This commit is contained in:
Codrin Pavel
2019-11-12 13:34:23 +02:00
parent ae00c23db5
commit 0bb5a41c17
99 changed files with 10723 additions and 2 deletions

79
_assets/js/app.js Normal file
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$('#dataform').on('submit', function (e) {
e.preventDefault();
var warData = JSON.parse( $.trim( $('#data').val() ) );
if( warData.results && warData.results[1] && warData.results[1].result && warData.results[1].result.response ) {
initApp(warData, 'withSave', warData);
};
});
function initApp (data, callback, callbackData) {
console.log(data)
var mapData = data.results[1].result.response;
console.log('data', JSON.parse( JSON.stringify(data)) );
enhanceMap(mapData.enemySlots);
enhanceMap(mapData.ourSlots);
app.map = mapData;
console.log('app.map', JSON.parse( JSON.stringify(mapData)) );
Vue.nextTick(function () {
// Determine which player team has more power: titans or heroes
determineBestTeam('ally');
determineBestTeam('enemy');
// Syncs checkboxes between hero/titan teams
syncCheckboxes();
// Highlights the other player team when the other one is hovered
highlightHovered();
if(callback == 'withSave') {
saveToStorage(callbackData);
}
});
}
var app = new Vue({
el : '#app',
data : {
// the data obtained from the game
map: {}, //mapData,
// maps building names and types of data obtained from the game
mapSlots: mapSlots,
storage: JSON.parse( localStorage.getItem('HeroWarsHistory') ) || []
},
computed: {
// Helps render enemy teams in order by power level
orderedEnemies: function () {
return orderByPower(this.map.enemySlots);
},
// Helps render allied teams in order by power level
orderedAllies: function () {
return orderByPower(this.map.ourSlots);
},
// Renders total team powers: hero, titan, total
getAllyPower: function () {
return getTotalPower(this.map.ourSlots);
},
// Renders total enemy team powers: hero, titan, total
getEnemyPower: function () {
return getTotalPower(this.map.enemySlots);
}
},
filters: {
formatNumber: function (value) {
return value.toString().replace(/(\d)(?=(\d{3})+(?!\d))/g, '$1,');
},
unixToLocale: function (value) {
return new Date(value * 1000).toDateString();
}
}
});

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_assets/js/hamburger.js Normal file
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function toggleHamburger () {
$('.hamburger').toggleClass('is-active');
}
$('.hamburger-button').on('click', function () {
toggleHamburger();
});

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/*
* Compares dates (used to order localstorage items)
*/
function compareDates(a, b) {
var genreA = a.date;
var genreB = b.date;
var comparison = 0;
if (genreA > genreB) {
comparison = -1;
} else if (genreA < genreB) {
comparison = 1;
}
return comparison;
}
function saveToStorage(warData) {
var storageData = JSON.parse( localStorage.getItem('HeroWarsHistory') ) || [];
storageData.push(warData);
storageData.sort(compareDates);
localStorage.setItem('HeroWarsHistory', JSON.stringify(storageData) );
app.storage = storageData;
};
$('body').on('click', '.js--load-war', function(){
var $t = $(this),
index = $t.attr('data-item'),
localData = JSON.parse( localStorage.getItem('HeroWarsHistory') ),
localWar = localData[index];
initApp(localWar);
toggleHamburger();
});
$('body').on('click', '.js--remove-storage', function (){
var storageData = JSON.parse( localStorage.getItem('HeroWarsHistory') ) || [];
var index = $(this).attr('data-item');
storageData.splice(index, 1);
localStorage.setItem('HeroWarsHistory', JSON.stringify(storageData) );
app.storage = storageData;
});

