Fix some issues + last stand
Signed-off-by: Josef Fröhle <github@josef-froehle.de>
This commit is contained in:
109
assets/js/app.js
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109
assets/js/app.js
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@@ -0,0 +1,109 @@
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var DEBUG_APP = false;
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$('#dataform').on('submit', function (e) {
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e.preventDefault();
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var inputContent = $.trim( $('#data').val() );
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if (inputContent.length > 0) {
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var warData = JSON.parse( inputContent );
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if (initApp(warData, 'withSave', warData) != false){
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$('#data').val('');
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}
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}
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});
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$('#fileUpload').on('change', function () {
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var fileUploader = document.getElementById("fileUpload");
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if ( fileUploader.files.length > 0 ) {
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getFileContents( fileUploader.files[0] );
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}
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});
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function initApp (data, callback, callbackData) {
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if( data.results && data.results.length == 3 ){
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var reWriteMapData = JSON.parse(JSON.stringify(data));
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reWriteMapData.results[1].ident = reWriteMapData.results[1].ident.replace(/group_\d+_/g, "");
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reWriteMapData.results[2].ident = reWriteMapData.results[2].ident.replace(/group_\d+_/g, "");
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reWriteMapData.results.shift();
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callbackData = data = JSON.parse(JSON.stringify(reWriteMapData)) ;
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delete reWriteMapData;
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if (DEBUG_APP) console.log(data);
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}
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if( !data.results || data.results.length !=2 ||
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!data.results[0] ||
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data.results[0].ident != "body" ||
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!data.results[1] ||
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data.results[1].ident != "clanWarGetInfo" ||
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!data.results[1].result ||
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!data.results[1].result.response ) {
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alert("Please recreate the JSON, switch to the main screen, and switch back to GuildWars. Then copy the JSON!");
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return false;
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}
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if (DEBUG_APP) console.log(data)
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var mapData = data.results[1].result.response;
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if (DEBUG_APP) console.log('data', JSON.parse( JSON.stringify(data)) );
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enhanceMap(mapData.enemySlots);
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enhanceMap(mapData.ourSlots);
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app.map = mapData;
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app.map.warDate = data.date;
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if (DEBUG_APP) console.log('app.map', JSON.parse( JSON.stringify(mapData)) );
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Vue.nextTick(function () {
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// Determine which player team has more power: titans or heroes
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determineBestTeam('ally');
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determineBestTeam('enemy');
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// Syncs checkboxes between hero/titan teams
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syncCheckboxes();
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// Highlights the other player team when the other one is hovered
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highlightHovered();
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if(callback == 'withSave') {
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saveToStorage(callbackData);
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}
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});
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}
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var app = new Vue({
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el : '#app',
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data : {
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map: {}, //mapData, the data obtained from the game
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mapSlots: mapSlots, // maps building names and types of data obtained from the game
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storage: JSON.parse( localStorage.getItem('HeroWarsHistory') ) || []
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},
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computed: {
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// Helps render enemy teams in order by power level
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orderedEnemies: function () {
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return orderByPower(this.map.enemySlots);
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},
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// Helps render allied teams in order by power level
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orderedAllies: function () {
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return orderByPower(this.map.ourSlots);
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},
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// Renders total team powers: hero, titan, total
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getAllyPower: function () {
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return getTotalPower(this.map.ourSlots);
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},
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// Renders total enemy team powers: hero, titan, total
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getEnemyPower: function () {
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return getTotalPower(this.map.enemySlots);
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}
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},
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filters: {
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formatNumber: function (value) {
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return value.toString().replace(/(\d)(?=(\d{3})+(?!\d))/g, '$1,');
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},
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unixToLocale: function (value) {
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return new Date(value * 1000).toDateString();
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}
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}
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});
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