui, Submit, NoHide
loop, %menu_loops% {
		ControlSend,, {%MenuDirect% down}, ahk_id %id% 
		Sleep, 200
		ControlSend,, {%MenuDirect% up}, ahk_id %id% 
		Sleep, 200
	}
return

GetColo_p:
gosub, GrabRemotePlay
;Screen:	218, 359 (less often used)
color_check1 := PixelColorSimple(218, 359)
;MsgBox, At the screen with [Replay] [Next Race], Press ColorP2
c1_alt := true
MsgBox, Put this in for color_check1 %color_check1%
return

GetColo_g:
gosub, GrabRemotePlay
;Screen:	218, 359 (less often used)
color_check2 := PixelColorSimple(342, 362)
c1_alt := false
MsgBox, Put this in for color_check2 %color_check2%
return

PSystem:
Gui, Submit, NoHide
if (SysCheck = 1){
    ps_load_time1 := 14000
    ps_load_time2 := 7000 
    ps_load_time3 := 8400
}
if (SysCheck = 2){
    ps_load_time1 := 41500
    ps_load_time2 := 12000
    ps_load_time3 := 40000
}
return

MenuSel:
Gui, Submit, NoHide
if (MenuCheck = 1){
    menu_s := 1
}
if (MenuCheck = 2){
    menu_s := 2
}
return

PauseLoop:
    ControlSend,, {%accel% up}, ahk_id %id% 
	ControlSend,, {%nitros% up}, ahk_id %id% 
    ControlSend,, {%turnLeft% up}, ahk_id %id% 
    ControlSend,, {%turnRight% up}, ahk_id %id% 
    return

GuiClose:
    gosub, PauseLoop
    ExitApp

^Esc::ExitApp