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_assets/js/map.js Normal file
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var mapSlots = [{
"name" : 'Mage Academy',
"type" : 'Hero'
},{
"name" : 'Mage Academy',
"type" : 'Hero'
},{
"name" : 'Lighthouse',
"type" : 'Hero'
},{
"name" : 'Lighthouse',
"type" : 'Hero'
},{
"name" : 'Barracks',
"type" : 'Hero'
},{
"name" : 'Barracks',
"type" : 'Hero'
},{
"name" : 'Bridge',
"type" : 'Titan'
},{
"name" : 'Bridge',
"type" : 'Titan'
},{
"name" : 'Bridge',
"type" : 'Titan'
},{
"name" : 'Spring of Elements',
"type" : 'Titan'
},{
"name" : 'Spring of Elements',
"type" : 'Titan'
},{
"name" : 'Spring of Elements',
"type" : 'Titan'
},{
"name" : 'Foundry',
"type" : 'Hero'
},{
"name" : 'Foundry',
"type" : 'Hero'
},{
"name" : 'Foundry',
"type" : 'Hero'
},{
"name" : 'Gates of Nature',
"type" : 'Titan'
},{
"name" : 'Gates of Nature',
"type" : 'Titan'
},{
"name" : 'Gates of Nature',
"type" : 'Titan'
},{
"name" : 'Bastion of Fire',
"type" : 'Titan'
},{
"name" : 'Bastion of Fire',
"type" : 'Titan'
},{
"name" : 'Bastion of Fire',
"type" : 'Titan'
},{
"name" : 'Bastion of Ice',
"type" : 'Titan'
},{
"name" : 'Bastion of Ice',
"type" : 'Titan'
},{
"name" : 'Bastion of Ice',
"type" : 'Titan'
},{
"name" : 'Citadel',
"type" : 'Hero'
},{
"name" : 'Citadel',
"type" : 'Hero'
},{
"name" : 'Citadel',
"type" : 'Hero'
},{
"name" : 'Citadel',
"type" : 'Hero'
},{
"name" : 'Citadel',
"type" : 'Hero'
},{
"name" : 'Citadel',
"type" : 'Hero'
},{
"name" : 'Mage Academy',
"type" : 'Hero'
},{
"name" : 'Lighthouse',
"type" : 'Hero'
},{
"name" : 'Barracks',
"type" : 'Hero'
},{
"name" : 'Bridge',
"type" : 'Titan'
},{
"name" : 'Spring of Elements',
"type" : 'Titan'
},{
"name" : 'Foundry',
"type" : 'Hero'
},{
"name" : 'Gates of Nature',
"type" : 'Titan'
},{
"name" : 'Bastion of Fire',
"type" : 'Titan'
},{
"name" : 'Bastion of Ice',
"type" : 'Titan'
},{
"name" : 'Citadel',
"type" : 'Hero'
}];

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_assets/js/utils.js Normal file
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/*
* Adds more data to the mapData object
* so it's easier to print out information
* such as buildings/location and total power
*/
function enhanceMap( slots ) {
for (var index in slots) {
//console.log(slots[index])
var teamSlot = slots[index];
if(teamSlot.status == 'empty' || teamSlot.user == null) {
teamSlot['user'] = {
"name" : 'Empty'
}
}
// Add the name and type of building for this team
var mapSlot = mapSlots[index - 1];
teamSlot['location'] = {
"name" : mapSlot.name,
"type" : mapSlot.type
}
// Add the total amount of team power
var power = 0;
for (var teamMember in teamSlot.team[0]) {
power += teamSlot.team[0][teamMember].power;
}
teamSlot['power'] = power;
}
}
/*
* Compares team power (used to order teams by power)
*/
function compare(a, b) {
var genreA = a.power;
var genreB = b.power;
var comparison = 0;
if (genreA > genreB) {
comparison = -1;
} else if (genreA < genreB) {
comparison = 1;
}
return comparison;
}
/*
* Order teams by power level
*/
function orderByPower(teamSlots) {
var teamArray = [];
for(var key in teamSlots) {
teamArray.push(teamSlots[key])
}
return teamArray.sort(compare);
}
/*
* Determines which player team has more power: titan or hero.
* Adds a CSS class to each of the better .ally-hero teams
*/
function determineBestTeam(guild) {
$.each($('body').find('.js-'+ guild +'-hero'), function () {
var $t = $(this);
var name = $t.attr('data-name');
var heroPower = parseInt( $t.attr('data-power') );
var $titanTeam = $('.js-'+ guild +'-titan[data-name="'+ name +'"]');
var titanPower = parseInt( $titanTeam.attr('data-power') );
var className = 'best-team';
if (heroPower > titanPower) {
$t.addClass(className);
$titanTeam.removeClass(className);
} else {
$titanTeam.addClass(className);
$t.removeClass(className);
}
});
}
/*
* Sync checkboxes between hero/titan teams of the same player
*/
function syncCheckboxes() {
$('input[type="checkbox"]').on('change', function() {
var $t = $(this),
checkName = $t.attr('name'),
playerName = $t.parent().attr('data-name');
$('[data-name="'+ playerName +'"]')
.find('input[name="'+ checkName +'"]')
.prop('checked', $t.is(':checked'));
});
}
/*
* Visual aid to help find the corresponding hero/titan team
* when the other one is hovered
*/
function highlightHovered() {
$('.team').on({
'mouseenter': function () {
var $t = $(this),
name = $t.attr('data-name');
$('.team[data-name="'+ name +'"]').addClass('is--hover');
},
'mouseleave': function () {
var $t = $(this),
name = $t.attr('data-name');
$('.team[data-name="'+ name +'"]').removeClass('is--hover');
}
})
}
function getTotalPower(guild) {
var heroPower = 0;
var titanPower = 0;
var totalPower = 0;
var data = guild; //this.map.ourSlots;
for (var i in data) {
var member = data[i];
if( member.location.type == "Hero" ) {
heroPower += member.power;
} else {
titanPower += member.power;
}
totalPower += member.power;
}
return {
"heroPower" : heroPower,
"titanPower" : titanPower,
"totalPower": totalPower
};
}